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Naruto: Senkai Rairin > Sign-ups > Breaking the Habit... of loosing


Title: Breaking the Habit... of loosing


Kisho - June 14, 2007 12:24 AM (GMT)
I would prefer a battle withing 3 levels.

I'm at level 5.

This is a 1 vs. 1 match.

You can choose terrain.

Tsuriai - June 14, 2007 05:18 AM (GMT)
Care to go a round? My puppet master, Haiyuu, thinks you're just right for a battle! For an arena...

Dockside storehouse:

A large, 3 story warehouse, filled with all manner of things in boxes. Ladders reach right to the roof of the building, allowing access to the top tier of stock. The sea outside usually provides a calming wash of waves day and night, while the wooden piers creak and groan with the strain of their load. In the middle of the day dock-workers are always around, while at night it is devoid of any human presence. Only the harsh cawing of seagulls disturbs the tranquility.

Ping - June 14, 2007 06:26 AM (GMT)
We can make this a two on two! Iipa'ni and I vs you two! What do you guys say?

Intsuki Iipa'ni - June 14, 2007 06:39 AM (GMT)
Please? We'll be good girls, honest!

Tsuriai - June 14, 2007 06:53 AM (GMT)
I'm up for that, though it is all about Kisho! Let the man decide! You two are keen to try out your team combo of death!!! Yay!

Kisho - June 14, 2007 11:53 AM (GMT)
Alright then...

(sighs)

Now we just need a judge.

Deval - June 17, 2007 02:59 AM (GMT)
Dayem, I posted to late, oh well.

Hey Kisho when you finish this fight I'm joining you in a team battle, Hitsugaya fans unite <3

Janos - June 17, 2007 05:59 AM (GMT)
Kisho and Haiyuu vs. Ping and Iipa'ni?

Alrighty then, post up some stats!

Ping - June 17, 2007 06:05 AM (GMT)
QUOTE
Ping's character information

Trait: Powerful
Your body is naturally more powerful than everyone elses, as well as your knowledge of how to use your powerful Body. This knowledge lets you get the most out of using your brute strength
Increases your Strength Stat by 5%. Applies to your base stat before items and jutsu are applied.

Level: 6
Rank: Genin
Experiance: 40/50

Stats

PREV/ BOOST/ TOTAL/ With Trait
Ninjutsu: 25 (1 = 26) 
Taijutsu:  45 (5 = 50) 
Genjutsu: 70 (2 = 72) 
Strength:  70 (5 = 75)  79
Speed:      25 (2 = 27)
Vitality:    45 (5 = 50) 

Chakra: 148
Dodge: 54

Genjutsu

Sokkoku Moe (Instant Infatuation)
Skill: Genjutsu
Rank: D Rank
Cost: 15 Chakra
Effect: 1/8 Taijutsu and 1/8 Strength debuff until genjutsu is broken
Special: Technique casts a state of euphoria over an opponent's mind make them less aggressive in battle. Since they are no longer 'wanting' to attack, the opponent loses one action per turn. This genjutsu cannot be broken if cast successfully. The only way to be released of its spell will be from significant damage (determined by judge) that can snap them out of it or a teammate intervenes. Effect works as long as jutsu is in place and is only usable against opponents of the opposite sex.
Description: The Sokkoku Moe causes the target to… instantly fall in love with the caster. Since most people aren't prone to attack 'the love of their life', the caster of the jutsu can monopolize on the lack of retribution. If the opponent does attack, they don't put much into the blow, thus lessening the damage. Limit: None

Ninjutsu

Kawarimi no Jutsu (Replacement Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: None
Effect: -10 ACC to oncoming attack (Does not work against A rank attacks or above)
Cost: 8 Chakra
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponent’s attack.
Limits: None; can only be used ONCE per battle.

Henge no Jutsu (Transformation Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: None
Effect: Shape shift into anything the user desires.
Cost: 8 Chakra
Description: Henge no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Limits: None.

Name: Suiton – Suirou no Jutsu (Water Prison)
Skill: Ninjutsu
Rank: C Rank
Effect: The opponent will be entrapped for one turn in which the user will have limited use of actions as well since their hand must continue to remain in the prison.
Cost: 33 Chakra
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bushin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
Limit: Elemental Affinity and must be near a water source

Water Clone
Rank: C
Skill: Ninjutsu
Progression: Star
Cost: 15 per clone.
Effect: Creates a water clone. This clone has 1/3 Speed, and the same Ninjutsu as it’s creator, as well as 1 Vitality. It has one attack that deals 1/X Ninjutsu damage at +3 ACC (Where X is equal to the number of clones made multiplied by 8).
Special: Elemental - When a water clone is destroyed, the water left by it can be used for almost any Suiton technique that requires a water source. The Suiton technique used in this way gains +3 ACC.
Drawback: All clones share their dodge stat, meaning that if one tries to dodge or jump in the way of an attack, all of the clones’ dodge stats are decreased for the rest of the turn as though they had dodged as well.
Description: A clone that looks and reacts similar to that of the Shadow clone but is a solid manifestation of the user created from water. These clones are fast and deadly if used properly, and they are always useful, even in death.
Limit: Requires water to create. Suiton Affinity. The amount of clones that can be created is equal to the number of stars the jutsu has.

Taijutsu

Sennen Goroshi (Thousand Years of Pain)
Skill: Taijutsu
Rank: E Rank
Progression: Normal
Damage: 1/12 Taijutsu
Effect: -3 Accuracy to one action due to Chakra being thrown out of balance.
Special: Judge decides which of oppponent's actions are effected by accuracy debuff.
Special: +3 Accuracy on any attack directly following the Sennen Goroshi.
Cost: 8 Chakra
Accuracy: x1
Description: Though it is called "Leaf's Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.
Limit: None

Tsuriai - June 17, 2007 07:00 AM (GMT)
QUOTE
Statistical Data -

Level: 5 (180/200 LP)

Rank: Genin

Unique Trait:

Unpredictable - The movements of your body are unorthodox and strange in normal terms, throwing off any prior knowledge of body movement and dodge tactics that your opponent might have. This chaotic evasive tactic allows you to lessen your opponents ability to strike you.
Reduces the accuracy of your opponents techniques by 2, only when the Acc bonus of the jutsu is greater than 1.

Statistics:

Skill points - 150 SP (Start), 50 SP (Genin Rank), 80 SP (4 Level Up), 25 to Puppet = 255 SP.

Ninjutsu: 35
Taijutsu: 50
Genjutsu: 50
Strength: 50
Speed: 40
Vitality: 30

Chakra: 135
Dodge: 80

Techniques -

Jutsu Known:

E Rank - 3/--
D Rank - 2/3
C Rank - 1/1
B Rank - 0/0
A Rank - 0/0
S Rank - 0/0

Basic Skills:

Punch
Skill: Basic
Damage: 1/20 Strength
Cost: N/A
ACC: +3
Limits: None.

Kick
Skill: Basic
Damage: 1/15 Strength
Cost: N/A
Limits: None.

Water walking
Skill: Basic
Effect: Allows user to walk on the surface of water.
Cost: 2 Chakra per action.
ACC: N/A
Limits: None.

Wall/Ceiling walking
Skill: Basic
Effect: Allows the user to walk on walls, or ceilings without restraints of gravity.
Cost: 2 Chakra per action. They are stuck on the wall.
ACC: N/A
Limits: None.

Ninjutsu:

E Rank -

Kawarimi no Jutsu (Replacement Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: None
Effect: -10 ACC to oncoming attack (Does not work against A rank attacks or above)
Cost: 8 Chakra
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponent’s attack.
Limits: None; can only be used ONCE per battle.

Henge no Jutsu (Transformation Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: None
Effect: Shape shift into anything the user desires.
Cost: 8 Chakra
Description: Henge no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Limits: None.

D Rank -

Fukumi Hari (Hidden Needles)
Skill: Ninjutsu
Rank: D Rank
Progression: None
Effect: +3 ACC to senbon use (does not require an action to perform).
Cost: 5 Chakra per senbon
Description: The user is able to call forth needles into their mouth and then spit them at their opponent with great accuracy.
Limits: Must have Senbon.

C Rank -

Kugutsu no Jutsu (Puppetry Technique)
Skill: Ninjutsu
Rank: C
Progression: None
Effect: Enables the full control of puppets in battle.
Special: As long as this is in effect, all attacks against the user (not their puppets) have a -2 ACC debuff.
Cost: 10 Chakra per turn
Description: Kugutsu no Jutsu is a Ninjutsu technique that allows a ninja to use a puppet to attack from afar. Using their body's chakra, the ninja emits strings of chakra that run from their hand to the puppet. The puppet itself can be loaded with many weapons and tools, allowing the ninja to remain hidden while the puppet moves and attacks the target.
Limits: Puppet Master exclusive.

Mokuton Techniques:

D Rank -

Name: Mokuton: Makitsuke (Seed Sowing)
Skill: Ninjutsu
Rank: D Rank
Progression: None
Effect: +2 acc to all users subsequent attacks
Effect 2: Opponent cannot hide from user (nulls jutsu that need distraction, etc)
Acc: +1
Cost: 18 Chakra initially; 8 per turn after
Description: The user plants a discrete chakra-filled seed within the opponent, via underground. Once the seed has made contact, this allows the user to keep track of the opponent where ever they go.
Limit: Mokuton affinity

Taijutsu:

E Rank -

Sennen Goroshi (Thousand Years of Pain)
Skill: Taijutsu
Rank: E Rank
Progression: Normal
Damage: 1/12 Taijutsu
Effect: -3 Accuracy to one action due to Chakra being thrown out of balance.
Special: Judge decides which of oppponent's actions are effected by accuracy debuff.
Special: +3 Accuracy on any attack directly following the Sennen Goroshi.
Cost: 8 Chakra
Accuracy: x1
Description: Though it is called "Leaf's Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.
Limit: None

Kugutsu -

Genin Rank Puppet:

Name: Sazanami

user posted image

Statistical Data -

Skill Points - 25 (to Vitality).

Ninjutsu: 35
Taijutsu: 50
Genjutsu: 50
Strength: 50
Speed: 40
Vitality: 30

Chakra: N/A
Dodge: N/A

Jutsu known:

E Rank - 1/--
D Rank - 1/2
C Rank - 0/1

Taijutsu -

E Rank -

Sennen Goroshi (Thousand Years of Pain)
Skill: Taijutsu
Rank: E Rank
Progression: Normal
Damage: 1/12 Taijutsu
Effect: -3 Accuracy to one action due to Chakra being thrown out of balance.
Special: Judge decides which of oppponent's actions are effected by accuracy debuff.
Special: +3 Accuracy on any attack directly following the Sennen Goroshi.
Cost: 8 Chakra
Accuracy: x1
Description: Though it is called "Leaf's Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.
Limit: None

D Rank -

Reppuu (Violent Wind)
Skill: Taijutsu
Rank: D Rank
Progression: Normal
Damage: 1/9 Taijutsu
Effect: +1 accuracy to the following attack
Cost: 24 Chakra
Acc: x1
Description: Using their quickness and agility, the user moves low to the ground and delivers a spinning kick to sweep the opponent off their feet.
Limit: None.

Custom Jutsu/Weapons:

0/1

Main Weapon Slot:

Wrist Blade
Weapon Type: Main
Rank: Genin Minimum
Damage: 1/14 Strength (1.5x Critical)
Cost: 3 Chakra
ACC: +4
Description: The Wrist is clipped upon the arm, and this blade can spring forth from under a sleeve when needed to surprise any opponent he fights hand to hand.
Limits: Main Weapon Slot.

Compartments:

5/5 Slots used

Kunai Shooter
Weapon Type: Secondary
Rank: Genin Minimum
Damage: 1/12 Strength (2.0x Critical)
Cost: 2 Chakra
Acc: +2
Limit: Puppets Only. 2 Compartment Slots.

Cables
Weapon Type: Secondary
Rank: Genin Minimum
Damage: 1/15 Strength (2.0x Critical)
Cost: 9 Chakra
Acc: +3
Effect: Can restrain an opponent in place giving +2 accuracy to the following attack (does not require an action).
Limit: Puppet Only. 2 Compartment Slots.

Senbon
Weapon Type: Secondary
Rank: Genin Minimum
Damage: 1/15 Strength (2.0x Critical)
Cost: 2 Chakra
Acc: +1
Special: 20% Chance of reducing opponent’s speed by 1/20 with successful hit for remainder of battle (effects are cumulative).
Limit: 1 Compartment Slot.

Equipment -

Slots used - 5/5

Senbon
Weapon Type: Secondary
Rank: Genin Minimum
Damage: 1/15 Strength (2.0x Critical)
Cost: 2 Chakra
Acc: +1
Special: 20% Chance of reducing opponent’s speed by 1/20 with successful hit for remainder of battle (effects are cumulative).
Limit: 1 Spot in Weapons Pouch

Ninja Wire
Description: Wire can be used in several situations. It can allow the ninja to create trip wire explosive traps, it can be used in grappling, or as a method to tie down and restrict the movement of an opponent.
Effect: +1 ACC when used in conjunction with ranged weapon attacks.
Duration: Never runs out in battle unless used in conjunction with certain jutsus.
Limit: 1 Slot in Equipment Pouch

Exploding Notes and Pouches
Description: The exploding note is a piece of parchment paper which has script on it that serves to facilitate its explosive properties. The ninja can attach the note to another object such as a kunai or log. When the note is set it begins a slow burn which results in a large explosion. A variation on the exploding note, the pouches can be attached to a ranged weapon and then explode a few seconds later.
Effect: Does X amount of damage (determined by judge and RP of the dodge)
Duration: Can only be used twice per battle before they need to be replenished.
Limit: 1 Slot in Equipment Pouch

Dokuyaku (Poison) Vial
Description: A liquid based poison that when absorbed by the blood stream can prove fatal to a human being.
Effect: Opponent suffers from a 1/15 Vitality loss each turn until cured.
Duration: This can be used three times during battle before it needs to be replenished.
Special: Must know Dokusatsu no Tsume to use effectively with claws. This can be used with any secondary weapon without need of a jutsu.
Limit: 1 Slot in Equipment Pouch

Antidote
Description: A liquid based medicine that can cure adverse status effects on a user.
Effect: Cures any negative status effects caused by poisons, making the user immune to it for the remainder of the battle as well.
Duration: This can be used only once before it needs to be replenished.
Limit: 1 Slot in Equipment Pouch

Kisho - June 17, 2007 12:28 PM (GMT)
QUOTE
Battle Information

Character Name: Kisho
Age: 13
Elemental Affinity: Ice/ Water
Rank: Genin
Level: 5 (3/50)

Stats

Ninjutsu: 71
Taijutsu: 44
Genjutsu: 10
Strength: 55
Speed: 60
Vitality: 40
Chakra: 125
Dodge: 120


Items

QUOTE
Genjutsu Bells
Description: Though they resemble normal bells, this weapon possesses unique qualities. As an attack, the user will launch a projectile that has wire and a bell attached. Using the wire, they can shake the projectile and cause the bell to vibrate. These bells emit a special frequency that then causes the inner ear of the target to vibrate, resulting in hallucinations.
Effect: Target suffers from a 1/3 Speed penalty in the next turn.
Duration: These can only be used once per battle, but NEVER need to be replenished.
Limit: 1 Slot in Equipment Pouch


QUOTE
Ninja Wire
Description: Wire can be used in several situations. It can allow the ninja to create trip wire explosive traps, it can be used in grappling, or as a method to tie down and restrict the movement of an opponent.
Effect: +1 ACC when used in conjunction with ranged weapon attacks.
Duration: Never runs out in battle unless used in conjunction with certain jutsus.
Limit: 1 Slot in Equipment Pouch
Cost: 50 Ryou



Equipment




--------------------------------------------------------------------------------------------

Jutsu

E 6/~
D 6/6
C 2/2
B
A
S



Ninjutsu

QUOTE
Kawarimi no Jutsu (Replacement Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: None
Effect: -10 ACC to oncoming attack (Does not work against A rank attacks or above)
Cost: 8 Chakra
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponent’s attack.
Limits: None; can only be used ONCE per battle.


QUOTE
Bunshin no Jutsu (Clone Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: Normal
Effect: Creates identical clones. Maximum number of clones that can be made is equivalent to the number of stars attained in the technique.
Cost: 8 Chakra per clone
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a substance-less copy of the ninja. The copy serves can serve as a distraction or as means to confuse their opponent. As soon the Bunshin gets attacked or comes into contact with the opponent, they will disappear in a puff of smoke.
Limits: None.


QUOTE
Henge no Jutsu (Transformation Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: None
Effect: Shape shift into anything the user desires.
Cost: 8 Chakra
Description: Henge no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Limits: None


QUOTE
Name: Naibun Konoha Jutsu: Ikou Tosshin (Secret Leaf Technique: Power Rush)
Skill: Ninjutsu
Rank: E
Progression: None
Effect: 1/10 speed increase
Cost: 5 chakra per turn
Description: By putting chakra into his/her legs, the user can increase his muscles output, thus increasing his speed exponentially. A slight drawback to the technique, is that the chakra output allows the chakra to leak out the user’s tenketsu, giving his/her legs a blue glow, letting the opponent know the user is using a jutsu. The scroll was once lost, but was found by Baxter on an “expedition” in the library far reaches of the Konoha ninja library, looking for powerful techniques. The scroll was found by him and has resurfaced for many other ninjas to study.
Limits: None


QUOTE
Name: Tsurugi Seiha (Sword Mastery)*
Skill: Passive
Rank: E Rank
Progression: Star
Effect: +2 ACC to all sword attacks (basic and jutsu based)
Special: Cost decreases by 1 for every star obtained, minus the first one
Cost: 8 Chakra per turn
Description: A simple jutsu really, relying more and more on the natural skill of the user. After many years of practice, fighting with a sword becomes natural, taking less effort to pull off what many would consider difficult maneuvers. But this cannot be gained with having the necessary tools, as a sword is a complicated tool. One must first becoming blindingly fast, as task not easily accomplished.
Limits: Need 40 speed for every star obtained, minus the first one (that you get upon learning this tech); Requires sword.


QUOTE
Name: Oblivion stage one
Skill: Ninjutsu
Rank: D
Effect: gives +1/ -1 boost to all attacks
Effect 2: 1/8 speed boost
Progression: Step
Cost: 24 chakra per turn
Description:Description: After performing a string of hand seals and focusing his chakra into their body's muscular system, the user is able to exponentially increase the rate and pace at which their body moves and reacts. This allows for the user to attack and defend at an increased chance of success thanks to the opponent's increased difficulty in being able to predict and track the user's reflexive movement. As a result of this jutsu, the body of the user begins to pulsate with their own chakra externally, giving off an aura of colour relative to their chakra type.
Limit: None (Requires no action to use)


QUOTE
Kirigakure no Jutsu (Hidden Mist Technique)
Skill: Ninjutsu
Rank: D Rank
Progression: None
Effect: As long as the technique is activated, the user gains a +1/-1 ACC bonus over their opponent. This technique only affects vision, however.
Special: This technique automatically cancels out the bonuses for any type of Doujutsu (Sharingan, Byakugan) and all of its effects. Many Doujutsu based techniques are also nullified unless this technique is countered because of that.
Cost: 10 Chakra per turn
Description: The ninja causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target.
Limits: None


QUOTE
Hyouton (Ice Element)
Name: Hyouton - Tsubame Fubuki (Snow Storm Swallows) *
Skill: Ninjutsu
Rank: D Rank
Progression: Normal
Damage: 1/9 Ninjutsu
Cost: 18 Chakra
Acc: x2
Description: The user will create ice swallows which can be launched at the opponent. As they fly through the air, these deadly birds can hone in on their target.
Limit: Elemental Affinity.


QUOTE
Name: Chakra Ittou (Chakra Sword)*****
Skill: Ninjutsu
Rank: D
Progression: Mastered
Damage: 1/10 Ninjutsu
Acc: x2
Cost: 10
Description: One of the simplest yet most effective attacks Cypher has thought up involves the exploitation of his strong Ninjutsu. With his technique, a small amount of chakra can be quickly summoned and formed into a katana long blade. With this, many strikes are achievable, and the blade itself is available until the user decides to put it away.
Limits: None


QUOTE
Name: Dominari Fujitsu
Rank: D
Progression: None
Cost: 5 Chakra + the cost to use weapon created.
Damage: Depends on the weapon created.
Effect: Any weapon can be created that is currently available in the shops with which Boshun has the requirements for. One Main Weapon can be created at a time as well if a main weapon is not already in use. This weapon shatters after a single use.
Special: Armour can be made that can help to reduce up to 50% of the damage from any C Rank attack or under. This costs 18 Chakra to use and does not require an action.
Description: Boshun manipulates the very water within his body to pour forth from his pores and shields his body in ice armor. This armor can be used to make shoulder spikes, helmets, etc, that last until struck, granting both offensive and defensive techniques while activated. Boshun can also use the water from his body to craft weaponry if he currently does not possess a primary weapon. These ice items can be used for one strike, but will then shatter inside the enemy. The skill must be used once for each item, i.e. one action for armor, a second action for a weapon, etc.
During Roleplay situations that are non-battle related, this skill allows Boshun to manipulate water and ice in any and all ways. Whether it is forming a rose of solid ice to a bridge spanning a fifty foot chasm of nothingness. Again, this part is for rp purposes only.
Limit: Hyouton Element - Must have a water source. Completely ineffective against Katon techniques.


QUOTE
Name: Hyouton – Fubuki no Jutsu (Snow Storm Jutsu)
Skill: Ninjutsu
Rank: D
Progression: None
Effect: The user causes the surrounding water vapor to freeze making it more convenient for Hyouton Jutsu users. Can NOT be used as a counter for Suiton affinity Jutsu!
Special: Possible gain of +1/-1 ACC bonus over their opponent. At Judges Digression.
Acc: N/A
Cost: 6 Chakra per Turn
Description: By focusing chakra on condensed water droplets (clouds, mist, fog, etc.) the user can cool the temperature to that of 0° Celsius/32° Fahrenheit, thus freezing the water droplets. Because of this they may become too dense to stay suspended in air so it may fall to the ground as snow.
Limits: Must be a large enough source of water vapor, must have elemental affinity to Hyouton.


QUOTE
Name: Suiton - Mizukuri no Yaiba (Sword of Draining) *****
Skill: Ninjutsu
Rank: C
Progression: Mastery
Damage: 1/7 Ninjutsu
Effect: Functions like a normal solid sword, and can be used with sword required Jutsu.
Cost: 33 Chakra
Acc: x1
Limit: Elemental Affinity, requires water source.


QUOTE
Water Clone ****
Rank: C
Skill: Ninjutsu
Progression: Star
Cost: 15 per clone.
Effect: Creates a water clone. This clone has 1/3 Speed, and the same Ninjutsu as it’s creator, as well as 1 Vitality. It has one attack that deals 1/X Ninjutsu damage at +3 ACC (Where X is equal to the number of clones made multiplied by 8).
Special: Elemental - When a water clone is destroyed, the water left by it can be used for almost any Suiton technique that requires a water source. The Suiton technique used in this way gains +3 ACC.
Drawback: All clones share their dodge stat, meaning that if one tries to dodge or jump in the way of an attack, all of the clones’ dodge stats are decreased for the rest of the turn as though they had dodged as well.
Description: A clone that looks and reacts similar to that of the Shadow clone but is a solid manifestation of the user created from water. These clones are fast and deadly if used properly, and they are always useful, even in death.
Limit: Requires water to create. Suiton Affinity. The amount of clones that can be created is equal to the number of stars the jutsu has.


Taijutsu

QUOTE
Sennen Goroshi (Thousand Years of Pain)
Skill: Taijutsu
Rank: E Rank*
Progression: Normal
Damage: 1/12 Taijutsu
Effect: -3 Accuracy to one action due to Chakra being thrown out of balance.
Special: Judge decides which of oppponent's actions are effected by accuracy debuff.
Special: +3 Accuracy on any attack directly following the Sennen Goroshi.
Cost: 8 Chakra
Accuracy: x1
Description: Though it is called "Leaf's Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.
Limit: None


I'll let the girls choose the stage.

Intsuki Iipa'ni - June 18, 2007 04:51 AM (GMT)
QUOTE

Unique Trait:
Unpredictable
The movements of your body are unorthodox and strange in normal terms, throwing off any prior knowledge of body movement and dodge tactics that your opponent might have. This chaotic evasive tactic allows you to lessen your opponents ability to strike you.
Reduces the accuracy of your opponents techniques a by 2, only when the acc bonus of the jutsu is greater than 1.

Level: 6 (0/50 LP)
Rank: Genin

Ryou: 900

Stats
Ninjutsu: 65 (40 Base + 25 SP)
Taijutsu: 45 (20 Base + 25 SP)
Genjutsu: 40 (10 Base + 30 SP)
Strength: 45 (20 Base + 25 SP)
Speed: 55 (30 Base + 25 SP)
Vitality: 45 (25 + 20 Base)

Chakra: 150
Dodge: 110

Total Stat Points: 300 (150 Base + 50 Genin Rank + 100 Rewards)

Equipment:

N/A

Weapons

N/A

Known Jutsu:
E - 3/-
D - 0/6
C - 2/2
B - 0/X
A - 0/X
S - 0/X

Ninjutsu
Henge no Jutsu (Transformation Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: None
Effect: Shape shift into anything the user desires.
Cost: 8 Chakra
Description: Henge no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Limits: None.

Kawarimi no Jutsu (Replacement Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: None
Effect: -10 ACC to oncoming attack (Does not work against A rank attacks or above)
Cost: 8 Chakra
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponent’s attack.
Limits: None; can only be used ONCE per battle.

Taijutsu
Sennen Goroshi (Thousand Years of Pain)
Skill: Taijutsu
Rank: E Rank
Progression: Normal
Damage: 1/12 Taijutsu
Effect: -3 Accuracy to one action due to Chakra being thrown out of balance.
Special: Judge decides which of oppponent's actions are effected by accuracy debuff.
Special: +3 Accuracy on any attack directly following the Sennen Goroshi.
Cost: 8 Chakra
Accuracy: x1
Description: Though it is called "Leaf's Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.
Limit: None

Genjutsu
N/A

Raiton
Raiton - Kuuden Danchaku (Static Impact)
Skill: Ninjutsu
Rank: C rank
Progression: Normal
Damage: 1/6 Ninjutsu
Cost: 50 Chakra
Effect: 50% chance of the opponent losing an action after struck with this.
Acc: x1
Description: Kuuden Danchaku is a ninjutsu that focuses on the buildup of bioelecritcal currents into the hand of the user, who then proceeds to strike the opponent with their appendage, causing a sudden serge of energy and currents to explode into the internal and surface of the opponent. The energy is powerful to even stun the opponent at times. However, this jutsu requires a rest time inbetween uses.
Limit: Elemental Affinity, once per turn.

Fuuton
Fuuton - Daitoppa (Great Breakthrough)
Skill: Ninjutsu
Rank: C Rank
Progression: Normal
Damage: 1/6 Ninjutsu
Cost: 45 Chakra
ACC: x1
Description: This is a Ninjutsu which utilizes the Wind Element. After bringing their hands to their mouth, the user will blow a large blast of wind capable of leveling almost anything in its way.
Limits: Elemental Affinity to Fuuton.

Janos - June 18, 2007 04:51 AM (GMT)
Alrighty then. What about an arena? Anyone have a preference?

And, I'm going to edit your stat posts into quotes. NO offense just WAY easier for me to keep track of when there are so many. :3

Intsuki Iipa'ni - June 18, 2007 05:34 AM (GMT)
Since Kisho said we could make one I thought one up that wasn't too different from Tsuriai-person's idea. So I hope you don't mind ^^.

A large single level warehouse sits nearly in the middle of nowhere, in the midst of a large clearing in the massive surrounding forest. The warehouse has been attacked by heavy storms, as such the building has severe water damage, the roof cracked open as the previous rainfall covers the entire area of the building, the Genin standing in about two feet of water. Crates and boxes have split open or warped from the rains, revealing an abundance of logs and dry wood from the operations in the forest to provide the very logs all ninja use in their Kawarimi techniques. A machine used to cut up and section the trees seems operable and safe, but one would be cautious of electrical machines sitting in water. Outside the warehouse, should the battle be taken there, is a large foresting field. Tools have been left behind to evacuate from the storm that raged on, wheelbarrows, carts and other transportation and foresting items have all been left behind. There are few trees that have been left fallen, the rest still standing tall as they remain a part of their forest. The battle will begin inside the warehouse.

Janos - June 18, 2007 05:45 AM (GMT)
Fine by me. Kisho? Tsu?

Oh, Ping, wtf is up with your trait? It only increases STRENGTH by 5%, not all of your stats.

Kisho - June 18, 2007 12:54 PM (GMT)
I'm good.

Tsu?

Dang it ping your Genjutsu is harsh.

Tsuriai - June 19, 2007 03:46 AM (GMT)
Yeah that's totally fine! I'm all good to go!

Janos - June 19, 2007 03:52 AM (GMT)
Alrighty then! I...probably should look over the stats in detail, so Iwon't lock this yet, but feel free to start writing the first post.

Turn order is:

Kisho
Iipa'ni
Haiyuu (Tsuriai)
Ping.

Looks good. -lawks- ~Janos




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