View Full Version: To Dah Death!!!

Naruto: Senkai Rairin > Sign-ups > To Dah Death!!!


Title: To Dah Death!!!
Description: Judge and Opponent Please


Inuzuka Sakoya - May 20, 2007 10:21 PM (GMT)
Well not really, but you know ^_^ I want to fight someone who is level 1-3 if at all possible. We could just fight in a forest as the Arena like true Ninjas ;) Here are my Statistics:

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user posted image
~Vital Statistics~

Name: Inuzuka Sakoya
Rank: Genin
Level: 1
Age: 12
Gender: Male
Clan/Bloodline: Inuzuka
Elemental Affinity: None

==========================
~Current Stats~
==========================
Ninjutsu: 10
Taijutsu: 60
Genjutsu: 20
Strength: 40
Speed: 30
Vitality: 40
-Dodge: 60
-Chakra: 90


~Jutsu~

E Rank: 3/-
D Rank: 1/4
C Rank: 0/2
B Rank: 0/0
A Rank: 0/0
S Rank: 0/0


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Taijutsu
==========================
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Fuka Keibatsu-Bad Judgement
Skill: Taijutsu
Rank: E
Progression: Normal
Damage: 1/12 Taijutsu
Acc: x2
Cost: 8 chakra
Description: Any true wielder of taijutsu knows that a direct hit from a punch can prove to most that fighting them was a bad judgement call. Well this technique is exactly that, by charging chakra into the fist, the shinobi slams the fist into their opponent's side. Sometimes rupturing kidneys, sometimes causing liver damage, but shinobi shouldn't drink, so who needs one of those, right?
Limits: None

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Ninjutsu
==========================

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Kawarimi no Jutsu-Replacement Technique
Skill: Ninjutsu
Rank: E Rank
Progression: None
Effect: -10 ACC to oncoming attack (Does not work against A rank attacks or above)
Cost: 8 Chakra
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponent’s attack.
Limits: None; can only be used ONCE per battle.

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Genjutsu
==========================

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Wanderlust
Skill: Genjutsu
Rank: E
Progression:None
Acc: -1 to all incoming attacks
Special: Doesn't take an action to perform
Cost: 5 chakra per turn
Description:The user of this jutsu creates a feeling of unease in their opponent. The opponent loses some of their focus and feels the urge to go out and see the world. This loss of concentration makes their attacks a little sloppy from lack of focus.
Limits: None


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Clan Jutsu
==========================

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Tsuuga-Piercing Fang
Skill: Taijutsu
Rank: D Rank
Progression: Normal
Damage: 1/8 Taijutsu
Cost: 24 Chakra
Acc: x1
Description: Tsuuga is a variation of Gatsuuga, a Taijutsu technique of the Juujin Bunshin style of combat. This version will just involve one individual clan member utilizing the spinning attack. The fast rotation will cause a damaging impact on their opponent or a nearby object when they connect with their claws. While using this technique, the ninja can rotate and strike from multiple angles.
Limits: Inuzuka Clan exclusive.


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Basic/Passive
==========================
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Punch
Skill: Basic
Damage: 1/20 Strength
Cost: N/A
ACC: +3
Limits: None.


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Kick
Skill: Basic
Damage: 1/15 Strength
Cost: N/A
Limits: None.


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Water walking
Skill: Basic
Effect: Allows user to walk on the surface of water.
Cost: 2 Chakra per action.
ACC: N/A
Limits: None.

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Wall/Ceiling walking
Skill: Basic
Effect: Allows the user to walk on walls, or ceilings without restraints of gravity.
Cost: 2 Chakra per action. They are stuck on the wall.
ACC: N/A
Limits: None.


~Equipment~


==========================
Main Weapon
==========================

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Long Spear
Weapon Type: Main
Rank: Genin Minimum
Damage: 1/13 Strength (1.5x Critical)
Cost: 3 Chakra
ACC: +3
Description: A Bo-Staff like weapon, which is very powerful and bends on both ends. On both sides of this weapon lay powerful Spear Heads.
Limits: Main Weapon Slot.


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Equipment Pouch (5/5)
==========================

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Smoke Grenade
Description: When the pin is pulled on this grenade, the result is a large explosion and the release of smoke. This allows the ninja to carry out their maneuvers in secret.
Effect: Gives +5 ACC to the following attack (does not require an action to use)
Duration: This can only be used once before it needs to be replenished.
Limit: 1 Slot in Equipment Pouch
Cost: 50 Ryou


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Hyourougan (Soldier) Pills
Description: When Hyourougan Pills are swallowed, the ninja can fight for several days without rest. The pills are full of proteins and serve as a special stimulant that momentarily increase the ninja's Chakra.
Effect: Restores 1/5 of total Chakra.
Duration: These can only be used once before they need to be replenished.
Special: Used by the Inuzuka Clan to use the Beast Clone skill. Effects also work on the canine companion.
Limit: 1 Slot in Equipment Pouch
Cost: 100 Ryou


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Hyourougan (Soldier) Pills
Description: When Hyourougan Pills are swallowed, the ninja can fight for several days without rest. The pills are full of proteins and serve as a special stimulant that momentarily increase the ninja's Chakra.
Effect: Restores 1/5 of total Chakra.
Duration: These can only be used once before they need to be replenished.
Special: Used by the Inuzuka Clan to use the Beast Clone skill. Effects also work on the canine companion.
Limit: 1 Slot in Equipment Pouch
Cost: 100 Ryou


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Kunai
Weapon Type: Secondary
Rank: Academy Minimum
Damage: 1/12 Strength (1.5x Critical)
Cost: 1 Chakra
Acc: None
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg or in a pouch attached to the belt.
Limit: 2 Spots in Weapons Pouch


==========================
Armor Slots
==========================

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Inventory
==========================

user posted image
~Vital Statistics~

Name: Inuzuka Sakoya
Age: 4
Gender: Female

==========================
~Current Stats~
==========================
Ninjutsu: 0
Taijutsu: 20
Genjutsu: 2
Strength: 7
Speed: 0
Vitality: 20
-Chakra: 22
-Dodge
: 0



==========================
~Physical Description~
==========================
A snow wolf who’s white fur has been tainted by red paint. Good Luck is said to come to any wolf who bears such markings and the red pain is sacred to the young Wolf of the Ookami family. Wolffang is slim with toned features that indicate the potential she has to become a powerful Wolf. Her entire body is immensely strong and she is large enough to be ridden on by her master. Cleaned and brushed on a day to day basis, Wolffang will always either shimmer in the snow or shine in the sun as a glowing beauty.

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~Personality~
==========================
She is currently a puppy in many elderly wolfs’ eyes, but her intellectual abilities in reasoning or teaching another are incredibly advanced for her age. She absolutely loves Sakoya with all her heart and, having known him since he was a baby, will sometime treat him like her child. They are best friends, now and forever. She enjoys the heat of battle and possesses a passion for battle. Her life comprises of learning knew things, so she is very open-minded towards other canines around her, regardless of their position.

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~Jutsu List~
==========================

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Dainamikku Maakingu-Dynamic Marking
Skill: Taijutsu
Rank: -- (Canine companion has this technique automatically)
Progression: Normal
Damage: 1/10 Pet's Taijutsu
Effect: +2 acc until urine is removed somehow.
Cost: 8 Chakra
Acc: +20 (almost impossible to dodge)
Description: Dynamic Marking is a technique used by the Inuzuka clan. When their canine partners release a stream of urine on their target, the clan member can use their excellent sense of smell to locate their target no matter where they are. The urine itself is more dangerous than normal urine, because of its burning and strong sticky qualities.
Limits: Inuzuka Clan's canine companion only; can only be used ONCE per battle successfully.

Bende Tiancai - May 21, 2007 01:44 AM (GMT)
*turns around and raises hand

I will fight you! Uh...

*laughs

I think you'll need a teammate against my level 6 Tiancai. That's good though, since I'm waiting for my jutsu sidequest to be graded. Fighting clan members is interesting.

Nice stat post-up. It's neat and organized. You don't need to include the basic attacks though (punching kicking water-walking...) or the amount of jutsu you have. It like that, however.

Tsuriai - May 21, 2007 06:57 AM (GMT)
I would fight you using my puppet kiddie! OR with you against Tiancai?

Link below!

Inuzuka Sakoya - May 21, 2007 10:44 AM (GMT)
I'll fight you Tsuriai. Tiancai can go find someone his own drunken size :P

Tsuriai - May 21, 2007 11:27 AM (GMT)
Hawtsauce! Another Puppy VS Puppet deathmatch of DEATH!!!!!!!!!

Tsuriai - May 21, 2007 11:35 AM (GMT)
Level: 3 (110/150 LP)

Rank: Genin

Statistics:

Skill points - 150 SP (Start), 50 SP (Genin Rank), 40 SP (2 Level Up), 25 to Puppet = 215 SP.

Ninjutsu: 10
Taijutsu: 50
Genjutsu: 45
Strength: 50
Speed: 35
Vitality: 25

Chakra: 105
Dodge: 70

Techniques -

Jutsu Known:

E Rank - 3/--
D Rank - 2/3
C Rank - 1/1
B Rank - 0/0
A Rank - 0/0
S Rank - 0/0

Basic Skills:

Punch
Skill: Basic
Damage: 1/20 Strength
Cost: N/A
ACC: +3
Limits: None.

Kick
Skill: Basic
Damage: 1/15 Strength
Cost: N/A
Limits: None.

Water walking
Skill: Basic
Effect: Allows user to walk on the surface of water.
Cost: 2 Chakra per action.
ACC: N/A
Limits: None.

Wall/Ceiling walking
Skill: Basic
Effect: Allows the user to walk on walls, or ceilings without restraints of gravity.
Cost: 2 Chakra per action. They are stuck on the wall.
ACC: N/A
Limits: None.

Ninjutsu:

E Rank -

Kawarimi no Jutsu (Replacement Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: None
Effect: -10 ACC to oncoming attack (Does not work against A rank attacks or above)
Cost: 8 Chakra
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponent’s attack.
Limits: None; can only be used ONCE per battle.

Henge no Jutsu (Transformation Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: None
Effect: Shape shift into anything the user desires.
Cost: 8 Chakra
Description: Henge no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Limits: None.

D Rank -

Fukumi Hari (Hidden Needles)
Skill: Ninjutsu
Rank: D Rank
Progression: None
Effect: +3 ACC to senbon use (does not require an action to perform).
Cost: 5 Chakra per senbon
Description: The user is able to call forth needles into their mouth and then spit them at their opponent with great accuracy.
Limits: Must have Senbon.

C Rank -

Kugutsu no Jutsu (Puppetry Technique)
Skill: Ninjutsu
Rank: C
Progression: None
Effect: Enables the full control of puppets in battle.
Special: As long as this is in effect, all attacks against the user (not their puppets) have a -2 ACC debuff.
Cost: 10 Chakra per turn
Description: Kugutsu no Jutsu is a Ninjutsu technique that allows a ninja to use a puppet to attack from afar. Using their body's chakra, the ninja emits strings of chakra that run from their hand to the puppet. The puppet itself can be loaded with many weapons and tools, allowing the ninja to remain hidden while the puppet moves and attacks the target.
Limits: Puppet Master exclusive.

Mokuton Techniques:

D Rank -

Name: Mokuton: Makitsuke (Seed Sowing)
Skill: Ninjutsu
Rank: D Rank
Progression: None
Effect: +2 acc to all users subsequent attacks
Effect 2: Opponent cannot hide from user (nulls jutsu that need distraction, etc)
Acc: +1
Cost: 18 Chakra initially; 8 per turn after
Description: The user plants a discrete chakra-filled seed within the opponent, via underground. Once the seed has made contact, this allows the user to keep track of the opponent where ever they go.
Limit: Mokuton affinity

Taijutsu:

E Rank -

Sennen Goroshi (Thousand Years of Pain)
Skill: Taijutsu
Rank: E Rank
Progression: Normal
Damage: 1/12 Taijutsu
Effect: -3 Accuracy to one action due to Chakra being thrown out of balance.
Special: Judge decides which of oppponent's actions are effected by accuracy debuff.
Special: +3 Accuracy on any attack directly following the Sennen Goroshi.
Cost: 8 Chakra
Accuracy: x1
Description: Though it is called "Leaf's Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.
Limit: None

Kugutsu -

Genin Rank Puppet:

Name: Sazanami

Statistical Data -

Skill Points - 25 (to Vitality).

Ninjutsu: 10
Taijutsu: 50
Genjutsu: 45
Strength: 50
Speed: 35
Vitality: 30

Chakra: N/A
Dodge: 70

Jutsu known:

E Rank - 1/--
D Rank - 1/2
C Rank - 0/1

Taijutsu -

E Rank -

Sennen Goroshi (Thousand Years of Pain)
Skill: Taijutsu
Rank: E Rank
Progression: Normal
Damage: 1/12 Taijutsu
Effect: -3 Accuracy to one action due to Chakra being thrown out of balance.
Special: Judge decides which of oppponent's actions are effected by accuracy debuff.
Special: +3 Accuracy on any attack directly following the Sennen Goroshi.
Cost: 8 Chakra
Accuracy: x1
Description: Though it is called "Leaf's Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.
Limit: None

D Rank -

Reppuu (Violent Wind)
Skill: Taijutsu
Rank: D Rank
Progression: Normal
Damage: 1/9 Taijutsu
Effect: +1 accuracy to the following attack
Cost: 24 Chakra
Acc: x1
Description: Using their quickness and agility, the user moves low to the ground and delivers a spinning kick to sweep the opponent off their feet.
Limit: None.

Custom Jutsu/Weapons:

0/1

Main Weapon Slot:

Wrist Blade
Weapon Type: Main
Rank: Genin Minimum
Damage: 1/14 Strength (1.5x Critical)
Cost: 3 Chakra
ACC: +4
Description: The Wrist is clipped upon the arm, and this blade can spring forth from under a sleeve when needed to surprise any opponent he fights hand to hand.
Limits: Main Weapon Slot.

Compartments:

5/5 Slots used

Kunai Shooter
Weapon Type: Secondary
Rank: Genin Minimum
Damage: 1/12 Strength (2.0x Critical)
Cost: 2 Chakra
Acc: +2
Limit: Puppets Only. 2 Compartment Slots.

Cables
Weapon Type: Secondary
Rank: Genin Minimum
Damage: 1/15 Strength (2.0x Critical)
Cost: 9 Chakra
Acc: +3
Effect: Can restrain an opponent in place giving +2 accuracy to the following attack (does not require an action).
Limit: Puppet Only. 2 Compartment Slots.

Senbon
Weapon Type: Secondary
Rank: Genin Minimum
Damage: 1/15 Strength (2.0x Critical)
Cost: 2 Chakra
Acc: +1
Special: 20% Chance of reducing opponent’s speed by 1/20 with successful hit for remainder of battle (effects are cumulative).
Limit: 1 Compartment Slot.

Equipment -

Slots used - 5/5

Senbon
Weapon Type: Secondary
Rank: Genin Minimum
Damage: 1/15 Strength (2.0x Critical)
Cost: 2 Chakra
Acc: +1
Special: 20% Chance of reducing opponent’s speed by 1/20 with successful hit for remainder of battle (effects are cumulative).
Limit: 1 Spot in Weapons Pouch

Ninja Wire
Description: Wire can be used in several situations. It can allow the ninja to create trip wire explosive traps, it can be used in grappling, or as a method to tie down and restrict the movement of an opponent.
Effect: +1 ACC when used in conjunction with ranged weapon attacks.
Duration: Never runs out in battle unless used in conjunction with certain jutsus.
Limit: 1 Slot in Equipment Pouch

Exploding Notes and Pouches
Description: The exploding note is a piece of parchment paper which has script on it that serves to facilitate its explosive properties. The ninja can attach the note to another object such as a kunai or log. When the note is set it begins a slow burn which results in a large explosion. A variation on the exploding note, the pouches can be attached to a ranged weapon and then explode a few seconds later.
Effect: Does X amount of damage (determined by judge and RP of the dodge)
Duration: Can only be used twice per battle before they need to be replenished.
Limit: 1 Slot in Equipment Pouch

Dokuyaku (Poison) Vial
Description: A liquid based poison that when absorbed by the blood stream can prove fatal to a human being.
Effect: Opponent suffers from a 1/15 Vitality loss each turn until cured.
Duration: This can be used three times during battle before it needs to be replenished.
Special: Must know Dokusatsu no Tsume to use effectively with claws. This can be used with any secondary weapon without need of a jutsu.
Limit: 1 Slot in Equipment Pouch

Antidote
Description: A liquid based medicine that can cure adverse status effects on a user.
Effect: Cures any negative status effects caused by poisons, making the user immune to it for the remainder of the battle as well.
Duration: This can be used only once before it needs to be replenished.
Limit: 1 Slot in Equipment Pouch

Inuzuka Sakoya - May 21, 2007 05:21 PM (GMT)
You're faster then me so you post first ^_^ Judge?

Note: Battle Sheets can be updated until first battle post has been made.

Janos - May 21, 2007 05:51 PM (GMT)
I'd be more than happy to judge this as well ^^ Do you guys know if its ok for a judge to judge two battles simultaneously?

Jeral - May 21, 2007 06:50 PM (GMT)
Judge, yes.

Inuzuka Sakoya - May 21, 2007 06:59 PM (GMT)
Yes Judge! Go post Tsuriai ;)

Janos - May 21, 2007 07:02 PM (GMT)
...O_O
Was he saying 'Yes, I will judge it' or 'Yes, Janos can judge two battles at once?'

I THINK the latter...

Anyways, stats appear fine to me. Puppet master with odd name goes first, due to speed stat by 5.

Sakoya, you seem to have already suggested an arena, so I guess we don't really need to do a formal description; just an ordinary forest, trees large enough to hide in and jump through, but not freaking huge a la Chuunin Exam.

Also, tell me when these stats are finalized so this can be locked.

Tsuriai - May 22, 2007 02:43 AM (GMT)
I guess once I get a post up it'll be final! Will do Sakoya!




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