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[Character Stats] Ninjutsu: 200 [188B+5+7=200] Taijutsu: 75 [56B+5+4+4+3+3=75] Genjutsu: 200 [187B+5+8=150] Strength: 75 [56B+8+3+3+5=75] Speed: 150 [131B+5+3+3+2+2+4=150] Vitality: 120/120 [92B+7+7+10+4=120] Chakra: 475/475 Dodge: 300/300 ~~~ [Character Jutsu] Basic Skills: Punch Skill: Basic Damage: 1/20 Strength Cost: N/A ACC: +3 Limits: None. Kick Skill: Basic Damage: 1/15 Strength Cost: N/A Limits: None. Water walking Skill: Basic Effect: Allows user to walk on the surface of water. Cost: 2 Chakra per action. ACC: N/A Limits: None. Wall/Ceiling walking Skill: Basic Effect: Allows the user to walk on walls, or ceilings without restraints of gravity. Cost: 2 Chakra per action. They are stuck on the wall. ACC: N/A Limits: None. E-Rank: Bunshin no Jutsu (Clone Technique) Skill: Ninjutsu Rank: E Rank Progression: Normal Effect: Creates identical clones. Maximum number of clones that can be made is equivalent to the number of stars attained in the technique. Cost: 8 Chakra per clone Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a substance-less copy of the ninja. The copy serves can serve as a distraction or as means to confuse their opponent. As soon the Bunshin gets attacked or comes into contact with the opponent, they will disappear in a puff of smoke. Limits: None. Henge no Jutsu (Transformation Technique) Skill: Ninjutsu Rank: E Rank Progression: None Effect: Shape shift into anything the user desires. Cost: 8 Chakra Description: Henge no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Limits: None. Kokohi no Jutsu (False Place) Skill: Genjutsu Rank: E Rank Progression: None Effect: Changes the appearance of a nearby object Cost: 8 Chakra Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object. Limit: None Manako Kibou (Eye Trick) Skill: Genjutsu Rank: E Description: A simple Genjutsu that can be pulled off quite easily. The only thing it actually requires is a certain degree of chakra manipulation. With that said, the user simply manipulates his/her chakra and centers it around his/her eyes. A sheet of chakra is formed and covers the eye. Said sheet is able to manipulate the outward appearance of the eye and change its color to what the user wants. Cost: 0 Chakra Limit: None; All you need is a certain degree of chakra manipulation and practice. Kawarimi no Jutsu (Replacement Technique) Skill: Ninjutsu Rank: E Rank Progression: None Effect: -10 ACC to oncoming attack (Does not work against A rank attacks or above) Cost: 8 Chakra Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponent’s attack. Limits: None; can only be used ONCE per battle. Rank D: Shunshin no Jutsu (Body Flicker Technique) Skill: Ninjutsu Rank: D Rank Progression: None Effect: +2 ACC to next attack or -2 ACC to oncoming attack (must be used in conjunction with attack or dodge). Special: Must use in conjunction with some sort of distraction that can mask your disappearance. Cost: 9 Chakra Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. Limits: None; can only be used TWICE per battle. Sokkoku Moe (Instant Infatuation) Skill: Genjutsu Rank: D Rank Cost: 15 Chakra Effect: 1/8 Taijutsu and 1/8 Strength debuff until genjutsu is broken Special: Technique casts a state of euphoria over an opponent's mind make them less aggressive in battle. Since they are no longer 'wanting' to attack, the opponent loses one action per turn. This genjutsu cannot be broken if cast successfully. The only way to be released of its spell will be from significant damage (determined by judge) that can snap them out of it or a teammate intervenes. Effect works as long as jutsu is in place and is only usable against opponents of the opposite sex. Description: The Sokkoku Moe causes the target to… instantly fall in love with the caster. Since most people aren't prone to attack 'the love of their life', the caster of the jutsu can monopolize on the lack of retribution. If the opponent does attack, they don't put much into the blow, thus lessening the damage. Limit: None Magen - Narakumi no Jutsu (Demonic Illusion - Hell Viewing Technique) Skill: Genjutsu Rank: D Rank Progression: None Effect: All of an opponent’s stats except Vitality drop by 1/6 in the next turn. Cost: 20 Chakra Description: Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast the world will appear normal to the target until they see the illusion.’ Limit: None Kasumi Juusha no Jutsu (Mist Servant) Skill: Genjutsu Rank: D Rank Progression: None Effect: +2/-2 acc bonus to user while genjutsu is active Cost: 20 Chakra to start (10 Chakra per turn after that) Description: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden, throwing weapons to match the movements of the servants or even hiding amongst them to strike out from the shadows. This makes it appear as if the false servants are capable of attacking, while hiding the user’s location. When the enemy attempts to attack the servant, they will merely disrupt the servant's illusion body but not destroy it. Limit: None Chakra Ittou (Chakra Sword) Rank: D Progression: Normal Damage: 1/10 Ninjutsu Acc: x2 Cost: 10 Description: One of the simplest yet most effective attacks Saipher has thought up involves the exploitation of his strong ninjutsu. With his technique, a small amount of chakra can be quickly summoned and formed into a katana long blade. With this, many strikes are are achievable, and the blade itself is available until the user decides to put it away. Kirigakure no Jutsu (Hidden Mist Technique) Skill: Ninjutsu Rank: D Rank Progression: None Effect: As long as the technique is activated, the user gains a +1/-1 ACC bonus over their opponent. This technique only affects vision, however. Special: This technique automatically cancels out the bonuses for any type of Doujutsu (Sharingan, Byakugan) and all of its effects. Many Doujutsu based techniques are also nullified unless this technique is countered because of that. Cost: 10 Chakra per turn Description: The ninja causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target. Limits: None. Rank C: Katon - Goukakyuu no Jutsu (Great Fireball Technique) Skill: Ninjutsu Rank: C Rank Progression: Normal Damage: 1/6 Ninjutsu Cost: 45 Chakra ACC: x1 Description: This is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest, and then immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it. Limits: Elemental Affinity to Katon. Dai Senpuu (Great Whirlwind) Skill: Taijutsu Rank: C Rank Progression: Normal Damage: 1/6 Taijutsu Cost: 45 Chakra Acc: x1 Description: Like the normal Senpuu, the user uses their quickness and agility to deliver a series powerful spinning kicks to the opponent. Limit: None. [Character Equipment] Main Weapon: Wrist Blade Weapon Type: Main Rank: Genin Minimum Damage: 1/14 Strength (1.5x Critical) Cost: 3 Chakra ACC: +4 Description: The Wrist is clipped upon the arm, and this blade can spring forth from under a sleeve when needed to surprise any opponent he fights hand to hand. Limits: Main Weapon Slot. Secondary Weapon: Name: Crystal Kunai Weapon Type: Secondary Rank: Chuunin Damage: 1/15th Ninjutsu Special: Can be used with techniques requiring a kunai Cost: 5 chakra ACC: +1 Crit. Hit: x1.5 Slots: 2 Description: A kunai that’s forged from a magick crystal. On base appearance, it looks more like a piece of jewelry than it does a weapon but upon closer examination, one would see the swirl of flowing energy throughout the entire crystal. The crystal drains a small portion of the user’s chakra before being thrown. Upon contact with the opponent, the energies residing within the crystal reacted with the owner’s chakra causes a burst effect to occur. Armor: Head: Bandage Wrap Back: Reinforced Cape Body: Ninja Gi Left Arm: Leather Arm Guards Right Arm: Leather Arm Guards Left Hand: Leather Gloves Right Hand: Leather Gloves Legs: Shin Guards Feet: Ninja Tabi Boots Pouch: (8/8) Name: Crystal Kunai Weapon Type: Secondary Rank: Chuunin Damage: 1/15th Ninjutsu Special: Can be used with techniques requiring a kunai Cost: 5 chakra ACC: +1 Crit. Hit: x1.5 Slots: 2 Description: A kunai that’s forged from a magick crystal. On base appearance, it looks more like a piece of jewelry than it does a weapon but upon closer examination, one would see the swirl of flowing energy throughout the entire crystal. The crystal drains a small portion of the user’s chakra before being thrown. Upon contact with the opponent, the energies residing within the crystal reacted with the owner’s chakra causes a burst effect to occur. Ninja Wire Description: Wire can be used in several situations. It can allow the ninja to create trip wire explosive traps, it can be used in grappling, or as a method to tie down and restrict the movement of an opponent. Effect: +1 ACC when used in conjunction with ranged weapon attacks. Duration: Never runs out in battle unless used in conjunction with certain jutsus. Limit: 1 Slot in Equipment Pouch Genjutsu Bells Description: Though they resemble normal bells, this weapon possesses unique qualities. As an attack, the user will launch a projectile that has wire and a bell attached. Using the wire, they can shake the projectile and cause the bell to vibrate. These bells emit a special frequency that then causes the inner ear of the target to vibrate, resulting in hallucinations. Effect: Target suffers from a 1/3 Speed penalty in the next turn. Duration: These can only be used once per battle, but NEVER need to be replenished. Limit: 1 Slot in Equipment Pouch Exploding Notes and Pouches Description: The exploding note is a piece of parchment paper which has script on it that serves to facilitate its explosive properties. The ninja can attach the note to another object such as a kunai or log. When the note is set it begins a slow burn which results in a large explosion. A variation on the exploding note, the pouches can be attached to a ranged weapon and then explode a few seconds later. Effect: Does X amount of damage (determined by judge and RP of the dodge) Duration: Can only be used twice per battle before they need to be replenished. Limit: 1 Slot in Equipment Pouch Hyourougan (Soldier) Pills Description: When Hyourougan Pills are swallowed, the ninja can fight for several days without rest. The pills are full of proteins and serve as a special stimulant that momentarily increase the ninja's Chakra. Effect: Restores 1/5 of total Chakra. Duration: These can only be used once before they need to be replenished. Special: Used by the Inuzuka Clan to use the Beast Clone skill. Effects also work on the canine companion. Limit: 1 Slot in Equipment Pouch Hikari (Light) Bomb Description: A larger bomb that releases a torrent of light to blind the opponent. Effect: Opponent loses one action in the next turn and adds +5 ACC to the following attack. Duration: This can only be used once before it needs to be replenished. Limit: 2 Slots in Equipment Pouch |