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Title: So who wants to fight?


Hyuuga Hisoka - September 9, 2007 02:16 AM (GMT)
Alright! So I want to fight someone! I want a good fight too!


Current Stats:

Level- 28 (15/50)
Rank- Chuunin
Ryou- 650

Ninjutsu- 165+05=172
Taijutsu- 110+13=123
Genjutsu- 100+07=107
Vitality- 95+11=106
Strength- 100+08=108
Speed- 220+17=237
Chakra- 375+27=402
Dodge- 440+34=474

Equipment:

Nunchaku
Weapon Type: Main
Rank: Chuunin Minimum
Damage: 1/11 Strength (1.5x Critical Hit)
Cost: 4 Chakra
ACC: +2
Description: A swift weapon that can deal great damage when within close range to an opponent.
Limits: Main Weapon Slot.

Kunai
Weapon Type: Secondary
Rank: Academy Minimum
Damage: 1/12 Strength (1.5x Critical)
Cost: 1 Chakra
Acc: None
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg or in a pouch attached to the belt.
Limit: 2 Spots in Weapons Pouch

Ninja Wire
Description: Wire can be used in several situations. It can allow the ninja to create trip wire explosive traps, it can be used in grappling, or as a method to tie down and restrict the movement of an opponent.
Effect: +1 ACC when used in conjunction with ranged weapon attacks.
Duration: Never runs out in battle unless used in conjunction with certain jutsus.
Limit: 1 Slot in Equipment Pouch

Hyourougan (Soldier) Pills
Description: When Hyourougan Pills are swallowed, the ninja can fight for several days without rest. The pills are full of proteins and serve as a special stimulant that momentarily increase the ninja's Chakra.
Effect: Restores 1/5 of total Chakra.
Duration: These can only be used once before they need to be replenished.
Special: Used by the Inuzuka Clan to use the Beast Clone skill. Effects also work on the canine companion.
Limit: 1 Slot in Equipment Pouch

Antidote
Description: A liquid based medicine that can cure adverse status effects on a user.
Effect: Cures any negative status effects caused by poisons, making the user immune to it for the remainder of the battle as well.
Duration: This can be used only once before it needs to be replenished.
Limit: 1 Slot in Equipment Pouch

Bandage Wrap
Rank: Chuunin minimum.
Slot: Head
Description: Wrappings that cover the face and protect the shinobi's identity.
+7 Vitality
+8 Strength
Total: +15

Flak Jacket
Rank: Chuunin minimum.
Slot: Body
Description: The standard issue jacket for all Konoha shinobi that attain the level of Chuunin Rank.
+ 9 Speed
+ 7 Ninjutsu
+ 7 Genjutsu
+ 7 Taijutsu
Total: +30

Leather Gloves
Rank: Chuunin minimum.
Slot: Hands (x2)
Description: Basic leather gloves that provide padding for both the knuckles and palms.
+ 3 Taijutsu (each)
+ 2 Speed (each)
Total: +5 (each), +10 (for both)

Ninja Tabi Boots
Rank: Chuunin minimum.
Slot: Feet
Description: The standard open toed sandal/boots worn by shinobi all around Konoha.
+ 4 Speed
+ 4 Vitality
Total: +8

Scrolls:
N/A


Jutsu Known:

E Rank- 5/--
D Rank- 4/--
C Rank- 1/4
B Rank- 1/1
A Rank- 1/1


Clan Jutsu

Byakugan (White Eye)
Skill: --
Rank: -- (Born with this ability)
Effect: +3/-3 acc bonus towards all taijutsu and weapons/basic attacks.
Cost: 20 Chakra per turn
Description: Each clan member possesses the "Byakugan" or "White Eye." When the "Byakugan" is activated, the clan member gains an extra-sensory perception, which gives them penetrating sight and telescopic vision. This allows them to see the internal chakra circulation system in other beings. This vision also grants the member a near 360° view of their surroundings. The higher the skill of the clan member, the further the distance from which they can sense incoming attacks. Unfortunately the vision does have a weakness, a small blind spot that extends outwards from their upper back.
Limits: Hyuuga Clan exclusive

Jyuuken (Gentle Fist)
Skill: Taijutsu
Rank: D Rank
Progression: None
Damage: 1/20 Taijutsu
Effect: Opponent loses 1/25 of maxium chakra with each successful hit.
Cost: 8 Chakra
ACC: +3
Description: Jyuuken is the fighting style utilized by Hyuuga clan members. The clan member can use their fingers or palms to emit Chakra to flow into their opponents bodies at these precise points. When the hand draws close enough to strike, the clan member can stop or increase their opponent’s Chakra flow.
Limits: Hyuuga Clan exclusive.

Hyouton

Hyouton- Chakra Reibo no Jutsu (Ice Element- Art of Chakra Cooling)
Skill: Passive
Rank: E
Progression: None
Effect: Hyouton jutsu is no longer affected by natural weather and temperature.
Special: Does not take an action to use.
Drawback: Does not work in desert environment or 90° (F) and up.
Cost: 8 Chakra per turn.
Description: By altering the way spiritual energy and physical energy is mixed to create chakra, one can create a cooler chakra that is then infused with the initial jutsu to make it immune to natural elements. Natural temperature does not include the temperature of the air after being fire heated by fire of any sort. Natural temperature is the temperature caused by the elements and weather that naturally occur in the atmosphere. As in it is a hot summer day.
Limits: Must Have Hyouton Affinity

Hyouton – Fubuki no Jutsu (Snow Storm Jutsu)
Skill: Ninjutsu
Rank: D
Progression: None
Effect: The users causes the surrounding water vapor to freeze making it more convenient for Hyouton jutsu users. Can NOT be used as a counter for Suiton affinity jutsu!
Special: Possible gain of +1/-1 ACC bonus over their opponent. At Judges digression.
Acc: N/A
Cost: 6 Chakra Per Turn
Description: By focusing chakra on condensed water droplets (clouds, mist, fog, etc.) the user can cool the temperature to that of 0° Celsius/32° Fahrenheit, thus freezing the water droplets. Because of this they may become too dense to stay suspended in air so it may fall to the ground as snow.
Limits: Must be a large enough source of water vapor, must have elemental affinity to Hyouton.[/QUOTE]

**Hyouton - Tsubame Fubuki (Snow Storm Swallows)
Skill: Ninjutsu
Rank: D Rank
Progression: Normal
Damage: 1/9 Ninjutsu
Cost: 18 Chakra
Acc: x2
Description: The user will create ice swallows which can be launched at the opponent. As they fly through the air, these deadly birds can hone in on their target.
Limit: Elemental Affinity.

Hyouton - Hyourou no Jutsu (Ice Prison)
Skill: Ninjutsu
Rank: C Rank
Progression: None
Effect: Can trap an opponent, negating one of their actions in the next turn.
Effect: Regardless of dodge stat, this can deflect any attack that is D Rank or under.
Special: Can be broken through with a C Rank attack or higher.
Cost: 33 Chakra
Description: This is a Ninjutsu technique that reflects the ice element. After forming the needed handseals, the user will touch the ground, causing columns of ice to rise up at the foe. If caught, the ice will rise up around the target and imprison them. This can also be used as a defensive measure, raising the ice to form a shield against incoming attacks.
Limit: Elemental Affinity.

*Hyouton - Kokuryuu Boufuusetsu (Black Dragon Blizzard)
Skill: Ninjutsu
Rank: B Rank
Progression: Normal
Damage: 1/5 Ninjutsu
Effect: +3 ACC to the following attack
Cost: 80 Chakra
ACC: x1
Description: Kokuryuu Boufuusetsu is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, the user will thrust their arm to send out a black ether-like dragon to strike the opponent. As it flies through the air it will begin to turn, when it hits the target it will use its motion to launch the opponent high into the air.
Limits: Elemental Affinity.

Ninjutsu

*****Bunshin no Jutsu (Clone Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: Normal
Effect: Creates identical clones. Maximum number of clones that can be made is equivalent to the number of stars attained in the technique.
Cost: 8 Chakra per clone
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a substance-less copy of the ninja. The copy serves can serve as a distraction or as means to confuse their opponent. As soon the Bunshin gets attacked or comes into contact with the opponent, they will disappear in a puff of smoke.
Limits: None.

Kawarimi no Jutsu (Replacement Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: None
Effect: -10 ACC to oncoming attack (Does not work against A rank attacks or above)
Cost: 8 Chakra
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponent’s attack.
Limits: None; can only be used ONCE per battle.

Kirigakure no Jutsu (Hidden Mist Technique)
Skill: Ninjutsu
Rank: D Rank
Progression: None
Effect: As long as the technique is activated, the user gains a +1/-1 ACC bonus over their opponent. This technique only affects vision, however.
Special: This technique automatically cancels out the bonuses for any type of Doujutsu (Sharingan, Byakugan) and all of its effects. Many Doujutsu based techniques are also nullified unless this technique is countered because of that.
Cost: 10 Chakra per turn
Description: The ninja causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target.
Limits: None.

Kuchiyose - Rashoumon
Skill: Ninjutsu
Rank: A Rank
Progression: None
Effect: Regardless of dodge stat, this can deflect any attack that is A Rank or under.
Cost: 120 Chakra
Description: Said to be the ultimate defense of Orochimaru's. The user can summon it by drawing blood and then slamming their palms to the ground. Only a very powerful impact can mar the gate.
Limit: Must be learned from by Orochimaru or an RPC that knows the move.

Taijutsu

*****Sennen Goroshi (Thousand Years of Pain)
Skill: Taijutsu
Rank: E Rank
Progression: Normal
Damage: 1/12 Taijutsu
Effect: -3 Accuracy to one action due to Chakra being thrown out of balance.
Special: Judge decides which of oppponent's actions are effected by accuracy debuff.
Special: +3 Accuracy on any attack directly following the Sennen Goroshi.
Cost: 8 Chakra
Accuracy: x1
Description: Though it is called "Leaf's Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.
Limit: None

Genjutsu

N/A

Passive

Mu (Emptiness)
Skill: Passive
Rank: E Rank
Progression: None
Effect: +1 ACC to all attacks
Special: Doesn't take an action to enter Mu
Cost: 5 chakra per turn
Description: By clearing the mind of all extraneous thoughts and connections, by existing wholly in the moment, by freeing yourself of all attachment to life and the world around, you are able to reach Mu. While in emptiness you are able to think and act more easily without any restriction or distraction. This gives a slight edge to the user, as they are faster to react and more precise with every movement.
Limit: None

Kaidou - September 9, 2007 02:42 AM (GMT)
I'll fight you. Lvl 24 Genin. o-o
QUOTE

[Character Stats]

Ninjutsu: 200 [188B+5+7=200]
Taijutsu: 75 [56B+5+4+4+3+3=75]
Genjutsu: 200 [187B+5+8=150]
Strength: 75 [56B+8+3+3+5=75]
Speed: 150 [131B+5+3+3+2+2+4=150]

Vitality: 120/120 [92B+7+7+10+4=120]
Chakra: 475/475
Dodge: 300/300

~~~
[Character Jutsu]

Basic Skills:

Punch
Skill: Basic
Damage: 1/20 Strength
Cost: N/A
ACC: +3
Limits: None.


Kick
Skill: Basic
Damage: 1/15 Strength
Cost: N/A
Limits: None.

Water walking
Skill: Basic
Effect: Allows user to walk on the surface of water.
Cost: 2 Chakra per action.
ACC: N/A
Limits: None.

Wall/Ceiling walking
Skill: Basic
Effect: Allows the user to walk on walls, or ceilings without restraints of gravity.
Cost: 2 Chakra per action. They are stuck on the wall.
ACC: N/A
Limits: None.

E-Rank:

Bunshin no Jutsu (Clone Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: Normal
Effect: Creates identical clones. Maximum number of clones that can be made is equivalent to the number of stars attained in the technique.
Cost: 8 Chakra per clone
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a substance-less copy of the ninja. The copy serves can serve as a distraction or as means to confuse their opponent. As soon the Bunshin gets attacked or comes into contact with the opponent, they will disappear in a puff of smoke.
Limits: None.

Henge no Jutsu (Transformation Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: None
Effect: Shape shift into anything the user desires.
Cost: 8 Chakra
Description: Henge no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Limits: None.

Kokohi no Jutsu (False Place)
Skill: Genjutsu
Rank: E Rank
Progression: None
Effect: Changes the appearance of a nearby object
Cost: 8 Chakra
Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object.
Limit: None

Manako Kibou (Eye Trick)
Skill: Genjutsu
Rank: E
Description: A simple Genjutsu that can be pulled off quite easily. The only thing it
actually requires is a certain degree of chakra manipulation. With that said, the user
simply manipulates his/her chakra and centers it around his/her eyes. A sheet of chakra
is formed and covers the eye. Said sheet is able to manipulate the outward appearance of the eye and change its color to what the user wants.
Cost: 0 Chakra
Limit: None; All you need is a certain degree of chakra manipulation and practice.

Kawarimi no Jutsu (Replacement Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: None
Effect: -10 ACC to oncoming attack (Does not work against A rank attacks or above)
Cost: 8 Chakra
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponent’s attack.
Limits: None; can only be used ONCE per battle.

Rank D:

Shunshin no Jutsu (Body Flicker Technique)
Skill: Ninjutsu
Rank: D Rank
Progression: None
Effect: +2 ACC to next attack or -2 ACC to oncoming attack (must be used in conjunction with attack or dodge).
Special: Must use in conjunction with some sort of distraction that can mask your disappearance.
Cost: 9 Chakra
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Limits: None; can only be used TWICE per battle.

Sokkoku Moe (Instant Infatuation)
Skill: Genjutsu
Rank: D Rank
Cost: 15 Chakra
Effect: 1/8 Taijutsu and 1/8 Strength debuff until genjutsu is broken
Special: Technique casts a state of euphoria over an opponent's mind make them less aggressive in battle. Since they are no longer 'wanting' to attack, the opponent loses one action per turn. This genjutsu cannot be broken if cast successfully. The only way to be released of its spell will be from significant damage (determined by judge) that can snap them out of it or a teammate intervenes. Effect works as long as jutsu is in place and is only usable against opponents of the opposite sex.
Description: The Sokkoku Moe causes the target to… instantly fall in love with the caster. Since most people aren't prone to attack 'the love of their life', the caster of the jutsu can monopolize on the lack of retribution. If the opponent does attack, they don't put much into the blow, thus lessening the damage.
Limit: None

Magen - Narakumi no Jutsu (Demonic Illusion - Hell Viewing Technique)
Skill: Genjutsu
Rank: D Rank
Progression: None
Effect: All of an opponent’s stats except Vitality drop by 1/6 in the next turn.
Cost: 20 Chakra
Description: Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast the world will appear normal to the target until they see the illusion.’
Limit: None

Kasumi Juusha no Jutsu (Mist Servant)
Skill: Genjutsu
Rank: D Rank
Progression: None
Effect: +2/-2 acc bonus to user while genjutsu is active
Cost: 20 Chakra to start (10 Chakra per turn after that)
Description: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden, throwing weapons to match the movements of the servants or even hiding amongst them to strike out from the shadows. This makes it appear as if the false servants are capable of attacking, while hiding the user’s location. When the enemy attempts to attack the servant, they will merely disrupt the servant's illusion body but not destroy it.
Limit: None

Chakra Ittou (Chakra Sword)
Rank: D
Progression: Normal
Damage: 1/10 Ninjutsu
Acc: x2
Cost: 10
Description: One of the simplest yet most effective attacks Saipher has thought up involves the exploitation of his strong ninjutsu. With his technique, a small amount of chakra can be quickly summoned and formed into a katana long blade. With this, many strikes are are achievable, and the blade itself is available until the user decides to put it away.

Kirigakure no Jutsu (Hidden Mist Technique)
Skill: Ninjutsu
Rank: D Rank
Progression: None
Effect: As long as the technique is activated, the user gains a +1/-1 ACC bonus over their opponent. This technique only affects vision, however.
Special: This technique automatically cancels out the bonuses for any type of Doujutsu (Sharingan, Byakugan) and all of its effects. Many Doujutsu based techniques are also nullified unless this technique is countered because of that.
Cost: 10 Chakra per turn
Description: The ninja causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target.
Limits: None.

Rank C:

Katon - Goukakyuu no Jutsu (Great Fireball Technique)
Skill: Ninjutsu
Rank: C Rank
Progression: Normal
Damage: 1/6 Ninjutsu
Cost: 45 Chakra
ACC: x1
Description: This is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest, and then immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.
Limits: Elemental Affinity to Katon.


Dai Senpuu (Great Whirlwind)
Skill: Taijutsu
Rank: C Rank
Progression: Normal
Damage: 1/6 Taijutsu
Cost: 45 Chakra
Acc: x1
Description: Like the normal Senpuu, the user uses their quickness and agility to deliver a series powerful spinning kicks to the opponent.
Limit: None.

[Character Equipment]

Main Weapon:

Wrist Blade
Weapon Type: Main
Rank: Genin Minimum
Damage: 1/14 Strength (1.5x Critical)
Cost: 3 Chakra
ACC: +4
Description: The Wrist is clipped upon the arm, and this blade can spring forth from under a sleeve when needed to surprise any opponent he fights hand to hand.
Limits: Main Weapon Slot.

Secondary Weapon:

Name: Crystal Kunai
Weapon Type: Secondary
Rank: Chuunin
Damage: 1/15th Ninjutsu
Special: Can be used with techniques requiring a kunai
Cost: 5 chakra
ACC: +1
Crit. Hit: x1.5
Slots: 2
Description:
A kunai that’s forged from a magick crystal. On base appearance, it looks more like a piece of jewelry than it does a weapon but upon closer examination, one would see the swirl of flowing energy throughout the entire crystal. The crystal drains a small portion of the user’s chakra before being thrown. Upon contact with the opponent, the energies residing within the crystal reacted with the owner’s chakra causes a burst effect to occur.

Armor:

Head: Bandage Wrap
Back:  Reinforced Cape
Body: Ninja Gi
Left Arm: Leather Arm Guards
Right Arm: Leather Arm Guards
Left Hand: Leather Gloves
Right Hand: Leather Gloves
Legs: Shin Guards
Feet: Ninja Tabi Boots



Pouch: (8/8)

Name: Crystal Kunai
Weapon Type: Secondary
Rank: Chuunin
Damage: 1/15th Ninjutsu
Special: Can be used with techniques requiring a kunai
Cost: 5 chakra
ACC: +1
Crit. Hit: x1.5
Slots: 2
Description:
A kunai that’s forged from a magick crystal. On base appearance, it looks more like a piece of jewelry than it does a weapon but upon closer examination, one would see the swirl of flowing energy throughout the entire crystal. The crystal drains a small portion of the user’s chakra before being thrown. Upon contact with the opponent, the energies residing within the crystal reacted with the owner’s chakra causes a burst effect to occur.

Ninja Wire
Description: Wire can be used in several situations. It can allow the ninja to create trip wire explosive traps, it can be used in grappling, or as a method to tie down and restrict the movement of an opponent.
Effect: +1 ACC when used in conjunction with ranged weapon attacks.
Duration: Never runs out in battle unless used in conjunction with certain jutsus.
Limit: 1 Slot in Equipment Pouch

Genjutsu Bells
Description: Though they resemble normal bells, this weapon possesses unique qualities. As an attack, the user will launch a projectile that has wire and a bell attached. Using the wire, they can shake the projectile and cause the bell to vibrate. These bells emit a special frequency that then causes the inner ear of the target to vibrate, resulting in hallucinations.
Effect: Target suffers from a 1/3 Speed penalty in the next turn.
Duration: These can only be used once per battle, but NEVER need to be replenished.
Limit: 1 Slot in Equipment Pouch

Exploding Notes and Pouches
Description: The exploding note is a piece of parchment paper which has script on it that serves to facilitate its explosive properties. The ninja can attach the note to another object such as a kunai or log. When the note is set it begins a slow burn which results in a large explosion. A variation on the exploding note, the pouches can be attached to a ranged weapon and then explode a few seconds later.
Effect: Does X amount of damage (determined by judge and RP of the dodge)
Duration: Can only be used twice per battle before they need to be replenished.
Limit: 1 Slot in Equipment Pouch

Hyourougan (Soldier) Pills
Description: When Hyourougan Pills are swallowed, the ninja can fight for several days without rest. The pills are full of proteins and serve as a special stimulant that momentarily increase the ninja's Chakra.
Effect: Restores 1/5 of total Chakra.
Duration: These can only be used once before they need to be replenished.
Special: Used by the Inuzuka Clan to use the Beast Clone skill. Effects also work on the canine companion.
Limit: 1 Slot in Equipment Pouch

Hikari (Light) Bomb
Description: A larger bomb that releases a torrent of light to blind the opponent.
Effect: Opponent loses one action in the next turn and adds +5 ACC to the following attack.
Duration: This can only be used once before it needs to be replenished.
Limit: 2 Slots in Equipment Pouch



Stat Edit done to fix mistake I just realized. ~ Kaidou

Hyuuga Hisoka - September 9, 2007 03:00 AM (GMT)
Alright! This will be a great fight! Now! An arena and a judge! That's what we need!

Uchiha Kenshin - September 10, 2007 11:44 AM (GMT)
i guess that i will try my hands at judging this one.

You guys decide on a battlefield.

once that is done Hisoka you are up first.


Kaidou - September 10, 2007 10:27 PM (GMT)
Alright! Thanks man.

Hisoka, you cool with the terrain being a dense forest? Simple and allows for further creativity.

Hyuuga Hisoka - September 10, 2007 10:31 PM (GMT)
Of course

Uchiha Kenshin - September 11, 2007 12:58 AM (GMT)
Ok you're up then Hisoka. So I'm locking this now.




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