| QUOTE |
-Unique Trait- Reactive You have a knack for finding the weak spots in your opponents attacks, striking at their blind spots in the middle of their techniques. You always seek out the weak points within your opponents moves trying to find that one fight making counter attack. Increases the accuracy of your counter attacks by +1 -Stats- Blayke -------------- Ninjutsu: 30 Taijutsu: 36 Genjutsu: 10 Stamina: 30 Strength: 44 Speed: 54 Chakra: 70 Dodge: 108 Hinote -------------- Ninjutsu: 5 Taijutsu: 5 Genjutsu: 15 Stamina: 5 Strength: 5 Speed: 13 Chakra: 35 Dodge: 26 -Jutsu- Eyes of the Kitsune ----------------------- Skill - Doujutsu Rank - Genin-Sage Progression - Step Special - May only be activated under either of the following two conditions Description - Once this skill Is activated, some of the Fox parners soul is channeled into the User, thus giving them two Great powers. First the Users eyes begin to become fox-like, so they resemble their kitsune partners. Once this happens, The User may see a set amount of time into the Future allowing them to have a greater chance of dodging attacks. Second the fox channels a bit of demonic chakra into the user, thus the users Clan Ninjutsu gain a boost in power, allowing them to inflict more damage to the opponent. While in This skill is activated, teh users power will increase but his actions will become wild and reckless, making the possibility of hurting teammates very real. Limits - Hitsoguya Clan Only Bunshin no Jutsu (Clone Technique) ------------------------ Skill - Ninjutsu Rank - E Rank Progression - Normal Effect - Creates identical clones. Maximum number of clones that can be made is equivalent to the number of stars attained in the technique. Cost: 8 Chakra per clone Description - Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a substance-less copy of the ninja. The copy serves can serve as a distraction or as means to confuse their opponent. As soon the Bunshin gets attacked or comes into contact with the opponent, they will disappear in a puff of smoke. Limits - None. Henge no Jutsu (Transformation Technique) --------------------- Skill - Ninjutsu Rank - E Rank Progression - None Effect - Shape shift into anything the user desires. Cost: 8 Chakra Description - Henge no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Limits - None. Kawarimi no Jutsu (Replacement Technique) -------------------- Skill - Ninjutsu Rank - E Rank Progression - None Effect - -10 ACC to oncoming attack (Does not work against A rank attacks or above) Cost: 8 Chakra Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponent’s attack. Limits - None; can only be used ONCE per battle Name: Raiton - Raikyuu (Lightning Ball) ---------------------- Skill: Ninjutsu Rank: D Rank Progression: Normal Damage: 1/9 Ninjutsu Cost: 18 Chakra Acc: x2 Description: Raikyuu is a ninjutsu technique that utilizes the Lightning Element. By concentrating chakra into the palm of their hand, the user can hurl a sphere of lightning towards an opponent. Limit: Elemental Affinity. Weapon ----------------------- Jo Staff Weapon Type: Main Rank: Academy Student minimum Damage: 1/15 Strength (1.5x Critical) Cost: 1 Chakra Acc: None Special: 2% chance to parry opponent's physical assault. Description: This Jo Staff is crafted from select hardwood. It has a length of 4' and a 1 1/8'' diameter. This is an excellent tool for training in Jojutsu, the art of the staff. Limit: Main Weapon Slot. Equipment ---------------------- Arm Bandages Rank: Genin minimum. Slot: Arms (x2) Description: Basic arm wrappings that come down from the shoulders and close to the wrist. + 3 Taijutsu (each) + 2 Speed (each) + 2 Strength (each) Total: 7 (each), +14 (for both) |
| QUOTE |
| Pure Blooded You are the purest of your bloodline, you have a direct lineage back to the original founding members of your clan. This pure bloodline grants you an increased control of the powers of your bloodline limit, allowing you to use them with greater ease, far above all of your clansmen. Reduces the cost of all clan-only techniques by 5 % |
| QUOTE |
| Statistics: Ninjutsu: 5 Taijutsu: 60 Genjutsu: 5 Strength: 45 Speed: 60 Vitality: 35 Chakra: 70 Dodge: 120 Rank: Genin Level: 1 LP: 5/50 |
| QUOTE |
| Byakugan (White Eye) Skill: -- Rank: -- (Born with this ability) Effect: +3/-3 acc bonus towards all taijutsu and weapons/basic attacks. Cost: 20 Chakra per turn Description: Each clan member possesses the "Byakugan" or "White Eye." When the "Byakugan" is activated, the clan member gains an extra-sensory perception, which gives them penetrating sight and telescopic vision. This allows them to see the internal chakra circulation system in other beings. This vision also grants the member a near 360Â̊ view of their surroundings. The higher the skill of the clan member, the further the distance from which they can sense incoming attacks. Unfortunately the vision does have a weakness, a small blind spot that extends outwards from their upper back. Limits: Hyuuga Clan exclusive Punch Skill: Basic Damage: 1/20 Strength Cost: N/A ACC: +3 Limits: None. Kick Skill: Basic Damage: 1/15 Strength Cost: N/A Limits: None. Water walking Skill: Basic Effect: Allows user to walk on the surface of water. Cost: 2 Chakra per action. ACC: N/A Limits: None. Wall/Ceiling walking Skill: Basic Effect: Allows the user to walk on walls, or ceilings without restraints of gravity. Cost: 2 Chakra per action. They are stuck on the wall. ACC: N/A Limits: None. Jutsu Known: Rank: E- 3 D- 0 C- 0 B- 0 A- 0 S- 0 Bunshin no Jutsu (Clone Technique) Skill: Ninjutsu Rank: E Rank Progression: Normal Effect: Creates identical clones. Maximum number of clones that can be made is equivalent to the number of stars attained in the technique. Cost: 8 Chakra per clone Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a substance-less copy of the ninja. The copy serves can serve as a distraction or as means to confuse their opponent. As soon the Bunshin gets attacked or comes into contact with the opponent, they will disappear in a puff of smoke. Limits: None. Henge no Jutsu (Transformation Technique) Skill: Ninjutsu Rank: E Rank Progression: None Effect: Shape shift into anything the user desires. Cost: 8 Chakra Description: Henge no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Limits: None. Kawarimi no Jutsu (Replacement Technique) Skill: Ninjutsu Rank: E Rank Progression: None Effect: -10 ACC to oncoming attack (Does not work against A rank attacks or above) Cost: 8 Chakra Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponent’s attack. Limits: None; can only be used ONCE per battle. |
| QUOTE |
| Equipment: 2/5 Slots Kunai Weapon Type: Secondary Rank: Academy Minimum Damage: 1/12 Strength (1.5x Critical) Cost: 1 Chakra Acc: None Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg or in a pouch attached to the belt. Limit: 2 Spots in Weapons Pouch Reinforced Forehead Protector Rank: Genin minimum. Slot: Head Description: The standard steel forehead protector that all Konoha shinobi adorn. +5 Vitality +5 Strength Total: +10 |
| QUOTE |
| Konoha Elite Training Area 063-7: The Teeter-Totter of Doom They called the man who invented this device crazy, and, let’s face it, he probably was. The item itself is a four way teeter-totter, wit ha weight on one platform affecting the one directly across from it and vice-versa; the second pair remains stationary. Now, normally this would be only a minor distraction, but a forest of ten-foot, razor sharp spikes has been erected beneath the structure, and, well, the teeter-totter is built so that the platform will crash into the spikes if a weight is on it for too long… Effects: Onlookers Don’t Want People to Die At the cost of an action, a combatant may—only with the last action in their turn!—attempt to push their opponent off the platform into the spikes below. Such a push always has -2 base ACC, and will end the fight in favor of the pusher if performed successfully, since, well, the onlookers don’t want people to die. Fragile Platforms If one person remains on the same platform for four actions in a row (assuming, of course, that their opponent isn’t on platform opposite), that combatant will find themselves with a +5 ACC attack of spikes being driven through the platform at them. Said attack will deal 1/5 of the other combatant’s Strength stat ('cause the kiddies have such measly little Strength stats... =P). If both fighters are on the same platform for two actions, same deal, except that the damage will be based on the fighter with the higher Strength stat. |
| QUOTE (Lynn @ Jul 9 2007, 12:30 PM) |
| I decided agaisn't taking an affinity :D |