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Naruto: Senkai Rairin > Sign-ups > Lets step outside and settle this like men...


Title: Lets step outside and settle this like men...


Zaichi Oboro - May 20, 2007 03:58 PM (GMT)
...never done this before....

I wonder if anybody's interested in a fight. I really don't care who and don't have an arena or anything in mind

Hyuuga Jyin - May 31, 2007 04:33 PM (GMT)
If you're still looking for an opponent then look no further, I'll accept the challenge.

Now that my fight with Kayori is over this is definitely up my alley.

Zaichi Oboro - June 1, 2007 12:02 AM (GMT)
Oh yes, definitely!!! ....I should be fairly active the next two weeks too.

Is there any specific arena you'd like?

Hyuuga Jyin - June 1, 2007 01:25 PM (GMT)
Nah, anything is fine with me so I guess I'll go ahead and throw up my stats.

Here they are:

Name: Hyuuga Jyin
Shinobi Rank: Level 65 Jounin (3227/3250) LP
Profession: Medic-Nin
Specialty: Military Specialist in Interrogation, Torture, & Espionage Tactics

Ninjutsu: 260 (+20) = 280
Taijutsu: 260 (+30) = 290
Genjutsu: 260 (+20) = 280
Strength: 260 (+26) = 286
Vitality: 270 (+35) = 305
Speed: 270 (+29) = 299
*Chakra: 780 (+70) = 850
*Dodge: 540 (+58) = 598

Jutsu List/Count:

E 6/~
D 8/~
C 6/~
B 2/~
A 0/5
S -/-

QUOTE

1. Sennen Goroshi (Thousand Years of Pain)*
Skill: Taijutsu
Rank: E Rank
Progression: Normal
Damage: 1/12 Taijutsu
Effect: -3 Accuracy to one action due to Chakra being thrown out of balance.
Special: Judge decides which of opponent’s actions are effected by accuracy debuff.
Special: +3 Accuracy on any attack directly following the Sennen Goroshi.
Cost: 8 Chakra
Accuracy: x1
Description: Though it is called "Leaf's Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique.  The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target.  The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.
Limit: None


2. Name: Kawarimi no Jutsu (Replacement Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: None
Effect: -10 ACC to oncoming attack (Does not work against A rank attacks or above)
Cost: 8 Chakra
Description: Kawarimi no Jutsu is a basic Ninjutsu technique.  When in danger the ninja will quickly substitute themselves with another nearby object.  This can be a block of wood or even another person.  This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponent’s attack.
Limits: None; can only be used ONCE per battle.

3. Name: Kokohi no Jutsu (False Place)
Skill: Genjutsu
Rank: E Rank
Progression: None
Effect: Changes the appearance of a nearby object
Cost: 8 Chakra
Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object.
Limit: None

4. Name: Bunshin no Jutsu (Clone Technique) *
Skill: Ninjutsu
Rank: E Rank
Progression: Normal
Effect: Creates identical clones.  Maximum number of clones that can be made is equivalent to the number of stars attained in the technique.
Cost: 8 Chakra per clone
Description: Bunshin no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy.  The Bunshin technique creates a substance-less copy of the ninja.  The copy serves can serve as a distraction or as means to confuse their opponent.  As soon the Bunshin gets attacked or comes into contact with the opponent, they will disappear in a puff of smoke.
Limits: None.

5. Name: Henge no Jutsu (Transformation Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: None
Effect: Shape shift into anything the user desires.
Cost: 8 Chakra
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy.  Henge allows the ninja to transform themselves into any person or object.  This allows the ninja to move with stealth or to trick their opponents.
Limits: None.

6. Byakugan (White Eye)
Skill: --
Rank: -- (Born with this ability)
Effect: +3/-3 acc bonus towards all taijutsu and weapons/basic attacks.
Cost: 20 Chakra per turn
Description: Each clan member possesses the "Byakugan" or "White Eye.”  When the "Byakugan" is activated, the clan member gains an extra-sensory perception, which gives them penetrating sight, and telescopic vision.  This allows them to see the internal chakra circulation system in other beings.  This vision also grants the member a near 360° view of their surroundings.  The higher the skill of the clan member, the further the distance from their person in which they can sense incoming attacks.  Unfortunately, the vision does have a weakness, a small blind spot that extends outwards from their upper back.
Limits: Hyuuga Clan exclusive.

7. Jyuuken (Gentle Fist)
Skill: Taijutsu
Rank: D Rank
Progression: None
Damage: 1/20 Taijutsu
Effect: Opponent loses 1/25 of maximum chakra with each successful hit. 
Cost: 8 Chakra
ACC: +3
Description: Jyuuken is the fighting style utilized by Hyuuga clan members.  The clan member can use their fingers or palms to emit Chakra to flow into their opponents bodies at these precise points.  When the hand draws close enough to strike, the clan member can stop or increase their opponent's Chakra flow. 
Limits: Hyuuga Clan exclusive. 


8. Hakke Kuushou (Eight Divination Signs Air Palm) *
Skill: Taijutsu
Rank: C Rank
Progression: Normal
Damage: 1/7 Taijutsu
Cost: 33 Chakra
Acc: x2
Description: Extending Chakra from their body, the user will thrust their palm at the target.  This will send out an invisible wave of Chakra, which can knock the opponent back. 
Limits: Hyuuga Clan exclusive. 


9. Hakke Palm Combination *****
Skill: Taijutsu
Rank: C Rank (for 64 strikes), B Rank (for 128 strikes)
Progression: Normal, Steps
Damage: 1/7 Taijutsu (C Rank), 1/5 Taijutsu (B Rank)
Effect: Seal Chakra use for opponent’s next 2 actions (C Rank), 4 actions (B Rank).  This forces the opponent to use only basic attacks and dodges. 
Cost: 45 Chakra (C Rank), 80 Chakra (B Rank)
ACC: x1
Description: The Hakke Palm Combination is a Taijutsu unique to the Hyuuga bloodline.  When an opponent is within the clan members divination field of attack, they can quickly begin their assault.  The technique allows the clan member to use the Byakugan eye to see the inner Chakra circulatory system.  Using the Jyuuken style, they can force their Chakra through their hands into 128 tenketsu of the opponent's body.  First, the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times (the number of strikes changing with the user's level of expertise). 
Limits: Hyuuga Clan exclusive; can be used ONCE per turn.

10. Name: Raiton - Raikyuu (Lightning Ball) *
Skill: Ninjutsu
Rank: D Rank
Progression: Normal
Damage: 1/9 Ninjutsu
Cost: 18 Chakra
Acc: x2
Description: Raikyuu is a ninjutsu technique that utilizes the Lightning Element.  By concentrating chakra into the palm of their hand, the user can hurl a sphere of lightning towards an opponent.
Limit: Elemental Affinity.

11. Name: Kirigakure no Jutsu (Hidden Mist Technique)
Skill: Ninjutsu
Rank: D Rank
Progression: None
Effect: As long as the technique is activated, the user gains a +1/-1 ACC bonus over their opponent.  This technique only affects vision, however.
Special: This technique automatically cancels out the bonuses for any type of Doujutsu (Sharingan, Byakugan) and all of its effects.  Many Doujutsu based techniques are also nullified unless this technique is countered because of that.
Cost: 10 Chakra per turn
Description: The ninja causes the area surrounding their target to be covered in fog.  The low visibility allows the ninja to silently and secretly assassinate their target.
Limits: None.

12. Name: Shunshin no Jutsu (Body Flicker Technique)
Skill: Ninjutsu
Rank: D Rank
Progression: None
Effect: +2 ACC to next attack or -2 ACC to oncoming attack (must be used in conjunction with attack or dodge). 
Special: Must use in conjunction with some sort of distraction that can mask your disappearance. 
Cost: 9 Chakra
Description: Shunshin no Jutsu is a basic Ninjutsu technique.  The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly.  To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Limits: None; can only be used TWICE per battle.

13. Name: Reppuu (Violent Wind)*
Skill: Taijutsu
Rank: D Rank
Progression: Normal
Damage: 1/9 Taijutsu
Effect: +1 accuracy to the following attack
Cost: 24 Chakra
Acc: x1
Description: Using their quickness and agility, the user moves low to the ground and delivers a spinning kick to sweep the opponent off their feet.
Limit: None.

14. Name: Senpuu (Whirlwind)*
Skill: Taijutsu
Rank: D Rank
Progression: Normal
Damage: 1/8 Taijutsu
Cost: 24 Chakra
Acc: x1
Description: Using their quickness and agility, the user charges at their target to execute a flying round house kick on those opponents within the range of attack.
Limit: None.

15. Name: Hakke Garandou Ranmyaku (Eight Divination Signs Palms, Void of Chaos) *****
Skill: Taijutsu
Rank: B
Progression: Normal
Damage: 1/5 taijutsu
Effect: This jutsu acts as an offensive/defensive measure, which can block any jutsu attack of B rank or below if attacked when the barrier is erected while also dealing direct damage to the opponent at the same time.
Acc: x1
Cost: 80 chakra
Description: A technique that utilizes the talent of a Hyuuga member to force chakra out of their tenketsu, the Hakke Grandou Ranmyaku uses the emitted chakra from their palms.  The user will emit chakra from their palms and move their arms in sweeping pattern movements to provide a full 360-degree range of protection for their body.  This chakra will also be able to cut through most any target, which dares penetrate the protective sphere.  By expelling sharper, stronger, and more flexible amount of chakra, the user can increase; its effectiveness against more massive incoming objects. The chakra of the user can be focused into an impenetrable barrier that can block nearly any projectiles, jutsus, or physical attacks upon the user.  Barrier strength is determined by the amount of chakra the user applies to maintain the defenses of it.  If your opponent is foolish to breach the confines of the barrier, they are hit by an incredible force of chakra for a shocking experience.
Limit: Hyuuga Only (Must be taught by Hyuuga Jyin)!

16. Name: Hakkeshou Kaiten (Heavenly Spin)*
Skill: Taijutsu
Rank: C Rank
Progression: Normal
Damage: 1/7 Taijutsu
Effect: Can deflect any weapon or basic attack regardless of dodge stat. Can also do damage to opponent at the same time.
Cost: 45 Chakra
ACC: x1
Description: Hakkeshou Kaiten is a Taijutsu unique to the Hyuuga bloodline using the Jyuuken. Hakkeshou Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings, allowing the member to see all angles of attack. If an attack is near, the clan member will release a large of amount of Chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that will nullify any attack with the centrifugal force.
Limits: Hyuuga Clan exclusive; can be used ONCE per turn.

17. Name: Genjutsu Kai (Illusionary Technique Release)
Skill: Ninjutsu
Rank: C Rank
Progression: None
Effect: Cancels the effect of certain Genjutsu used by the opponent. Must be done when the Genjutsu is first cast.
Special: Must have an equal or higher Genjutsu stat than the opponent.
Cost: 8 Chakra
Description: Genjutsu Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the necessary hand seals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the necessary hand seals, the ninja touches the one affected to end the affect of the spell.
Limits: None.

18. Name: Reiteki no Jutsu (Spiritual Hand Technique)
Skill: Ninjutsu
Rank: C Rank
Progression: None
Effect: 1/9 of Vitality is restored to user or companion.
Cost: 36 Chakra
Description:Reiteki no Jutsu is a more simplistic version of Shousen Jutsu, allowing small wounds mid combat to be healed by concentrating their chakra into their hands. The are of concentration is limited to the palm, thusly not allowing critical wounds to be healed due to the limited capabilities.
Limits: Medical Ninja.

19. Name: Teisuu Ryuurei Jyuuken (Constantly Flowing Gentle Fist Fighting Style)*
Skill: Passive
Rank: E - A
Progression: Both
ACC: x1
Description: An variation of the Jyuuken, which is the fighting style utilized by Hyuuga clan members which allows them to emit Chakra from the limb of their choosing in order to strike out at their opponent's in order to disrupt the flow of their opponent's chakra system within their bodies. With enough practice it has now become possible to retain this power at all times and focus it into other limbs of the body besides the hands and palms of the user in order to deplete an opponent's chakra when in basic combat.
Limit: Hyuuga clan exclusive(Must be taught by Jyin/another RPC that knows this technique).

Note: These effects don't stack and all steps cost is per action.

E-Rank (Initial Step)
Effect: Opponent loses 1/25 of maximum chakra with each successful hit.
Effect: Adds chakra draining effects to basic attacks.
Cost: 10 Chakra (per action)

D Rank (2nd Step)
Effect: Opponent loses 1/20 of maximum chakra with each successful hit.
Effect: Adds chakra draining effects to basic attacks.
Cost: 15 Chakra (per action)

C Rank (3rd Step)
Effect: Opponent loses 1/18 of maximum chakra with each successful hit.
Effect: Adds chakra draining effects to basic attacks.
Cost: 20 Chakra (per action)

20. Name: Shinkan No Jutsu (Silence Technique)*
Skill: Ninjutsu/Passive
Rank: D Rank
Progression: stars
Effect: +2 Acc
Effect 2: For every two stars gained after learning this jutsu the user receives +1 Acc. The user can only attain up to four stars, however, and so the Acc boost from this jutsu will not go over +4 Acc.
Cost: 15 Chakra per turn.
Description: Normal human shinobi use three basic senses to complete missions and win battles successfully. These senses are: sight, smell, and hearing. These senses often work together unless one of the senses is blocked. By having a small amount of chakra surround themselves they can approach their target without making noise. This is because the chakra blocks the sound waves from ever reaching their target's ears. And so the target will have some trouble locating the user, which makes it easier for the user to hit his or her target. The user's chakra alone is not enough to pull this off, however. The rest of the team Silent Homicide members help the user by surrounding him or her with a little bit of their own chakra.
Limits: Must be a member or ex-member of team Silent Homicide. The Team will not teach this Jutsu to anyone except for it's members.

Basic Attacks:

Name: Punch
Skill: Basic
Damage: 1/20 Strength (1/18 Due to Jounin Equipment)
Cost: N/A
ACC: +3
Limits: None.

Name: Kick
Skill: Basic
Damage: 1/15 Strength (1/14 Due to Jounin Equipment)
Cost: N/A
Limits: None.

Name: Water walking
Skill: Basic
Effect: Allows user to walk on the surface of water.
Cost: 2 Chakra per action.
ACC: N/A
Limits: None.

Name: Wall/Ceiling walking
Skill: Basic
Effect: Allows the user to walk on walls, or ceilings without restraints of gravity.
Cost: 2 Chakra per action. They are stuck on the wall.
ACC: N/A
Limits: None.


Equipment/Items/Weapons:
-------------------------------------------------------------------------------------
Head: Steel Face Mask
Rank: Jounin minimum.
Description: A steel mask that wraps around the shinobi's lower jaw. It is used in conjunction with a forehead protector to provide full protection of the head.
+10 Vitality
+10 Strength
Total: +20

Body: Reinforced Flak Jacket
Rank: Jounin minimum.
Description: An upgraded flak jacket that is reinforced with a Teflon lining inside and also bares Konoha's red swirl on the back.
+ 10 Speed
+ 10 Ninjutsu
+ 10 Genjutsu
+ 10 Taijutsu
Total: +40

Back: Hooded Robe
Rank: Jounin minimum.
Description: A full length robe with a hood that can cover the entire shinobi. It is made from an extremely thick material that can provide ample protection in battle.
+ 10 Vitality
+ 10 Genjutsu
Total: +20

Arms: Steel Arm Guards (x2)
Rank: Jounin minimum.
Description: Steel platted guards that wrap around the forearm and wrist.
+ 14 Taijutsu (both)
+ 8 Speed (both)
+ 6 Strength (both)
Total: +28 (for both)

Hands: Shuko Hand Pads (x2)
Rank: Jounin minimum.
Description: A padded glove that fits the entire hand. On both the inside and outside are small spikes that can be used to grapple walls with ease or double as a weapon.
Effect: Upgrades the Basic Punch to 1/18 Strength.
+ 6 Taijutsu (both)
+ 6 Speed (both)
Total: +12 (for both)

Legs: Reinforced Shinobi Pants
Rank: Jounin minimum.
Description: Shinobi pants with an interior Teflon lining that provides better protection than normal pants.
+ 10 Vitality
+ 10 Ninjutsu
+ 10 Strength
Total: +30

Feet: Steel Toed Boots
Rank: Jounin minimum.
Description: Boots that have a steel plate at the toe, protecting the foot and doubling as a weapon.
Effect: Upgrades the Basic Kick to 1/14 Strength.
+ 5 Speed
+ 5 Vitality
Total: +10

Primary Weapon: Nunchaku
Weapon Type: Main
Rank: Chuunin Minimum
Damage: 1/11 Strength (1.5x Critical Hit)
Cost: 4 Chakra
ACC: +2
Description: A swift weapon that can deal great damage when within close range to an opponent.
Limits: Main Weapon Slot.

Equipment Pouch: (8/8)

Senbon
Weapon Type: Secondary
Rank: Genin Minimum
Damage: 1/15 Strength (2.0x Critical)
Cost: 2 Chakra
Acc: +1
Special: 20% Chance of reducing opponent’s speed by 1/20 with successful hit for remainder of battle (effects are cumulative).
Limit: 1 Spot in Weapons Pouch

Needle Launcher
Weapon Type: Secondary
Rank: Chuunin Minimum
Damage: 1/12 Strength (2.0x Critical)
Cost: 4 Chakra
Acc: +2
Limit: Must have Senbon purchased. Takes no spots in weapons pouch.

Ninja Wire
Description: Wire can be used in several situations. It can allow the ninja to create trip wire explosive traps, it can be used in grappling, or as a method to tie down and restrict the movement of an opponent.
Effect: +1 ACC when used in conjunction with ranged weapon attacks.
Duration: Never runs out in battle unless used in conjunction with certain jutsus.
Limit: 1 Slot in Equipment Pouch

Exploding Notes and Pouches (x3)
Description: The exploding note is a piece of parchment paper which has script on it that serves to facilitate its explosive properties. The ninja can attach the note to another object such as a kunai or log. When the note is set it begins a slow burn which results in a large explosion. A variation on the exploding note, the pouches can be attached to a ranged weapon and then explode a few seconds later.
Effect: Does X amount of damage (determined by judge and RP of the dodge)
Duration: Can only be used twice per battle before they need to be replenished.
Limit: 1 Slot in Equipment Pouch

Makibishi
Description: This weapon is primarily used during escape, numerous Makibishi are thrown on the ground and enemy soldiers will have a difficult time pursuing because the spiked metal can penetrate the sole of the shoe wear.
Effect: 1/12 Taijutsu damage and 1/8 Speed reduction for remainder of battle if opponent steps on them.
Duration: These can only be used once before they need to be replenished.
Limit: 1 Slot in Equipment Pouch

Genjutsu Bells
Description: Though they resemble normal bells, this weapon possesses unique qualities. As an attack, the user will launch a projectile that has wire and a bell attached. Using the wire, they can shake the projectile and cause the bell to vibrate. These bells emit a special frequency that then causes the inner ear of the target to vibrate, resulting in hallucinations.
Effect: Target suffers from a 1/3 Speed penalty in the next turn.
Duration: These can only be used once per battle, but NEVER need to be replenished.
Limit: 1 Slot in Equipment Pouch

Name: Explosive Charges
Space: 1 Slot in Equipment Pouch
Rank: Chuunin
Effect: Explodes when smashed into something or lit on fire, dealing terrific damage. (Judge's call. Deals more damage then an Explosive Note)
Special: Can replace Exploding Notes for jutsu use. This gives the jutsu a 10% boost to damage, but also adds a misfire chance (15%). Misfires do nothing to the target, but the jutsu is considered "triggered" for any purpose.
Drawback: Could explode in one's hand/pouch, dealing the damage to the user instead of a target. Pouch blasts could also damage/set off other secondary weapons/items.
Description: A dangerous blend created by Alloy villagers, this stuff is usually sold to miners for the clearing, starting, and digging of mines. This "black powder", as it is called in the mining industry, is violative if not handled correctly, exploding just as often in the hands of the user as where it is wanted to go off. But, to the ninja wanting a bit more bang then explosive notes, the Mirumotos have started to sell vials of it to them as well...
Limits: Can be used twice before needing replenishment. Cannot be used in a wet setting (rain, swimming, etc.)

Janos - June 1, 2007 05:08 PM (GMT)
Hmmm...looks interesting.

I'll be judging unless anyone objects.

(Note: I'm taking this newer battle because I'm iffy on the rules for non-1v1 matches. Which there are a few pending. Jyin or any other mod here - could someone else grab em?)

Zaichi Oboro - June 2, 2007 12:12 AM (GMT)
Cool, we got us a judge...

Guess we just figure out who goes first and then start?

For the arena, how about the place where the chuunin exam finals took place?Large round place, trees off to the side. Dirt Ground...

here are my stats....
====================================================

QUOTE
Character Name: Zaichi Oboro
Age: 15
Clan: Non-Clan
Job: Medical-nin
Elemental Affinity: Fire, Earth, Water

Rank: Jounin
Level: 55
LP: 2747/2750
MP: 450


Statistics
(200 + 54x20SP from Levels + 50 for chuunin + 50 for jounin + 160 from equipment)
Ninjitsu: 320+20=340
Genjutsu: 210+20=230
Taijutsu: 110+30 = 140
Speed: 420+29 = 449
Vitality: 210+35 = 245
Strength: 110+26 = 136

Chakra [Nin+Tai+Gen]: 710
Dodge [Speed x2]: 898



=====================================================
WEAPONS/EQUIPMENT:
Main Weapon: Knuckle Knives


QUOTE
Knuckle Knives
Weapon Type: Main
Rank: Jounin minimum.
Damage: 1/10 Strength (1.5x Critical)
Cost: 8 Chakra
ACC: +3
Description: A combination of brass knuckles with an extended knife on the side, the Knuckle Knives are both dangerous and accurate in Hand to Hand combat.
Limits: Main Weapon Slot




Equipment Pouch: 7/8 (link)
Senbon (1 slot)
Ninja Wire (1 slot)
Exploding Notes and Pouches (1 slot)
3 x Smoke Grenade (3 slot)
Hyourougan (Soldier) Pills (1 slot)

-----------------------------------
QUOTE
Senbon
Weapon Type: Secondary
Rank: Genin Minimum
Damage: 1/15 Strength (2.0x Critical)
Cost: 2 Chakra
Acc: +1
Special: 20% Chance of reducing opponent’s speed by 1/20 with successful hit for remainder of battle (effects are cumulative).
Limit: 1 Spot in Weapons Pouch



QUOTE
Ninja Wire
Description: Wire can be used in several situations. It can allow the ninja to create trip wire explosive traps, it can be used in grappling, or as a method to tie down and restrict the movement of an opponent.
Effect: +1 ACC when used in conjunction with ranged weapon attacks.
Duration: Never runs out in battle unless used in conjunction with certain jutsus.
Limit: 1 Slot in Equipment Pouch


QUOTE
Exploding Notes and Pouches
Description: The exploding note is a piece of parchment paper which has script on it that serves to facilitate its explosive properties. The ninja can attach the note to another object such as a kunai or log. When the note is set it begins a slow burn which results in a large explosion. A variation on the exploding note, the pouches can be attached to a ranged weapon and then explode a few seconds later.
Effect: Does X amount of damage (determined by judge and RP of the dodge)
Duration: Can only be used twice per battle before they need to be replenished.
Limit: 1 Slot in Equipment Pouch



QUOTE

Smoke Grenade(NOTE: have 3 of these)
Description: When the pin is pulled on this grenade, the result is a large explosion and the release of smoke. This allows the ninja to carry out their maneuvers in secret.
Effect: Gives +5 ACC to the following attack (does not require an action to use)
Duration: This can only be used once before it needs to be replenished.
Limit: 1 Slot in Equipment Pouch




QUOTE
Hyourougan (Soldier) Pills
Description: When Hyourougan Pills are swallowed, the ninja can fight for several days without rest. The pills are full of proteins and serve as a special stimulant that momentarily increase the ninja's Chakra.
Effect: Restores 1/5 of total Chakra.
Duration: These can only be used once before they need to be replenished.
Special: Used by the Inuzuka Clan to use the Beast Clone skill. Effects also work on the canine companion.
Limit: 1 Slot in Equipment Pouch






=====================================================
Jutsu Known:
SUMMARY:

E-Rank (3/--)
Bunshin no Jutsu (*)
Henge no Jutsu
Kawarimi no Jutsu

D-Rank (6/--)
Kaki Kyuu (Blazing Spheres) - ***
Kirigakure no Jutsu (Hidden Mist Technique)
Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Chakra Ittou (Chakra Sword) - ****
Kasumi Juusha no Jutsu (Mist Servant)
Shunshin no Jutsu (Body Flicker Technique)

C-Rank (9/--)
Doton - Doryuu Taiga (Earth Flow)
Katon Bunshin no Jutsu (Fire Clone) - *
Genjutsu Kai (Illusionary Technique Release)
Reiteki no Jutsu (Spiritual Hand Technique)
Dokumeki no Jutsu (Poison Extraction Technique)
Kori Shinchuu no Jutsu (Sly Mind Affect)
Suiton - Kokuun no Jutsu (Black Clouds)
Mizu Bunshin no Jutsu (Water Clone) - **
Suiton – Suirou no Jutsu (Water Prison)

B-Rank (4/4)
Katon - Karyuu Endan (Fire Dragon Projectile) - ***** (MASTERED!!)
Hari Jizou (Underworld Guardian Spikes) - ***** (MASTERED!!)
Hiru Bansho: Boka no Jutsu (Leech All Creation: Attack Prevention)
Suiton – Baku Suishouha (Water Collision Waves)

A-Rank (1/2)
Kousotsu no Jutsu (Armored Warrior) (CUSTOM JUTSU)

-----------------------------------------------------------------------------------------------
JUTSU DETAILS:

----------------------------------------------
E-rank

QUOTE
Name: Bunshin no Jutsu (Clone Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: Normal
Effect: Creates identical clones. Maximum number of clones that can be made is equivalent to the number of stars attained in the technique.
Cost: 8 Chakra per clone
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a substance-less copy of the ninja. The copy serves can serve as a distraction or as means to confuse their opponent. As soon the Bunshin gets attacked or comes into contact with the opponent, they will disappear in a puff of smoke.
Limits: None. 



QUOTE
Name: Henge no Jutsu (Transformation Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: None
Effect: Shape shift into anything the user desires.
Cost: 8 Chakra
Description: Henge no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Limits: None. 



QUOTE

Name: Kawarimi no Jutsu (Replacement Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: None
Effect: -10 ACC to oncoming attack (Does not work against A rank attacks or above)
Cost: 8 Chakra
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponent’s attack.
Limits: None; can only be used ONCE per battle. 




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D-rank

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Blazing Spheres (Kaki Kyuu)
Skill: Ninjutsu
Rank: D Rank
Progression: Normal
Damage: 1/9 Ninjutsu
Cost: 18 Chakra
ACC: x2 (Mastered to +6)
Description: The user creates levitating fireballs in the air and aims it at the opponent. At the centre of the fireball is heat compressed, inflicting large amounts of damage to the target and surrounding objects.
Limits: Elemental Affinity to Katon.




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Kirigakure no Jutsu (Hidden Mist Technique)
Skill: Ninjutsu
Rank: D Rank
Progression: None
Effect: As long as the technique is activated, the user gains a +1/-1 ACC bonus over their opponent. This technique only affects vision, however.
Special: This technique automatically cancels out the bonuses for any type of Doujutsu (Sharingan, Byakugan) and all of its effects. Many Doujutsu based techniques are also nullified unless this technique is countered because of that.
Cost: 10 Chakra per turn
Description: The ninja causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target.
Limits: None.



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Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Skill: Ninjutsu
Rank: D Rank
Progression: None
Effect: +5 ACC to the following attack
Cost: 4 Chakra
Description: Shinjuu Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized.
Limits: Elemental Affinity to Doton; can only be used ONCE per battle.




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Name: Chakra Ittou (Chakra Sword)
Skill: Ninjutsu
Rank: D
Progression: Normal
Damage: 1/10 Ninjutsu
Acc: x2 (Mastered to +8)
Cost: 10
Description: One of the simplest yet most effective attacks Cypher has thought up involves the exploitation of his strong ninjutsu. With his technique, a small amount of chakra can be quickly summoned and formed into a katana long blade. With this, many strikes are are achievable, and the blade itself is available until the user decides to put it away.
Limits: None 




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Name: Kasumi Juusha no Jutsu (Mist Servant)
Skill: Genjutsu
Rank: D Rank
Progression: None
Effect: +2/-2 acc bonus to user while genjutsu is active
Cost: 20 Chakra to start (10 Chakra per turn after that)
Description: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden, throwing weapons to match the movements of the servants or even hiding amongst them to strike out from the shadows. This makes it appear as if the false servants are capable of attacking, while hiding the user’s location. When the enemy attempts to attack the servant, they will merely disrupt the servant's illusion body but not destroy it.
Limit: None





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Shunshin no Jutsu (Body Flicker Technique)
Skill: Ninjutsu
Rank: D Rank
Progression: None
Effect: +2 ACC to next attack or -2 ACC to oncoming attack (must be used in conjunction with attack or dodge).
Special: Must use in conjunction with some sort of distraction that can mask your disappearance.
Cost: 9 Chakra
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Limits: None; can only be used TWICE per battle. 




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C-rank

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Doton - Doryuu Taiga (Earth Flow)
Skill: Ninjutsu
Rank: C Rank
Progression: None
Effect: Opponent loses 1/2 speed in the next turn (cannot be dodged).
Cost: 24 Chakra
Description: This is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and transform the ground upon which the enemy stands into a river of mud.
Limits: Elemental Affinity to Doton; must have a dirt source; can only be used ONCE per battle.






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Katon Bunshin no Jutsu (Fire Clone)
Rank: C
Skill: Ninjutsu
Progression: Star
Cost: 15 per clone.
Effect: Creates a fire clone. This clone has 1/3 Speed, and the same Ninjutsu as it’s creator, as well as 1 Vitality. It has one attack that deals 1/45 Ninjutsu damage at +2 ACC.
Special: Explosion - When a fire clone is destroyed, it does 1/X Ninjutsu damage to everyone within 10 feet of it (where X equals the number of clones made multiplied by 9).
Drawback: All clones share their dodge stat, meaning that if one tries to dodge or jump in the way of an attack, all of the clones’ dodge stats are decreased for the rest of the turn as though they had dodged as well.
Description: A powerful and very destructive clone made from fire. These clones can attack with powerful strikes of fire setting the whole area ablaze. Though one must be careful with how they approach such a clone as to not set it off in an explosion. It will not only harm the surrounding area but all within close range, both friend and foe.
Limit: Katon Affinity. The amount of clones that can be created is equal to the number of stars the jutsu has.





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Genjutsu Kai (Illusionary Technique Release)
Skill: Ninjutsu
Rank: C Rank
Progression: None
Effect: Cancels the effect of certain Genjutsu used by the opponent. Must be done when the Genjutsu is first cast.
Special: Must have an equal or higher Genjutsu stat than the opponent.
Cost: 8 Chakra
Limits: None.




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Reiteki no Jutsu (Spiritual Hand Technique)
Skill: Ninjutsu
Rank: C Rank
Progression: None
Effect: 1/9 of Vitality is restored to user or companion.
Cost: 36 Chakra
Description:Reiteki no Jutsu is a more simplistic version of Shousen Jutsu, allowing small wounds mid combat to be healed by concentrating their chakra into their hands. The are of concentration is limited to the palm, thusly not allowing critical wounds to be healed due to the limited capabilities.
Limits: Medical Ninja.



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Dokumeki no Jutsu (Poison Extraction Technique)
Skill: Ninjutsu
Rank: C Rank
Progression: None
Effect: Cancels the effect of dokuyaku inflictions
Special: Once this technique is used, receiver is immune to the same type of poison for the rest of the battle
Cost: 18 Chakra
Limits: Medic Ninja Exclusive



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Kori Shinchuu no Jutsu (Sly Mind Affect)
Skill: Genjutsu
Rank: C Rank
Progression: None
Effect: Allows user to remain hidden until they decide to attack, which dispels the jutsu.
Effect 2: Gives a +5 acc bonus to the following attack.
Cost: 10 Chakra to start (5 Chakra per turn after that)
Limit: None.



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Suiton - Kokuun no Jutsu (Black Clouds)
Skill: Ninjutsu
Rank: C Rank
Progression: None
Effect: The oil is easily flammable and can cause Katon techniques to backfire, hurting the Katon user with the technique instead. Affects Katon attacks used AFTER this technique is used and lasts for two turns or until a Katon technique is used that burns the oil.
Effect 2: If used in conjunction with a Katon technique, the accuracy of the attack is increased to x2 (if originally x1) or x4 (if originally x2). Effect only counts if the Katon attack immeadietly follows.
Cost: 33 Chakra
Description: This is a water based technique. After forming the necessary hand seals, a black mist will emit from the user’s body and rise into the sky. Black clouds will form, releasing a flammable rain of oil onto the targets.
Limit: Elemental Affinity.



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Mizu Bunshin no Jutsu (Water Clone)
Rank: C
Skill: Ninjutsu
Progression: Star
Cost: 15 per clone.
Effect: Creates a water clone. This clone has 1/3 Speed, and the same Ninjutsu as it’s creator, as well as 1 Vitality. It has one attack that deals 1/X Ninjutsu damage at +3 ACC (Where X is equal to the number of clones made multiplied by 8).
Special: Elemental - When a water clone is destroyed, the water left by it can be used for almost any Suiton technique that requires a water source. The Suiton technique used in this way gains +3 ACC.
Drawback: All clones share their dodge stat, meaning that if one tries to dodge or jump in the way of an attack, all of the clones’ dodge stats are decreased for the rest of the turn as though they had dodged as well.
Description: A clone that looks and reacts similar to that of the Shadow clone but is a solid manifestation of the user created from water. These clones are fast and deadly if used properly, and they are always useful, even in death.
Limit: Requires water to create. Suiton Affinity. The amount of clones that can be created is equal to the number of stars the jutsu has.



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Suiton – Suirou no Jutsu (Water Prison)
Skill: Ninjutsu
Rank: C Rank
Effect: The opponent will be entrapped for one turn in which the user will have limited use of actions as well since their hand must continue to remain in the prison.
Cost: 33 Chakra
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bushin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
Limit: Elemental Affinity and must be near a water source.




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B-rank


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Katon - Karyuu Endan (Fire Dragon Projectile)
Skill: Ninjutsu
Rank: B Rank
Progression: Normal
Damage: 1/5 Ninjutsu
Cost: 57 Chakra
ACC: x2 (Mastered to +10)
Description: Karyuu Endan is a Ninjutsu utilizing the Fire Element. The ninja does a string of hand seals and the proceeds to blow a large jet of fire from their mouth.
Limits: Elemental Affinity to Katon.





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Hari Jizou (Underworld Guardian Spikes)
Skill: Ninjutsu
Rank: B Rank
Progression: None
Damage: 1/7 Ninjutsu if opponent is pierced during a counter attack.
Effect: Regardless of dodge stat, this can deflect any attack that is C Rank or under.
Cost: 57 Chakra
ACC: x1 (Mastered to +5)
Description: After forming the needed hand seals, the user’s hair will grow in length to surround and protect the body. In this form it also becomes ridged and spiked, forming a layer of protection from direct strikes and blows.
Limit: Must have hair and must learn from Jiraiya.




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Hiru Bansho: Boka no Jutsu (Leech All Creation: Attack Prevention)
Skill: Ninjutsu
Rank: B Rank
Progression: None
Effect: Regardless of dodge stat, this can deflect any attack that is B Rank or under.
Special: -5 Accuracy to one action due to distraction.
Cost: 80 Chakra
Description: The user merges with or within a solid nearby object, taking on its properties, and avoiding any damage. To further facilitate the technique, the user leaves a bunshin in their place to mask their merger.
Limits: None; can only be used once per turn



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Suiton – Baku Suishouha (Water Collision Waves)
Skill: Ninjutsu
Rank: B Rank
Progression: None
Effect: An abundance of water is made available for Suiton attacks for rest of battle. Effect 2: 1/4 speed increase as long as tech is active (Must RP character riding waves as they control them).
Cost: 19 Chakra to start (11 Chakra per turn after that).
Description: This is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, water is expelled from the gullet. This will then expand into a large volume of water that can be controlled and ridden like a wave.
Limits: Elemental Affinity.



A-rank

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Kousotsu no Jutsu (Armored Warrior)
Skill: Ninjutsu
Rank: A
Progression: N/A
Acc: N/A
Damage:N/A
Effect: Regardless of dodge stat, this can deflect any attack that is A Rank or under
Cost: 120 chakra
Description: After Master Jiraiya taught him Hari Jizou, Oboro began to experiment with the technique to see if he could improve it in any way. Eventually, he came upon a technique by which he could use the hair from all over his body (not just the head) to provide a more complete and powerful protection.
Using this technique, Oboro is able to make the tiny hair follicles from all over his body expand, spread over his skin and cover him in a thick black body armor to block against any incoming attack. The armor is smooth, so it doesn't have the counter damage potential but it is a lot more powerful due to a layered structure.
NOTE: Incidentally, Oboro has a lot of body hair.
Limit: Zaichi Oboro and whoever he teaches. Must know Hari Jizou


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GEAR:
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Steel Face Mask
Rank: Jounin minimum.
Slot: Head
Description: A steel mask that wraps around the shinobi's lower jaw. It is used in conjunction with a forehead protector to provide full protection of the head.
+10 Vitality
+10 Strength
Total: +20


Reinforced Flak Jacket
Rank: Jounin minimum.
Slot: Body
Description: An upgraded flak jacket that is reinforced with a Teflon lining inside and also bares Konoha's red swirl on the back.
+ 10 Speed
+ 10 Ninjutsu
+ 10 Genjutsu
+ 10 Taijutsu
Total: +40


Hooded Robe
Rank: Jounin minimum.
Slot: Back
Description: A full length robe with a hood that can cover the entire shinobi. It is made from an extremely thick material that can provide ample protection in battle.
+ 10 Vitality
+ 10 Genjutsu
Total: +20


Steel Arm Guards
Rank: Jounin minimum.
Slot: Arms (x2)
Description: Steel platted guards that wrap around the forearm and wrist.
+ 7 Taijutsu (each)
+ 4 Speed (each)
+ 3 Strength (each)
Total: 14 (each), +28 (for both)


Shuko Hand Pads
Rank: Jounin minimum.
Slot: Hands (x2)
Description: A padded glove that fits the entire hand. On both the inside and outside are small spikes that can be used to grapple walls with ease or double as a weapon.
Effect: Upgrades the Basic Punch to 1/18 Strength.
+ 3 Taijutsu (each)
+ 3 Speed (each)
Total: +6 (each), +12 (for both)


Reinforced Shinobi Pants
Rank: Jounin minimum.
Slot: Legs
Description: Shinobi pants with an interior Teflon lining that provides better protection than normal pants.
+ 10 Vitality
+ 10 Ninjutsu
+ 10 Strength
Total: +30


Steel Toed Boots
Rank: Jounin minimum.
Slot: Feet
Description: Boots that have a steel plate at the toe, protecting the foot and doubling as a weapon.
Effect: Upgrades the Basic Kick to 1/14 Strength.
+ 5 Speed
+ 5 Vitality
Total: +10

Janos - June 2, 2007 07:42 AM (GMT)
Oboro goes first. Arena's fine by me.

Hyuuga Jyin - June 3, 2007 11:10 AM (GMT)
This works for me as well so let's do this.




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