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 No Human Mechs., werid why no human mechs in Halo.
Swords-man
Posted: Jul 10 2007, 06:26 PM
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It funny the human have some what mastered space, they created Slip space technology, they have human cyborgs, Mach gun that hover over planets, ship the size of cites, Tank that only need one pilot, and so much more and yet they have no Mech.....the question I ask is why the hell not?


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WA Lancer
Posted: Jul 10 2007, 06:31 PM
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uhm because there are toooooo many holes in the halo plot line. Oh and the scorpian tank can not stand up to a U.S. made M-1A Abrams.

Oh and mechs are not very practical. What is practical is exoskeleton suits for marines


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Mauro
Posted: Jul 10 2007, 06:40 PM
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Huh? An futuristic tank agaisn't a real life one? Dude, no way that an Abram would kick the ass of a Scorpion.


And yes. Human technology has not evolved that much to get fast moving mecha like in Armored Core 4.
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Apocolyptic_Sky
Posted: Jul 10 2007, 06:42 PM
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Because we have the MC! Just kidding smile.gif


Actually the scorpian tank must be driven by a crew of two. (If you look you can see two hatches on the tank in H1, H2, Halo for the pc.)

The largest sized human ship is about the size of the Reach shipyard in FL:CE.

There is a lot more to the human arsenal than what we see in the actual games. We only know what the humans have from what we've played or seen screen shots of in upcoming games.

One reason I beleive a mecha would be useless is because think of how expensive it would be? Yes I know we have the expensive Spartan programs, ship building etc. but the upkeep would be to much. Why not put the money into re-engineering captured covenant technology and apply it to ourselves. It doesn't matter if humans win ground combat, the covenant will just glass it from space.

Second reason is being a mecha has a slight disadvantage. it's legs that keep it standing. A mecha is much larger than a person therefore being a much larger and primary target. In WWII when America was raiding islands in the Pacific, a person with a flamethrower was the first target and a small life expectancy.

Third, we have tanks that basically own everything below a scarab, but we do have small tactical nukes the size of a football...basically a mecha wouldn't be needed.


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Swords-man
Posted: Jul 10 2007, 06:52 PM
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Think of this if they had mech space combat would be some what easy for them, and also even do it may be tall, hell so is a hunter any bigger and it would be a mech. I just don't understand. Mech would change the tide of the war, will not really but it would give marine hop right, just imagine pinned down in a ditch by covenant fire, no way out, then you see three mech zip by lunching missiles clearing out the covenants like they were ants.


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Tree-San
Posted: Jul 10 2007, 07:14 PM
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Mecha are...interesting when thought of rationaly. Really, the only realy advantage they have over tracked vehicles is thier ability to be effective in most terrains, and the ability to change directions fairly rapidly. The problem with mecha is that it is pretty much impossible to have armor and mobility in one package. They either would be fairly speedy, but with light armor, or heavaly armored, but slow.

In addition, mecha can be rather vonerable. Any large bipedal mecha (20+ft) would be very unstable, and easy to knock down. In addition any mechas legs would be quite vonerable to anti tank munitions and other heavy ordnance, since the joints and axis of movement can only be so heavily armored.

What it really comes down to is this. You cant have a speedy and well armored mech. Physically, it is incredibly difficult. The drive system needed to propel a 25ft high 50 ton mech would have to be incredably powerful to make it acheve a decent speed.
Even if there was a large mech that could attain a fast combat speed, it still would be incredibly easy to knock out with fairly conventional munitions, as long as they were directed at the legs.

This post has been edited by Tree-San on Jul 10 2007, 07:19 PM


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Kane
Posted: Jul 11 2007, 12:05 AM
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You'd think they might have developed something like in Chrome Hounds for example...

Needless to say, considering how everything else has worked out in Halo, the UNSC will develop some kind of reverse engineered walker as soon as they can capture an intact Scarab.

All in all though, aside from what exists, the high end battletech-like technology should be left in the series from which they originated.

Also with the earlier comment on the Abrams Vs scoprion, the scorpion probably has a more armour piercing round, not to mention FAR thicker armour than the abrams, even if it IS lacking in speed.

Needless to say, if any human built battlemechs do appear in the halo universe, they will more than likely be reverse-engineered from Scarab technology, and probably have some kind of new integrated UNSC plasma cannon, if not a small MAC.

As for 'mecha' in general, i feel that the battletech series provides the most understandable methodology behind battlemechs, because of how incredibly well documented it is. There is literally a decade of information with regards to how battlemechs function, for example, what keeps them from being knocked over etc. a few of these explinations which defy the 'usability' of mechs, are such documented inventions in the battletech universe, as a type of steel cable, which, when exposed to varying levels of electrical current, act in a similar manner to human muscle tissue, contracting and expanding the same way. This material is found in all battlemechs in the battletech universe, allowing them to move with ease. Second, battlemechs are not easy to knock over because of advanced gyro systems. some gyro's are more advanced than others, clan omni-gyro technology automatically adjusts for different weights of weapon loadouts, and so mechs featuring this technology are FAR harder to knock down with anything less than a full on-ram than other types of mechs.

I simply state this because alot of other series and mech-implementations do not document what makes their mechs behave the way they do. The battletech universe is greatly backed up by novels and technical readouts as to how exactly they achieve their supremacy on the battlefield over lesser armoured units.

And that is my rant

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Nightrogue |Seraphic|
Posted: Jul 11 2007, 01:48 AM
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Power limitations. The UNSC DID develop suits of heavy powered armor, essentially ultralight mechs, but even these small suits used too much power to be operable for long without some kind of external power source. Nobody wants a mech that needs a power cable to run.


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Pvt_Joker
Posted: Jul 11 2007, 01:51 AM
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QUOTE
Abrams Vs scoprion


English made Challenger tank vs scorpion now that would be a fight worth watching... then again wouldnt be much of a fight the challenger would be sat 10 miles away hammering the scorpion with rounds....
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Weredragon
Posted: Jul 11 2007, 06:29 AM
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That's a good point there. The Scorpion appears to have VERY little range in-game; the shot travels quite slowly. Obviously, this is for game balance. It fires a 90mm HVAP cannon; these have been used on human tanks before and have been superseded by better/stronger ammunition. Now, if the Scorpion's round was VERY, VERY fast, we could've gotten away with the HVAP being extremely powerful. On the other hand, it could also be very heavy. Either way, wouldn't it end up being called a KE round instead?

A good thing about the Scorpion (and perhaps the only thing I applauded its designers for) was that the turret was mounted above the chassis and could, consequently, fire over hills with the main body in cover.

And while the UNSC's powered armor failed, I'm still confused as to why they never developed just powered exoskeletons. They develop artificial intelligence, capacitators for MACs, tiny fusion plants for personnel...and they couldn't make a capacitator small and powerful enough to run armor for a day or two?

As for mech units, I personally believe that 'true' mecha are, like walkers, a waste of time and money. They cannot be as armored as tanks without a significant decrease in mobility and stability; their legs will ALWAYS be their weak spot and CAN be shot apart; a good explosion might knock it over; etc. Barring extreme technological advances (much like the ones Kane discussed), the UNSC would be much better off using tracked vehicles that are low to the ground. You cannot knock down such a vehicle. It's also a more stable platform.

A soldier in powered armor can do many of the things a mech can do. He can engage an enemy with more weapons, since he can carry more. He is also more mobile than a large mech, because he's smaller.
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Tha great Moose
Posted: Jul 11 2007, 12:29 PM
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Just to say it... The mjolnir armor can sort of be counted as a mech. It is a exo skeleton for soldiers, albeit very enhanced soldiers.


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DArkfire27983
Posted: Jul 11 2007, 01:41 PM
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Also looking at this from a game development point of view, I think bungie was trying to keep Halo believable somewhat. Mechs kinda take some of that away. Also lets look at the statement about the missle launching mechs. Why have a flying mech when you can have a fighter craft that does the same thing better?


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Swords-man
Posted: Jul 11 2007, 01:58 PM
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Will true, this would be believable.

http://www.freewebs.com/chad_hunt/mech0.gif

http://www.webwombat.com.au/games/images/lost-planet-6.jpg

how about something like VS from lost planet. those are small enough, and some are really not that far from being made, if you ask me.


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Donos |Sentinel|
Posted: Jul 11 2007, 03:32 PM
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Certainly, the UNSC could probably build a Lost Planet style VS, but the problem is that in real combat, they wouldn't be very useful.

For the open cockpit ones, one rocket or bullet could kill the pilot.

The closed cockpit ones could work better, but since they seem to have rather thin armor, a rocket could still take one down.

However, I think the Goliath from StarCraft is a possibility.

It's fairly small, and is well armed with auto-cannons and rockets. Also, it has armor over speed, meaning that it could probably withstand some rocket hits. It could be used effectively in combination with the Scorpion, Since the Scorpions cannon lets it take heavily armored targets, while the Goliath would be more effective than the Scorpion against air units.


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DArkfire27983
Posted: Jul 11 2007, 03:45 PM
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Again though, I think a dedicated anti-aircraft tank with both gattling guns and missles would be more effective at this. Certainly more cost effective as several armies allready have them, such as the Chinese Army (PLA)


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Swords-man
Posted: Jul 11 2007, 04:40 PM
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Covenant air power would shred those things out of the sky.


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DArkfire27983
Posted: Jul 11 2007, 04:43 PM
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*ahem* its a tank on the ground, not a aircraft. anti aircraft


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Swords-man
Posted: Jul 11 2007, 04:50 PM
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..............> blink.gif me.....
................. withstupid.gif .................


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Corporal
Posted: Jul 12 2007, 12:41 AM
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I think there was an experimental, 3m tall battle armor in one of my writings. The project's original agenda was to match up something that stand alone against Hunters, and to be close heavy fire support. It was powered the same way as the MJOLNIR-s were.
Well, they haven't found any covies planetside, but it was still useful, even deep underground.
And please, don't mix up 'mech and mecha. It's two completly different thing.


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Descender
Posted: Jul 16 2007, 05:24 PM
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Yeah, probably. It's my understanding that:

Mecha- Refers to much larger, more human-esque battlesuits similar to that of the Gundam series or Armored Core. Fast, wielding hardly-believable weapons with impossible speeds for something as large as it is.

'Mech- To me ALWAYS meant BattleMech from the BattleTech and MechWarrior series. Nothing really stands up to the way that entire universe was designed, as far as battle walkers go.

I'm personally glad that they DIDN'T include battle walkers, the Scarab aside. It'll feel too much like other games, and somewhat detract from the one-man-army that is the Master Chief. Being able to take on everything he's ever come up against with nothing more than his MJOLNIR and a gun makes it all the more epic.

Speaking of MJOLNIR, everyone see the CQB and EVA suits they've got for Multiplayer? The EVA reminds me of the suits they had in Ghosts of Onyx.


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Donos |Sentinel|
Posted: Jul 17 2007, 11:14 AM
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*Moved to NECTAR*

EVA is probably the exact same armor they used It said they were in a vacuum variant of the regular armor.

This post has been edited by Donos on Jul 17 2007, 11:22 AM


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DArkfire27983
Posted: Jul 17 2007, 12:00 PM
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I havent seen this new stuff about the armor, linky?

Also is this EVA the same stuff that was shown in the halo grphic novel?


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Descender
Posted: Jul 19 2007, 11:10 PM
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Founded a good spot to show you the rendered versions of the three armors:

http://www.bungie.net/projects/halo3/asset...spx?at=53&cc=21

Hope that helps! It's from Bungie, so its no lie.

yawai!


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Miroku1254
Posted: Jul 21 2007, 05:08 AM
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QUOTE (Swords-man @ Jul 10 2007, 05:52 PM)
Think of this if they had mech space combat would be some what easy for them, and also even do it may be tall, hell so is a hunter any bigger and it would be a mech. I just don't understand. Mech would  change the tide of the war, will not really but it would give marine hop right, just imagine pinned down in a ditch by covenant fire, no way out, then you see three mech zip by lunching missiles clearing out the covenants like they were ants.

Mechs would get chewed up in space combat. Even if they were modified for it, they wouldn't last long.
They'd be useless, because once modified for space combat they couldn't walk in gravity anymore, you'd be better off with a flight of longswords for half the price of a mech.
Also, another problem is, Humans don't have the technology to make armor that can absorb or deflect covenant weapons, the mech would get chewed and spit out by the covvies.

This post has been edited by Miroku1254 on Jul 21 2007, 05:09 AM


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Specop_Hunter
Posted: Jul 22 2007, 01:46 PM
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True, plasma would tear through any human vehicle, and the mech would be easy to disable, but is a leg a worse target than a rubber tire?

Let's say that the UNSC did produce mechs and defeated the armor vs. mobility problem, do you think they could pilot the mechs with neural implants? I'm pretty sure that's how the scorpion cannon works in H2.


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