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 Scen Announcement: Gorgon
Botolf
Posted: Feb 5 2007, 10:03 PM


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user posted image Project in development.

Overview: Adapted from a group game played in the middle of the night, the scenario pits a large mass of players against one player who assumes the role of Gorgon, a character who screams his name to induce fright as he roams the darkened hallways in pursuit of anyone who crosses his path. For the players running away, they must collect 5 pieces of a flashlight scattered across the map, assemble it, and bring it near Gorgon to use it's light to kill him. Players must work fast and stay ahead of Gorgon, lest they be tagged and sent to jail for a minute. They also must kill Gorgon before time runs out, or the match goes to him.

Players 1-7 look for flashlight pieces.
Player 8 assumes the role of Gorgon.

Features
-Pseudo-3rd person view
-Mazes of tunnels and rooms , all filled with areas to search.
-Sound cues reveal what is going on throughout the level.
-Various secret passages provide shortcuts through the map.
-Using building hotkeys, the player can change his view (North, South, Left, and Right) while his character is standing still.

-Panic Mode: Ctrl + C triggers panic mode, where the player's unit scatters to a random location at a high speed.

Screenshots

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Progress: 50 %


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Custergrant
Posted: Feb 5 2007, 10:07 PM


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Wow, when I read this, I thought it must be for AOM or some other game. Very nice looking. original_smiley.gif Question: How did you make these flashlight pieces? And I guess the player who plays Gorgon has an advantage, no? How'd you get the third person view?


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Botolf
Posted: Feb 5 2007, 10:33 PM


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QUOTE
Question: How did you make these flashlight pieces?

I'm using IGC targets as placeholders, a piece gets converted once you find it after searching, so you have it's LOS. I have additional ideas to make them behave more like inanimate objects, I'll elaborate when I work out the kinks.

QUOTE
And I guess the player who plays Gorgon has an advantage, no?

Yup, but he's outnumbered as well.

QUOTE
How'd you get the third person view?

Effect: Camera cut (The view really close to the man)
Effect: Camera follow unit

It doesn't give a true 3rd person view, as the view doesn't shift to show the character's back, but it works.


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Twoqtimes2
Posted: Feb 6 2007, 05:13 PM


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Great gameplay idea, Botolf!! Now if the rumors of CSO are true, this would be a fantastic multi. Even with single player, this scenario would be right up my alley big_grin-smiley.gif

And I offer my services as playtester when you get that far. original_smiley.gif


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Jap88
Posted: Feb 6 2007, 05:25 PM


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As i was telling you earlier Botolf, it sounds like a good idea and a fun scenario. If CSO is true then i could definetely see people playing this online. Kepp up the could work Botolf original_smiley.gif I anxiously await the release original_smiley.gif

(And if you need help with balance issues or draw a blank on something i'm here to help out, like a few nights ago where we talked for 2 hours about it rasberry-smiley.gif)


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Botolf
Posted: Feb 6 2007, 05:30 PM


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Yup, I'll be happy to have you as a playtester, 2Q, I want to make sure it's as fun as possible big_grin-smiley.gif


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Lord Tahattus
Posted: Feb 6 2007, 09:10 PM


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I can't see very well, but the map looks too small... is it right, or am I confused?
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Botolf
Posted: Feb 6 2007, 09:31 PM


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The map's not supposed to be huge, if that's what you mean.


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Botolf
Posted: Feb 14 2007, 08:27 PM


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Bump. K, added a new feature, the player can now change his view direction while standing still (North, South, Left, Right). Thanks to MosheLevi for helping inspire the idea, building hotkeys are truly useful things rasberry-smiley.gif.


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Jap88
Posted: Feb 14 2007, 08:29 PM


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Alright big_grin-smiley.gif Cool botolf original_smiley.gif


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Botolf
Posted: Feb 27 2007, 02:43 AM


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Bump. Finally got a new feature in working order, one I dub "panic mode".

QUOTE
Ctrl + C triggers panic mode, where the player's unit scatters to a random location at a high speed.


Given the good news of late, my timing on this project seems to be very lucky rasberry-smiley.gif


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Custergrant
Posted: Mar 1 2007, 08:08 PM


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How's it coming along? It's looking really nice right now. I'm still interested in how the first person view thing is going to work.


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Jap88
Posted: Mar 1 2007, 08:44 PM


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I believe its third person custer, i think Botolf found out a way to allow you to rotate the camera if i'm not mistaken.


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Botolf
Posted: Mar 1 2007, 11:09 PM


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Ya, it's 3rd person, but you can change view direction with hotkeys when your character is standing still.


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Dark Eye
Posted: Mar 3 2007, 12:21 PM


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3rd person veiw...humm intresting big_grin-smiley.gif


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*Zeus I saw your shoutout and I'm going to resize it*
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Botolf
Posted: Mar 3 2007, 05:27 PM


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I hope the view doesn't make people crazy rasberry-smiley.gif


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Botolf
Posted: Mar 10 2007, 01:31 AM


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Here's a new screenshot for you guys, feedback is welcome.

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The_Pac_Mule
Posted: Mar 10 2007, 07:31 AM


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Heh, that's really cool, but with such a low angle I bet there's gonna be highly increased slow-down. sad-smiley.gif And if it turns out to become multiplayer, then we got some serious lag.... wacko-smiley.gif


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Botolf
Posted: Mar 10 2007, 03:42 PM


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I'm doing my best to avoid slow-down, it starts with the map size. It's not huge, so I can't cram as many objects into it.


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Botolf
Posted: Mar 19 2007, 03:26 AM


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Minor Project update:

I've completed the jailing component, and I've constructed a working prototype component for randomly scattering pieces around the map at the start of each game.

I've reached about 40% completion *happy*


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Twoqtimes2
Posted: Mar 19 2007, 07:28 AM


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Any new screens to share yet?. 40% means about another 45 days for release maybe? question-smiley.gif

Gotta tell ya, I'm really looking forward to this one. I'm very intrigued on this gameplay big_grin-smiley.gif


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Botolf
Posted: Mar 19 2007, 02:39 PM


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QUOTE
Any new screens to share yet?

Not yet winky-smiley.gif

QUOTE
40% means about another 45 days for release maybe?

No idea, I'm not going to set one until I'm dead sure I'm going to be done by then.

QUOTE
Gotta tell ya, I'm really looking forward to this one. I'm very intrigued on this gameplay

Thanks, I'm looking forward to releasing it rasberry-smiley.gif


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Botolf
Posted: Mar 27 2007, 01:35 AM


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I've finally made back the several days' progress I lost recently, now I may continue on!
*rejoices*


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