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1. Sennen Goroshi (Thousand Years of Pain)* Skill: Taijutsu Rank: E Rank Progression: Normal Damage: 1/12 Taijutsu Effect: -3 Accuracy to one action due to Chakra being thrown out of balance. Special: Judge decides which of opponent’s actions are effected by accuracy debuff. Special: +3 Accuracy on any attack directly following the Sennen Goroshi. Cost: 8 Chakra Accuracy: x1 Description: Though it is called "Leaf's Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling. Limit: None 2. Name: Kawarimi no Jutsu (Replacement Technique) Skill: Ninjutsu Rank: E Rank Progression: None Effect: -10 ACC to oncoming attack (Does not work against A rank attacks or above) Cost: 8 Chakra Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponent’s attack. Limits: None; can only be used ONCE per battle. 3. Name: Kokohi no Jutsu (False Place) Skill: Genjutsu Rank: E Rank Progression: None Effect: Changes the appearance of a nearby object Cost: 8 Chakra Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object. Limit: None 4. Name: Bunshin no Jutsu (Clone Technique) * Skill: Ninjutsu Rank: E Rank Progression: Normal Effect: Creates identical clones. Maximum number of clones that can be made is equivalent to the number of stars attained in the technique. Cost: 8 Chakra per clone Description: Bunshin no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. The Bunshin technique creates a substance-less copy of the ninja. The copy serves can serve as a distraction or as means to confuse their opponent. As soon the Bunshin gets attacked or comes into contact with the opponent, they will disappear in a puff of smoke. Limits: None. 5. Name: Henge no Jutsu (Transformation Technique) Skill: Ninjutsu Rank: E Rank Progression: None Effect: Shape shift into anything the user desires. Cost: 8 Chakra Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Limits: None. 6. Byakugan (White Eye) Skill: -- Rank: -- (Born with this ability) Effect: +3/-3 acc bonus towards all taijutsu and weapons/basic attacks. Cost: 20 Chakra per turn Description: Each clan member possesses the "Byakugan" or "White Eye.” When the "Byakugan" is activated, the clan member gains an extra-sensory perception, which gives them penetrating sight, and telescopic vision. This allows them to see the internal chakra circulation system in other beings. This vision also grants the member a near 360° view of their surroundings. The higher the skill of the clan member, the further the distance from their person in which they can sense incoming attacks. Unfortunately, the vision does have a weakness, a small blind spot that extends outwards from their upper back. Limits: Hyuuga Clan exclusive. 7. Jyuuken (Gentle Fist) Skill: Taijutsu Rank: D Rank Progression: None Damage: 1/20 Taijutsu Effect: Opponent loses 1/25 of maximum chakra with each successful hit. Cost: 8 Chakra ACC: +3 Description: Jyuuken is the fighting style utilized by Hyuuga clan members. The clan member can use their fingers or palms to emit Chakra to flow into their opponents bodies at these precise points. When the hand draws close enough to strike, the clan member can stop or increase their opponent's Chakra flow. Limits: Hyuuga Clan exclusive. 8. Hakke Kuushou (Eight Divination Signs Air Palm) * Skill: Taijutsu Rank: C Rank Progression: Normal Damage: 1/7 Taijutsu Cost: 33 Chakra Acc: x2 Description: Extending Chakra from their body, the user will thrust their palm at the target. This will send out an invisible wave of Chakra, which can knock the opponent back. Limits: Hyuuga Clan exclusive. 9. Hakke Palm Combination ***** Skill: Taijutsu Rank: C Rank (for 64 strikes), B Rank (for 128 strikes) Progression: Normal, Steps Damage: 1/7 Taijutsu (C Rank), 1/5 Taijutsu (B Rank) Effect: Seal Chakra use for opponent’s next 2 actions (C Rank), 4 actions (B Rank). This forces the opponent to use only basic attacks and dodges. Cost: 45 Chakra (C Rank), 80 Chakra (B Rank) ACC: x1 Description: The Hakke Palm Combination is a Taijutsu unique to the Hyuuga bloodline. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to see the inner Chakra circulatory system. Using the Jyuuken style, they can force their Chakra through their hands into 128 tenketsu of the opponent's body. First, the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times (the number of strikes changing with the user's level of expertise). Limits: Hyuuga Clan exclusive; can be used ONCE per turn. 10. Name: Raiton - Raikyuu (Lightning Ball) * Skill: Ninjutsu Rank: D Rank Progression: Normal Damage: 1/9 Ninjutsu Cost: 18 Chakra Acc: x2 Description: Raikyuu is a ninjutsu technique that utilizes the Lightning Element. By concentrating chakra into the palm of their hand, the user can hurl a sphere of lightning towards an opponent. Limit: Elemental Affinity. 11. Name: Kirigakure no Jutsu (Hidden Mist Technique) Skill: Ninjutsu Rank: D Rank Progression: None Effect: As long as the technique is activated, the user gains a +1/-1 ACC bonus over their opponent. This technique only affects vision, however. Special: This technique automatically cancels out the bonuses for any type of Doujutsu (Sharingan, Byakugan) and all of its effects. Many Doujutsu based techniques are also nullified unless this technique is countered because of that. Cost: 10 Chakra per turn Description: The ninja causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target. Limits: None. 12. Name: Shunshin no Jutsu (Body Flicker Technique) Skill: Ninjutsu Rank: D Rank Progression: None Effect: +2 ACC to next attack or -2 ACC to oncoming attack (must be used in conjunction with attack or dodge). Special: Must use in conjunction with some sort of distraction that can mask your disappearance. Cost: 9 Chakra Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. Limits: None; can only be used TWICE per battle. 13. Name: Reppuu (Violent Wind)* Skill: Taijutsu Rank: D Rank Progression: Normal Damage: 1/9 Taijutsu Effect: +1 accuracy to the following attack Cost: 24 Chakra Acc: x1 Description: Using their quickness and agility, the user moves low to the ground and delivers a spinning kick to sweep the opponent off their feet. Limit: None. 14. Name: Senpuu (Whirlwind)* Skill: Taijutsu Rank: D Rank Progression: Normal Damage: 1/8 Taijutsu Cost: 24 Chakra Acc: x1 Description: Using their quickness and agility, the user charges at their target to execute a flying round house kick on those opponents within the range of attack. Limit: None. 15. Name: Hakke Garandou Ranmyaku (Eight Divination Signs Palms, Void of Chaos) ***** Skill: Taijutsu Rank: B Progression: Normal Damage: 1/5 taijutsu Effect: This jutsu acts as an offensive/defensive measure, which can block any jutsu attack of B rank or below if attacked when the barrier is erected while also dealing direct damage to the opponent at the same time. Acc: x1 Cost: 80 chakra Description: A technique that utilizes the talent of a Hyuuga member to force chakra out of their tenketsu, the Hakke Grandou Ranmyaku uses the emitted chakra from their palms. The user will emit chakra from their palms and move their arms in sweeping pattern movements to provide a full 360-degree range of protection for their body. This chakra will also be able to cut through most any target, which dares penetrate the protective sphere. By expelling sharper, stronger, and more flexible amount of chakra, the user can increase; its effectiveness against more massive incoming objects. The chakra of the user can be focused into an impenetrable barrier that can block nearly any projectiles, jutsus, or physical attacks upon the user. Barrier strength is determined by the amount of chakra the user applies to maintain the defenses of it. If your opponent is foolish to breach the confines of the barrier, they are hit by an incredible force of chakra for a shocking experience. Limit: Hyuuga Only (Must be taught by Hyuuga Jyin)! 16. Name: Hakkeshou Kaiten (Heavenly Spin)* Skill: Taijutsu Rank: C Rank Progression: Normal Damage: 1/7 Taijutsu Effect: Can deflect any weapon or basic attack regardless of dodge stat. Can also do damage to opponent at the same time. Cost: 45 Chakra ACC: x1 Description: Hakkeshou Kaiten is a Taijutsu unique to the Hyuuga bloodline using the Jyuuken. Hakkeshou Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings, allowing the member to see all angles of attack. If an attack is near, the clan member will release a large of amount of Chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that will nullify any attack with the centrifugal force. Limits: Hyuuga Clan exclusive; can be used ONCE per turn. 17. Name: Genjutsu Kai (Illusionary Technique Release) Skill: Ninjutsu Rank: C Rank Progression: None Effect: Cancels the effect of certain Genjutsu used by the opponent. Must be done when the Genjutsu is first cast. Special: Must have an equal or higher Genjutsu stat than the opponent. Cost: 8 Chakra Description: Genjutsu Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the necessary hand seals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the necessary hand seals, the ninja touches the one affected to end the affect of the spell. Limits: None. 18. Name: Reiteki no Jutsu (Spiritual Hand Technique) Skill: Ninjutsu Rank: C Rank Progression: None Effect: 1/9 of Vitality is restored to user or companion. Cost: 36 Chakra Description:Reiteki no Jutsu is a more simplistic version of Shousen Jutsu, allowing small wounds mid combat to be healed by concentrating their chakra into their hands. The are of concentration is limited to the palm, thusly not allowing critical wounds to be healed due to the limited capabilities. Limits: Medical Ninja. 19. Name: Teisuu Ryuurei Jyuuken (Constantly Flowing Gentle Fist Fighting Style)* Skill: Passive Rank: E - A Progression: Both ACC: x1 Description: An variation of the Jyuuken, which is the fighting style utilized by Hyuuga clan members which allows them to emit Chakra from the limb of their choosing in order to strike out at their opponent's in order to disrupt the flow of their opponent's chakra system within their bodies. With enough practice it has now become possible to retain this power at all times and focus it into other limbs of the body besides the hands and palms of the user in order to deplete an opponent's chakra when in basic combat. Limit: Hyuuga clan exclusive(Must be taught by Jyin/another RPC that knows this technique). Note: These effects don't stack and all steps cost is per action. E-Rank (Initial Step) Effect: Opponent loses 1/25 of maximum chakra with each successful hit. Effect: Adds chakra draining effects to basic attacks. Cost: 10 Chakra (per action) D Rank (2nd Step) Effect: Opponent loses 1/20 of maximum chakra with each successful hit. Effect: Adds chakra draining effects to basic attacks. Cost: 15 Chakra (per action) C Rank (3rd Step) Effect: Opponent loses 1/18 of maximum chakra with each successful hit. Effect: Adds chakra draining effects to basic attacks. Cost: 20 Chakra (per action) 20. Name: Shinkan No Jutsu (Silence Technique)* Skill: Ninjutsu/Passive Rank: D Rank Progression: stars Effect: +2 Acc Effect 2: For every two stars gained after learning this jutsu the user receives +1 Acc. The user can only attain up to four stars, however, and so the Acc boost from this jutsu will not go over +4 Acc. Cost: 15 Chakra per turn. Description: Normal human shinobi use three basic senses to complete missions and win battles successfully. These senses are: sight, smell, and hearing. These senses often work together unless one of the senses is blocked. By having a small amount of chakra surround themselves they can approach their target without making noise. This is because the chakra blocks the sound waves from ever reaching their target's ears. And so the target will have some trouble locating the user, which makes it easier for the user to hit his or her target. The user's chakra alone is not enough to pull this off, however. The rest of the team Silent Homicide members help the user by surrounding him or her with a little bit of their own chakra. Limits: Must be a member or ex-member of team Silent Homicide. The Team will not teach this Jutsu to anyone except for it's members. Basic Attacks: Name: Punch Skill: Basic Damage: 1/20 Strength (1/18 Due to Jounin Equipment) Cost: N/A ACC: +3 Limits: None. Name: Kick Skill: Basic Damage: 1/15 Strength (1/14 Due to Jounin Equipment) Cost: N/A Limits: None. Name: Water walking Skill: Basic Effect: Allows user to walk on the surface of water. Cost: 2 Chakra per action. ACC: N/A Limits: None. Name: Wall/Ceiling walking Skill: Basic Effect: Allows the user to walk on walls, or ceilings without restraints of gravity. Cost: 2 Chakra per action. They are stuck on the wall. ACC: N/A Limits: None. |
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| Character Name: Zaichi Oboro Age: 15 Clan: Non-Clan Job: Medical-nin Elemental Affinity: Fire, Earth, Water Rank: Jounin Level: 55 LP: 2747/2750 MP: 450 Statistics (200 + 54x20SP from Levels + 50 for chuunin + 50 for jounin + 160 from equipment) Ninjitsu: 320+20=340 Genjutsu: 210+20=230 Taijutsu: 110+30 = 140 Speed: 420+29 = 449 Vitality: 210+35 = 245 Strength: 110+26 = 136 Chakra [Nin+Tai+Gen]: 710 Dodge [Speed x2]: 898 ===================================================== WEAPONS/EQUIPMENT: Main Weapon: Knuckle Knives
Equipment Pouch: 7/8 (link) Senbon (1 slot) Ninja Wire (1 slot) Exploding Notes and Pouches (1 slot) 3 x Smoke Grenade (3 slot) Hyourougan (Soldier) Pills (1 slot) -----------------------------------
===================================================== Jutsu Known: SUMMARY: E-Rank (3/--) Bunshin no Jutsu (*) Henge no Jutsu Kawarimi no Jutsu D-Rank (6/--) Kaki Kyuu (Blazing Spheres) - *** Kirigakure no Jutsu (Hidden Mist Technique) Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique) Chakra Ittou (Chakra Sword) - **** Kasumi Juusha no Jutsu (Mist Servant) Shunshin no Jutsu (Body Flicker Technique) C-Rank (9/--) Doton - Doryuu Taiga (Earth Flow) Katon Bunshin no Jutsu (Fire Clone) - * Genjutsu Kai (Illusionary Technique Release) Reiteki no Jutsu (Spiritual Hand Technique) Dokumeki no Jutsu (Poison Extraction Technique) Kori Shinchuu no Jutsu (Sly Mind Affect) Suiton - Kokuun no Jutsu (Black Clouds) Mizu Bunshin no Jutsu (Water Clone) - ** Suiton – Suirou no Jutsu (Water Prison) B-Rank (4/4) Katon - Karyuu Endan (Fire Dragon Projectile) - ***** (MASTERED!!) Hari Jizou (Underworld Guardian Spikes) - ***** (MASTERED!!) Hiru Bansho: Boka no Jutsu (Leech All Creation: Attack Prevention) Suiton – Baku Suishouha (Water Collision Waves) A-Rank (1/2) Kousotsu no Jutsu (Armored Warrior) (CUSTOM JUTSU) ----------------------------------------------------------------------------------------------- JUTSU DETAILS: ---------------------------------------------- E-rank
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A-rank
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| Steel Face Mask Rank: Jounin minimum. Slot: Head Description: A steel mask that wraps around the shinobi's lower jaw. It is used in conjunction with a forehead protector to provide full protection of the head. +10 Vitality +10 Strength Total: +20 Reinforced Flak Jacket Rank: Jounin minimum. Slot: Body Description: An upgraded flak jacket that is reinforced with a Teflon lining inside and also bares Konoha's red swirl on the back. + 10 Speed + 10 Ninjutsu + 10 Genjutsu + 10 Taijutsu Total: +40 Hooded Robe Rank: Jounin minimum. Slot: Back Description: A full length robe with a hood that can cover the entire shinobi. It is made from an extremely thick material that can provide ample protection in battle. + 10 Vitality + 10 Genjutsu Total: +20 Steel Arm Guards Rank: Jounin minimum. Slot: Arms (x2) Description: Steel platted guards that wrap around the forearm and wrist. + 7 Taijutsu (each) + 4 Speed (each) + 3 Strength (each) Total: 14 (each), +28 (for both) Shuko Hand Pads Rank: Jounin minimum. Slot: Hands (x2) Description: A padded glove that fits the entire hand. On both the inside and outside are small spikes that can be used to grapple walls with ease or double as a weapon. Effect: Upgrades the Basic Punch to 1/18 Strength. + 3 Taijutsu (each) + 3 Speed (each) Total: +6 (each), +12 (for both) Reinforced Shinobi Pants Rank: Jounin minimum. Slot: Legs Description: Shinobi pants with an interior Teflon lining that provides better protection than normal pants. + 10 Vitality + 10 Ninjutsu + 10 Strength Total: +30 Steel Toed Boots Rank: Jounin minimum. Slot: Feet Description: Boots that have a steel plate at the toe, protecting the foot and doubling as a weapon. Effect: Upgrades the Basic Kick to 1/14 Strength. + 5 Speed + 5 Vitality Total: +10 |