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| Perceptive You are extremely perceptive about the movements of your opponent, never letting him leave your sight, always knowing his direction and his movements. This allows you to anticipate his movements, lessening his ability to dodge your attacks. Reduces accuracy debuffs against you by 2, only when the debuffs are greater than 1 |
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| Character Name: Akadou Barret Age: 14 Clan: Akadou Elemental Affinity: Raiton Lvl/rank: 2/genin (LP: 82) Stats: (300) Ninjutsu: 60 Taijutsu: 50 Genjutsu: 40 Strength: 60 Speed: 50 Vitality: 40 Dodge: 100 Chakra: 150 Jutsu Numbers E= 3/OO D= 4/6 C= 1/2 B= 0/0 A= 0/0 Ninjutsu: Name: Henge no Jutsu (Transformation Technique) Skill: Ninjutsu Rank: E Rank Progression: None Effect: Shape shift into anything the user desires. Cost: 8 Chakra Description: Henge no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Limits: None. Name: Kawarimi no Jutsu (Replacement Technique) Skill: Ninjutsu Rank: E Rank Progression: None Effect: -10 ACC to oncoming attack (Does not work against A rank attacks or above) Cost: 8 Chakra Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponent’s attack. Limits: None; can only be used ONCE per battle. Name: Raiton - Raikyuu * (Lightning Ball) Skill: Ninjutsu Rank: D Rank Progression: Normal Damage: 1/9 Ninjutsu Cost: 18 Chakra Acc: x2 Description: Raikyuu is a ninjutsu technique that utilizes the Lightning Element. By concentrating chakra into the palm of their hand, the user can hurl a sphere of lightning towards an opponent. Limit: Elemental Affinity. Name: Raiton - Kuuden Danchaku *** (Static Impact) Skill: Ninjutsu Rank: C rank Progression: Normal Damage: 1/6 Ninjutsu Cost: 50 Chakra Effect: 50% chance of the opponent losing an action after struck with this. Acc: x1 Limit: Elemental Affinity, once per turn. Taijutsu: Sennen Goroshi (Thousand Years of Pain) Skill: Taijutsu Rank: E Rank Progression: Normal Damage: 1/12 Taijutsu Effect: -3 Accuracy to one action due to Chakra being thrown out of balance. Special: Judge decides which of oppponent\'s actions are effected by accuracy debuff. Special: +3 Accuracy on any attack directly following the Sennen Goroshi. Cost: 8 Chakra Accuracy: x1 Description: Though it is called \"Leaf\'s Ancient Supreme Technique\", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling. Limit: None Genjutsu -None- Clan Jutsu Chakra Kyuuin no Jutsu (Chakra Absorption) Skill: Ninjutsu Rank: D Rank (Born with this ability) Progression: Steps Effect: 1/11 (Genin), 1/9 (Chuunin), 1/7 (Jounin), 1/5 (Sage) Chakra absorbed from opponent Cost: N/A. ACC: +3 Description: Chakra Kyuuin no Jutsu is a special Ninjutsu used by the Akadou Clan. After activating the technique, the user\'s hand will glow with Chakra. When their palm touches the opponent\'s body, they can withdraw Chakra out of them. Limits: Akadou Clan exclusive; can be used ONCE per battle. Chakra Koushin no Jutsu Skill: Ninjutsu Rank: D Rank Progression: Steps Effect: 1/9 (Genin), 1/7 Chuunin, 1/5 (Jounin), 1/3 (Sage) of remaining Chakra given to the target. Cost: None ACC: +3 Description: Chakra Koushin no Jutsu is a special Ninjutsu used by the Akadou Clan. After activating the technique, the user's hand will glow with Chakra. When their palm touches the target's body, they can pass Chakra to them. Limits: Akadou Clan exclusive; requires Chakra Kyuuin no Jutsu. Sabaki no Genki Skill: Ninjutsu Rank: D Rank Progression: None Damage: 1/20 Ninjutsu Effect: Opponent loses 1/25 of current chakra with each successful hit. Cost: 8 Chakra ACC: +3 Description: A Ninjutsu in which the ninja's palms begin to glow and attack the opponent using palm strikes, at which point they begin to drain the target's chakra and physical energy through the palm of their hand. The energy does not appear to be absorbed, merely drained. Limits: Akadou Clan exclusive. Gear Reinforced Forehead Protector Rank: Genin minimum. Slot: Head Description: The standard steel forehead protector that all Konoha shinobi adorn. +5 Vitality +5 Strength Total: +10 Shinobi Sandals Rank: Genin minimum. Slot: Feet Description: The standard open toed sandal/boots worn by shinobi all around Konoha. + 3 Speed +2 Vitality Total: +5 Shinobi Trousers Rank: Genin minimum. Slot: Legs Description: Special pants made with pads sewn around the waist area and the knees. + 5 Vitality + 5 Ninjutsu + 5 Strength Total: +15 Hand Wraps x2 Rank: Genin minimum. Slot: Hands (x2) Description: Basic hand wrappings than are bounded around the knuckles and fingers. + 2 Taijutsu (each) + 1 Speed (each) Total: +3 (each), +6 (for both) Arm Bandages x2 Rank: Genin minimum. Slot: Arms (x2) Description: Basic arm wrappings that come down from the shoulders and close to the wrist. + 3 Taijutsu (each) + 2 Speed (each) + 2 Strength (each) Total: 7 (each), +14 (for both) Basic Cloak Rank: Genin minimum. Slot: Back Description: A leather cloak that drapes around most of the shinobi’s body. + 5 Vitality + 5 Genjutsu Total: +10 Ninja Gi Rank: Genin minimum. Slot: Body Description: A thick, one piece Gi that folds over tightly like a light coat. It is held at the waist by a sash. + 5 Speed + 5 Ninjutsu + 5 Genjutsu + 5 Taijutsu Total: +20 Items 7/8 slots Hyourougan (Soldier) Pills Description: When Hyourougan Pills are swallowed, the ninja can fight for several days without rest. The pills are full of proteins and serve as a special stimulant that momentarily increases the ninja's Chakra. Effect: Restores 1/5 of total Chakra. Duration: These can only be used once before they need to be replenished. Limit: 1 Slot in Equipment Pouch Ninja Wire Description: Wire can be used in several situations. It can allow the ninja to create trip wire explosive traps, it can be used in grappling, or as a method to tie down and restrict the movement of an opponent. Effect: +1 ACC when used in conjunction with ranged weapon attacks. Duration: Never runs out in battle unless used in conjunction with certain jutsus. Limit: 1 Slot in Equipment Pouch Exploding Notes and Pouches Description: The exploding note is a piece of parchment paper which has script on it that serves to facilitate its explosive properties. The ninja can attach the note to another object such as a kunai or log. When the note is set it begins a slow burn which results in a large explosion. A variation on the exploding note, the pouches can be attached to a ranged weapon and then explode a few seconds later. Effect: Does X amount of damage (determined by judge and RP of the dodge) Duration: Can only be used twice per battle before they need to be replenished. Limit: 1 Slot in Equipment Pouch Smoke Grenade Description: When the pin is pulled on this grenade, the result is a large explosion and the release of smoke. This allows the ninja to carry out their maneuvers in secret. Effect: Gives +5 ACC to the following attack (does not require an action to use) Duration: This can only be used once before it needs to be replenished. Limit: 1 Slot in Equipment Pouch Windmill Shuriken Weapon Type: Secondary Rank: Genin Minimum Damage: 1/12 Strength (2.0x Critical) Cost: 3 Chakra Acc: +1 Limit: 3 Spots in Weapons Pouch Main Weapon Name: Bowblade Rank: Genin Cost: 3 Chakra Damage: 1/13 strength Critical: x1.5 Acc: +2 Special: Shoots an arrow of chakra 1/20 ninjutsu (5 Chakra) Description The Bowblade looks exactly like what first comes to mind. A katana blade attached to a crossbow grip for a hilt. The hilt is ingraved with an intertwining vine formation and the trigger looks as if it is part of the vine. The katana blade itself is extremely durable and allows for fluent close combat. However, you should not be thrown off by the blade, thinking it is only capable of close combat and worthless at long range. When the trigger is pulled, an arrow of chakra is shoot out through the blade, allowing the user to keep up if an opponent gets to far away. The sword was used by Barret's father who had placed in the attic after he got a newer, bigger version of the small thing. Years later, he decided that Barret was ready and was just trying to figure the right time to give it to him. Limit: Barret only Trait Charged Palms The storm is your weapon, the lightning like a blade under your control. The blades you weild are faster, sharper, and deadlier than the average person. Your affinity to lightning allows you to harness the true power of the storm in every blast of lightning. Increases the damage of all lightning element jutsu by 10%, this applies to the base damage of the jutsu before any other boosts are applied. |