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| Fate Rank: Level 9 Genin (0/50) Clan: Bokutachi Elemental Affinity: Mokuton (Wood) Trait: Unpredictable The movements of your body are unorthodox and strange in normal terms, throwing off any prior knowledge of body movement and dodge tactics that your opponent might have. This chaotic evasive tactic allows you to lessen your opponents ability to strike you. Reduces the accuracy of your opponents techniques a by 2, only when the acc bonus of the jutsu is greater than 1. Stats (360 SP) Nin- 120 Tai- 20 Gen- 20 Str- 20 Spd- 110 Vit- 105 (70) *Chakra- 160 *Dodge- 220 ------ Lain Rank: Level 9 Genin (0/50) Clan: Bokutachi Elemental Affinity: Mokuton (Wood) Trait: Unpredictable The movements of your body are unorthodox and strange in normal terms, throwing off any prior knowledge of body movement and dodge tactics that your opponent might have. This chaotic evasive tactic allows you to lessen your opponents ability to strike you. Reduces the accuracy of your opponents techniques a by 2, only when the acc bonus of the jutsu is greater than 1. Stats (360 SP) Nin- 40 Tai- 22 Gen- 150 Str- 20 Spd- 110 Vit- 53 (18) *Chakra- 212 *Dodge- 220 ------ Ninjutsu Transformation Technique E Rank Ninjutsu Progression: None Effect: Shape shift into anything the user desires. Cost: 8 Chakra Description: Henge no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Limits: None. Replacement Technique E Rank Ninjutsu Progression: None Effect: -10 ACC to oncoming attack (Does not work against A rank attacks or above) Cost: 8 Chakra Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponent’s attack. Limits: None; can only be used ONCE per battle. Chakra Razor D Rank Ninjutsu Progression: None Damage: 1/10 Ninjutsu (x2 if critical) Acc: +3 Cost: 18 chakra Description: This simple jutsu was created by a ninja by the name of Fate. A weaker version of the Chakra Scalpel, the Chakra Razor is neither graceful nor kind, allowing the user to make slashes across his opponent’s skin just with the swipe of one’s palm. While it can not do internal damage, the Chakra Razor can still cause some serious hurt when used properly. Limits: None. Ask FxL for permission to learn this jutsu please! Genjutsu False Place E Rank Genjutsu Progression: None Effect: Changes the appearance of a nearby object Cost: 8 Chakra Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object. Limit: None Bokujutsu Mind Sleep E Rank Ninjutsu (born with it) Progression: None Effect (RP Only): The Dominant or Non-Dominant body turns off the other body's mind, allowing them full control of the body. This can only be done when one person has full control of the body (meaning no body parts are switched or seperated). Description: When one body wishes it's privacy, it can use this technique on it's other half to "knock them out". This can only be done if the one using the technique is in full control of the body, and no body parts have seperated. Once used, the current awake body remains in full control until he or she chooses to wake up his or her counter part, or until they fall asleep. Limits: Bokutachi Clan exclusive. Through Thine Eyes D Rank Ninjutsu Progression: None Effect: Allows your Dominant body to use a single Genjutsu using the Non-Dominant body's Genjutsu stat. (does not use an action) Drawback: All jutsu used while this is active cost chakra from both bodies. Cost: 15 Chakra (from both bodies) Description: The Dominant and Non-Dominant eyes switch places for a short time, allowing the Non-Dominant body to perform a single illusionary technique without revealing his or her weak body. Limits: Bokutachi Clan exclusive. Once per battle. Body Separation C Rank Ninjutsu Progression: None Effect: The Dominant and Non-Dominant bodies split apart, no longer having to share chakra costs. Special: Though they are technically two separate ninja, they still share actions, meaning that you should gain no bonus actions from this jutsu. Drawback: Some jutsu that require them to be joined as one body become inactive. Cost: 30 Chakra (from both bodies) Description: The name says it all. The two Bokutachi shinobi split apart and fight together as a group. Once again, the problem with this jutsu is that the Non-Dominant body can die quite easily, but in this situation, the Dominant body is able to help defend. Limits: Bokutachi Clan exclusive. Jutsu Slots E-Rank: 4/* D-Rank: 2/6 C-Rank: 1/2 ------ Equipment Black Gi x White Gi Genin -Rank- Genin Body & Legs -Slot- Body & Legs Lain wears a traditional black gi. -Description- Fate wears a traditional white gi. This is the traditional dress of a Bokutachi Ninja in battle. Women wear black and men wear white, and never has a more beautiful combination been found than that of the white and black gi who move through and around each other... + 35 Vitality Weapons Chakra Saber Genin Rank Sword Type: Main Damage: 1/20 Ninjutsu (x1 Crit) Acc: +2 Cost: 3 Description: The sword is actually nothing more than the hilt of a traditional samurai sword with out a guard. This hilt is made of a special type of material which easily absorbs and channels chakra into the vague shape of a blade. Though the blade does not actually "cut", the high energy produced from it can burn thin flesh within fractions of a second, and as such, it can still be used to cut off arms and limbs. The blade's length and power is based on the spiritual energy of it's master. Limits: None Pouch Slots Slot 1: -empty- Slot 2: -empty- Slot 3: -empty- Slot 4: -empty- Slot 5: -empty- |
| QUOTE (Chiaki @ May 20 2007, 06:32 PM) |
| Aw, I wanted to be the one to smack Koltek around... ...not that he'd have agreed. :P |
| QUOTE |
| Name: Shikaku Jasiri Clan: Shikaku [/b] [b]Rank: Genin Level: 8 LP: 392/400 Stats Level bonus/Graduation/Rank bonus/Items bonus=result Ninjutsu – 22+40+10=72 Taijutsu – 20+40+15=75 Genjutsu – 17+10+10=37 Strength – 15+35+9=59 Speed – 45+45+14=104 Vitality – 21+30+12=63 Dodge:208 Chakra:184 Equipment: Kunai Weapon Type: Secondary Rank: Academy Minimum Damage: 1/12 Strength (1.5x Critical) Cost: 1 Chakra Acc: None Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg or in a pouch attached to the belt. Limit: 2 Spots in Weapons Pouch Cost: 200 Ryou Ninja Wire Description: Wire can be used in several situations. It can allow the ninja to create trip wire explosive traps, it can be used in grappling, or as a method to tie down and restrict the movement of an opponent. Effect: +1 ACC when used in conjunction with ranged weapon attacks. Duration: Never runs out in battle unless used in conjunction with certain jutsus. Limit: 1 Slot in Equipment Pouch Cost: 50 Ryou Genjutsu Bells Description: Though they resemble normal bells, this weapon possesses unique qualities. As an attack, the user will launch a projectile that has wire and a bell attached. Using the wire, they can shake the projectile and cause the bell to vibrate. These bells emit a special frequency that then causes the inner ear of the target to vibrate, resulting in hallucinations. Effect: Target suffers from a 1/3 Speed penalty in the next turn. Duration: These can only be used once per battle, but NEVER need to be replenished. Limit: 1 Slot in Equipment Pouch Cost: 100 Ryou Exploding Notes and Pouches Description: The exploding note is a piece of parchment paper which has script on it that serves to facilitate its explosive properties. The ninja can attach the note to another object such as a kunai or log. When the note is set it begins a slow burn which results in a large explosion. A variation on the exploding note, the pouches can be attached to a ranged weapon and then explode a few seconds later. Effect: Does X amount of damage (determined by judge and RP of the dodge) Duration: Can only be used twice per battle before they need to be replenished. Limit: 1 Slot in Equipment Pouch Cost: 50 Ryou 2xArm Bandages Rank: Genin minimum. Slot: Arms (x2) Description: Basic arm wrappings that come down from the shoulders and close to the wrist. + 3 Taijutsu (each) + 2 Speed (each) + 2 Strength (each) Total: 7 (each), +14 (for both) Cost: 100 Ryou (each) 2xHand Wraps Rank: Genin minimum. Slot: Hands (x2) Description: Basic hand wrappings than are bounded around the knuckles and fingers. + 2 Taijutsu (each) + 1 Speed (each) Total: +3 (each), +6 (for both) Cost: 65 Ryou (each) Shinobi Trousers Rank: Genin minimum. Slot: Legs Description: Special pants made with pads sewn around the waist area and the knees. + 5 Vitality + 5 Ninjutsu + 5 Strength Total: +15 Cost: 200 Ryou Shinobi Sandals Rank: Genin minimum. Slot: Feet Description: The standard open toed sandal/boots worn by shinobi all around Konoha. + 3 Speed +2 Vitality Total: +5 Cost: 100 Ryou Ninja Gi Rank: Genin minimum. Slot: Body Description: A thick, one piece Gi that folds over tightly like a light coat. It is held at the waist by a sash. + 5 Speed + 5 Ninjutsu + 5 Genjutsu + 5 Taijutsu Total: +20 Cost: 400 Ryou Basic Cloak Rank: Genin minimum. Slot: Back Description: A leather cloak that drapes around most of the shinobi’s body. + 5 Vitality + 5 Genjutsu Total: +10 Cost: 200 Ryou Jutsus: Allowed Jutsus: A: 0/0 B: 0/0 C: 0/2 D: 1/6 E: 5/unlimited Clan/Bloodline jutsus: Name: Hayamimi (Keen Hearing) Skill: --- Rank: --- (Learns at a young age) Progression: None Chakra: 10 Chakra per turn (active at all times) Effect: +1/-1 acc bonus Special: Because members of the Shikaku clan do no possess sight, all vision based jutsus are automatically nullified. Description: A Shikaku clan members’ senses (especially over sound) have been enhanced far beyond that of any normal humans' or even normal blind persons' through the use of gene therapy. By using such enhanced senses, they have developed a sort of internalized radar that in theory surpasses that of normal human sight and perception. Limit: Shikaku Clan Only. Name: Hankyou Kanji (Echo Sense) Skill: Ninjutsu Rank: E Rank Progression: None Chakra: 8 Chakra Effect: Determine the location and description of anything within a 1/2 a mile radius. Description: Even before a clan member becomes a genin, they are well versed in "human echo-location". By *clicking* their tongues, they could listen to sound that bounces off of nearby objects and determine what they are. In combination with their unique control of sound, they were able to expand this ability to find objects within a 1/2-mile radius. By using the click of their tongue, they could identify even humans hidden from far away, making them the ultimate trackers. Limit: Shikaku Clan Only. Ninjutsus: Name: Bunshin no Jutsu (Clone Technique)* Skill: Ninjutsu Rank: E Rank Progression: Normal Effect: Creates identical clones. Maximum number of clones that can be made is equivalent to the number of stars attained in the technique. Cost: 8 Chakra per clone Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a substance-less copy of the ninja. The copy serves can serve as a distraction or as means to confuse their opponent. As soon the Bunshin gets attacked or comes into contact with the opponent, they will disappear in a puff of smoke. Limits: None. Name: Henge no Jutsu (Transformation Technique) Skill: Ninjutsu Rank: E Rank Progression: None Effect: Shape shift into anything the user desires. Cost: 8 Chakra Description: Henge no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Limits: None. Name: Kawarimi no Jutsu (Replacement Technique) Skill: Ninjutsu Rank: E Rank Progression: None Effect: -10 ACC to oncoming attack (Does not work against A rank attacks or above) Cost: 8 Chakra Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponent’s attack. Limits: None; can only be used ONCE per battle. Name: Raiton - Raikyuu (Lightning Ball)* Skill: Ninjutsu Rank: D Rank Progression: Normal Damage: 1/9 Ninjutsu Cost: 18 Chakra Acc: x2 Description: Raikyuu is a ninjutsu technique that utilizes the Lightning Element. By concentrating chakra into the palm of their hand, the user can hurl a sphere of lightning towards an opponent. Limit: Elemental Affinity. Taijutsus: Name: Sennen Goroshi (Thousand Years of Pain)* Skill: Taijutsu Rank: E Rank Progression: Normal Damage: 1/12 Taijutsu Effect: -3 Accuracy to one action due to Chakra being thrown out of balance. Special: Judge decides which of oppponent's actions are effected by accuracy debuff. Special: +3 Accuracy on any attack directly following the Sennen Goroshi. Cost: 8 Chakra Accuracy: x1 Limit: None Genjutsus: Normal attacks: Name: Punch Skill: Basic Damage: 1/20 Strength Cost: N/A ACC: +3 Limits: None. Name: Kick Skill: Basic Damage: 1/15 Strength Cost: N/A Limits: None |