
yume100
Group: Admin
Posts: 638
Member No.: 26
Joined: 28-September 05

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Member Form. Name:Kelley Age:16 Favorite FF Character:Cloud Favorite FF Couple:Yuna and Tidus Favorite FF Game:10 Least Favorite FF Game:8 Least Favorite FF Couple: Don't have one
Character Name:Alean(the noble line of)
Age:200(Average Lifespan: 1000 years)
Sex:Female
Weapon:Long bow
Attacks:Starts with 3 attacks per melee, +3 to roll with punch/fall/impact, +3 to pull punch. +3 to strike/parry/dodge. Kick attacks: Karate style kick(does 2d6 damage) and any 4 of choice 1 additional attack per melee. Jump Kicks (all). Critical Strike 18-20. Paired Weapons. Leap Attack (critical strike). 1 additional attack per melee. Body throw/flip and +1 on initiative +4 to damage +2 to Strike/parry/dodge Knockout/stun on 17-20 1 additional attack per melee. Death Blow on natural 19-20 Drow: Assasin(Replaces the Assasin Hand to Hand for Drow Assasins.) Starts with 4 Attacks/Melee, +3 to Roll with Punch/Fall/Impact, +3 to Pull Punch. +4 to Strike/Parry/Dodge. Kick Attacks: Karate Style Kick (does 2d6 damage) and any 4 of choice 1 Additional Attack/Melee, +4 Damage Jump Kicks (all). Critical Strike 17-20,+3 to Parry/Dodge, Body Flip/Throw Paired Weapons. Leap Attack (Critical Strike). 1 additional Attack/Melee. Body Throw/Flip and +1 on Initiative +4 to Damage Death Blow: 19-20 +1 Attack/Melee +2 Damage +4 to Strike/Parry/Dodge Drow: Spider Style (Replaces the Hand to Hand for Drow Paladin and the Weapons Master.) Starts with 3 attacks per melee, +4 to roll with punch/fall/impact, +4 to pull punch. +4 to strike/parry/dodge. Kick attacks (does 2d6 damage)(all) 2 additional attack per melee. Critical Strike 17-20. Kick Attacks (critical). Paired Weapons. Leap Attack (critical strike). 2 additional attack per melee. Body throw/flip and +2 on initiative +5 to damage +4 to Strike/parry/dodge Death Blow on natural 18-20 2 additional attack per melee. Knockout/stun on 17-20
Magic:Dancing Lights Faerie Fire Darkness Detect Magic Know Alignment Levitate Detect Lie Detect Undead Suggestion Clairvoyance E.S.P. Invisibility to Undead Dispel Magic Accupation:Belongs to house. house ranks:A - Allies R - Rivals G - God Baenrae A-4, 5, 6, 20 R-2, 3, 23, 27, 28 G - Lloth Barrison Del'Armgo A - 3, 19 R - 1, 3, 17 G - Nocticula Oblodra A - 2, 24 R - 1, 4 G - Lloth Faen Tlabbar A - 1, 5 R - 3, 6, 7 G - Lloth Xorlarrin A - 1, 4, 22 R - 6, 7 G - Lloth Agrach Dyrr A - 1, 7 R - 3, 6, 7 G - Lloth Mizzrym A - 1, 5 R - 4 G - Lloth Fey-Branche R - 10 G - Lloth Tuin'Tarl R - 10 G - Vhaeraun (Eilistraee) Duskryn A - 11, 26 R - 8, 9 G - Lloth Srune'lett A - 4, 10, 25 R - 14, 15 G - Lloth Horlbar A - 13 R - 9 G - Vhaeraun Kenafin A - 12, 19, 29 R - 8 G - Lloth (Ghaunadaur) Druu'giir R - 11 G - Vhaeraun Hunzrin A - 1 R - 16 G - Lloth Shobalar R - 17, 18, 19 G - Lloth Vandree A - 1 R - 2 G - Lloth Symrivvin G - Lloth(I'm this one) Rilynt'tar A - 2, 12, 25 R - 16, 24 G - Lloth Everhate A - 1, 22, 24 R - N, 23 G - Lloth Nurboinns R - 25 G - Nocticula Despana A - 5, 20, 24 R - N, 23 G - Lloth Kilsek A - N, 27, 28 R - 1, 22 G - Noticula Aleval A - 3, 20, 22 R - N, 19 G - Lloth Millithor A - 11, 19 R - 21, 40, 41, 42, 43 G - Lloth Tormtor A - 10, 29 R - N, 28 G - Ghaunadaur Godeep A - N, 23, 28 R - 1, 29 G - Noticula Iasta A - N, 23, 27 R - 1, 20 ,26 G - Noticula Eilservs A - 13, 26 R - N, 27 G - Ghaunadaur Arabani G - Noticula Arkhenneld G - Lloth Auvryndar G - Noticula Claddath G - Noticula Helviiryn R - 40, 41, 42, 43 G - Lloth Hlaund G - Vhaeraun Maerret G - Lloth (Vhaeraun) Melarn A - 36, 39 G - Lloth (Vhaeraun) Silver Thorn/Archill'kharkon A - 40, 41, 42, 43, 57, 58, 59, 60, 61 R - 39 G - Nocticula/Styphon Mylyl A - 37, 49 R - 38, 40, 41, 42, 43 G - Lloth Dreth A - 41, 42, 43 R - 25, 34, 39, 48 G - Nocticula Aleanrahel A - 40, 41, 42, 43 R - 25, 34, 39, 48 G - Nocticula Zauviir A - 40, 41, 42, 43 R - 25, 34, 39, 47 G - Nocticula Celebryl A - 30, 40, 41, 42 R - 25, 34, 39, 47 G - Nocticula Porador A - 46 G - Vhaeraun Felistyr R - 46 G - Lloth (Eilistraee) Gelbalf A - 44 R - 48, 45 G - Vhaeraun Gilfronden A - 48 R - 40, 41, 42, 43 G - Lloth Galeifel A - 47 R - 46 G - Ghaunadaur Chossum A - 39 R - 40, 41, 42, 43 G - Ghaunadaur Syrklist G - Nocticula Membrium G - Nocticula Drannor G - Vhaeraun Simbul G - Lloth Prakis G - Lloth Inglorion G - Vhaeraun Ousstyl G - Ghaunadaur Maaril G - Nocticula D'uranthor G - Nocticula Ledathiss G - Styphon Andahl G - Nocticula Roemossnep G - Nocticula Dellnnaoks G - Ghaunadaur
Bio:Drow are black skinned and pale haired (the few exceptions tend to be bone-white albinos.) Rare Drow have naturally silver or copper hued hair, although there are those who deliberately dye their hair silver. Most Drow have red eyes, but some others have green brown, or black. Various shades of amber and rose-hued eyes are not unknown. All Drow eyes tend to grow redder when they are angry or upset. Yellow eyes usually denote illness, disease, poisoning, or the presence of certain detrimental magic. Blue and purple (and all tints thereof) are the most unusual eye colours and usually denote human or surface-Elven blood somewhere in the Drow's ancestry.
Drow have superior night vision, seeing up to 120 feet in total darkness. They move almost silently and can blend into the shadows with 75% chance of success (only when underground or in a very familiar area). They are highly coordinated and ambidextrous. They have a +2 on all magical saves.
Drow are slight of build and have delicate fingers and toes. Their features are somewhat sharp and their ears are pointed and large. Drow do not naturally show age until well after their 600th year.
The usual Drow garb includes finely tailored silks, black boots, ankle length black silk cloaks, and very fine, mesh chain armours of exquisite workmanship. Most usually carry a small amount of personal wealth in a soft leather bag worn around the neck.
Because the Drow have dwelled so long in the dark labyrinthine places under the surface of the earth, they dislike bright light. Drow, for the most part, will not venture forth into daylight, except on the cloudiest and gloomiest of days. In daylight the Drow have a -2 penalty to strike/parry/dodge, and it is 75% likely that they will retire from situations due to the light. In addition they are at a -10% on all skills (due to a lack of concentration), and have a -1 to all saves. They are not affected by torches, lanterns, or faerie fire. After one year on the surface world, Drow can become acclimatized to the bright light, and will only suffer half of the above penalty but from this time onward will only have a +1 save vs. magic until 1 year is spent below the surface. After 2 years on the surface the will no longer suffer any penalties save that of the reduced magic savings throw bonus.
Appearance:none yet
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