Freelancer: Combat Evolved™
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What is you favourite aspect of Freelancer: Combat Evolved?
Universal Actual Size Scale: vastness = awesomeness

High Resolution Textures: hungry for eye candy

Newtonian Physics Simulation: hardcore for zero-g spaceflight

Gameplay Combat System: intense-addictive-rewarding

Unique Visual Effects: fantastic futuristic fireworks

Quality Model Work: as if they sculpted them from my dreams

Vivid Sound and Music: sets the mood and pumps my blood

· Total: 171 votes
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 Metaphysical News Posted
Posted by Durandal - 01-30-08 09:47 - 0 comments
***INCOMING MESSAGE FROM DURANDAL***

Sorry to give you the bad news, but you've been kidnapped. Well, not you. But your leader has! I have managed to capture the elusive Sullivan; no small feat. After extensive detective work, a few hunt and pecks with the teleportation array, and some accidental catches (don't worry, all were thrown back and returned to the Earth's atmosphere) I at las ...read more
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 Accueillez!
Posted by Sullivan - 01-16-08 03:51 - 0 comments

Back to the game!



No, before you ask, 116.25 not yet released. However with the start of intensive development work, that sight is now above the horizon and the highway underfoot.

With once inactive team members such as (our Lead Programmer, First Assistant Director, and everyone's favourite Québécois) Programexpert c ...read more
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 Save the Galaxy - Save Halo 3 for the 25th!
Posted by Sullivan - 09-17-07 22:28 - 0 comments


Just a quick note folks:

I just noticed our first thread posted regarding Halo 3 spoilers from non-Bungie authorized material. They (Bungie) have made their opinion about such leaked material very clear and I had hoped this sort of thing would not happen here. Although our forum lasted longer many others it has nevertheless come to pass.

As such,
the Forum will be closed to new posts for the public until after S ...read more
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 A Virtuous Life Led with a Formal Agreement
Posted by Sullivan - 06-27-07 18:59 - 0 comments


As many of you have already begun to notice, Faction Recruitment for the Holy Covenant is at this time now open.


This means that anyone wishing to join their ranks for the next Campaign with Alpha Version 116.25 may now do so whether they be a current UNSC Member or completely new FL:CE Player. Obviously if you are already a member ...read more
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 Get me Alpha...STAT!
Posted by Sullivan - 04-9-07 04:55 - 0 comments


After taking about a month long period of relative vacation, the last week or so has seen production work on developing v116.25 start to begin in earnest. Design work is already in full swing with code, model, and texture work commencing.

The underlying programming architecture of the next version is starting to come together in exciting ways. Version 116.24 was already noted for its excellent stability and renowned for doing amazing new things with the Freelancer Engine p ...read more
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 All the Nuts laid out in a nutshell.
Posted by Sullivan - 02-25-07 07:54 - 0 comments

Alrighty, here is the lowdown: the short story is that Campaign Alpha-2 has come to a close.


The long story is that for some time now I have mentioned to you all how 116.24's utility to development had essentially ended. It had become something more like a burden than anything else since it required weekly patches to be created and uploaded after the TEs.

Nevertheless, it was a burden we handled in order to provide you with the ability to play FL:CE. Along ...read more
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 A Pound of Updates
Posted by Sullivan - 02-24-07 05:09 - 0 comments


Patch Update-16 for Alpha v116.24 is awaiting your clicks.


It is a quick update, more a supplement to Update-15 than anything else, as most of the tweaks are fixes to errors.

It is not my liking to release updates so close to one another. However, I wanted to take care of these issues as soon as possible.

Truth be to ...read more
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