Taijutsu: 55
Ninjutsu: 50
Genjutsu: 30
Strength: 49
Speed: 66
Vitality: 40
Dodge: 132
Chakra: 150
Jutsu
Ninjutsu
Name: Bunshin no Jutsu (Clone Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: Normal
Effect: Creates identical clones. Maximum number of clones that can be made is equivalent to the number of stars attained in the technique.
Cost: 8 Chakra per clone
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a substance-less copy of the ninja. The copy serves can serve as a distraction or as means to confuse their opponent. As soon the Bunshin gets attacked or comes into contact with the opponent, they will disappear in a puff of smoke.
Limits: None.
Name: Henge no Jutsu (Transformation Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: None
Effect: Shape shift into anything the user desires.
Cost: 8 Chakra
Description: Henge no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Limits: None.
Name: Kawarimi no Jutsu (Replacement Technique)
Skill: Ninjutsu
Rank: E Rank
Progression: None
Effect: -10 ACC to oncoming attack (Does not work against A rank attacks or above)
Cost: 8 Chakra
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponent’s attack.
Limits: None; can only be used ONCE per battle
Name: Kirigakure no Jutsu (Hidden Mist Technique)
Skill: Ninjutsu
Rank: D Rank
Progression: None
Effect: As long as the technique is activated, the user gains a +1/-1 ACC bonus over their opponent. This technique only affects vision, however.
Special: This technique automatically cancels out the bonuses for any type of Doujutsu (Sharingan, Byakugan) and all of its effects. Many Doujutsu based techniques are also nullified unless this technique is countered because of that.
Cost: 10 Chakra per turn
Description: The ninja causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target.
Limits: None.
Name: Chakra Ittou (Chakra Sword)
Skill: Ninjutsu
Rank: D
Progression: Normal
Damage: 1/10 Ninjutsu
Acc: x2
Cost: 10
Description: One of the simplest yet most effective attacks Cypher has thought up involves the exploitation of his strong ninjutsu. With his technique, a small amount of chakra can be quickly summoned and formed into a katana long blade. With this, many strikes are are achievable, and the blade itself is available until the user decides to put it away.
Limits: None
Name: Shunshin no Jutsu (Body Flicker Technique)
Skill: Ninjutsu
Rank: D Rank
Progression: None
Effect: +2 ACC to next attack or -2 ACC to oncoming attack (must be used in conjunction with attack or dodge).
Special: Must use in conjunction with some sort of distraction that can mask your disappearance.
Cost: 9 Chakra
Limits: None; can only be used TWICE per battle.
Genjutsu
Name: Magen - Narakumi no Jutsu (Demonic Illusion - Hell Viewing Technique)
Skill: Genjutsu
Rank: D Rank
Progression: None
Effect: All of an opponent’s stats except Vitality drop by 1/6 in the next turn.
Cost: 20 Chakra
Description: Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast the world will appear normal to the target until they see the illusion.’
Limit: None
3/~ E Jutsu
3/6 D Jutsu
0/2 C Jutsu
Equipment:
Reinforced Forehead Protector
Rank: Genin minimum.
Slot: Head
Description: The standard steel forehead protector that all Konoha shinobi adorn.
+5 Vitality
+5 Strength
Total: +10
Arm Bandages x2
Rank: Genin minimum.
Slot: Arms (x2)
Description: Basic arm wrappings that come down from the shoulders and close to the wrist.
+ 3 Taijutsu (each)
+ 2 Speed (each)
+ 2 Strength (each)
Total: 7 (each), +14 (for both)
Hand Wraps x2
Rank: Genin minimum.
Slot: Hands (x2)
Description: Basic hand wrappings than are bounded around the knuckles and fingers.
+ 2 Taijutsu (each)
+ 1 Speed (each)
Total: +3 (each), +6 (for both)
Shinobi Sandals
Rank: Genin minimum.
Slot: Feet
Description: The standard open toed sandal/boots worn by shinobi all around Konoha.
+ 3 Speed
+2 Vitality
Total: +5
Ninja Gi
Rank: Genin minimum.
Slot: Body
Description: A thick, one piece Gi that folds over tightly like a light coat. It is held at the waist by a sash.
+ 5 Speed
+ 5 Ninjutsu
+ 5 Genjutsu
+ 5 Taijutsu
Total: +20
Shinobi Speed Shorts
Rank: Genin minimum.
Slot: Legs
Description: Special pants made with pads sewn around the waist area and the knees. These shorts were made for gaining more speed than strength.
+ 3 Vitality
+ 5 Ninjutsu
+ 7 Speed
Total: +15
Items:
Ninja Wire
Description: Wire can be used in several situations. It can allow the ninja to create trip wire explosive traps, it can be used in grappling, or as a method to tie down and restrict the movement of an opponent.
Effect: +1 ACC when used in conjunction with ranged weapon attacks.
Duration: Never runs out in battle unless used in conjunction with certain jutsus.
Limit: 1 Slot in Equipment Pouch
Exploding Notes and Pouches (3 notes)
Description: The exploding note is a piece of parchment paper which has script on it that serves to facilitate its explosive properties. The ninja can attach the note to another object such as a kunai or log. When the note is set it begins a slow burn which results in a large explosion. A variation on the exploding note, the pouches can be attached to a ranged weapon and then explode a few seconds later.
Effect: Does X amount of damage (determined by judge and RP of the dodge)
Duration: Can only be used twice per battle before they need to be replenished.
Limit: 1 Slot in Equipment Pouch
Dokuyaku (Poison) Vial
Description: A liquid based poison that when absorbed by the blood stream can prove fatal to a human being.
Effect: Opponent suffers from a 1/15 Vitality loss each turn until cured.
Duration: This can be used three times during battle before it needs to be replenished.
Special: Must know Dokusatsu no Tsume to use effectively with claws. This can be used with any secondary weapon without need of a jutsu.
Limit: 1 Slot in Equipment Pouch
Cost: 100 Ryou
Smoke Grenade
Description: When the pin is pulled on this grenade, the result is a large explosion and the release of smoke. This allows the ninja to carry out their maneuvers in secret.
Effect: Gives +5 ACC to the following attack (does not require an action to use)
Duration: This can only be used once before it needs to be replenished.
Limit: 1 Slot in Equipment Pouch
Cpst: 50 Ryou
Weapons
Umbrella
Weapon Type: Main
Rank: Genin Minimum
Damage: 1/13 Strength (1.5x Critical)
Cost: 1 Chakra
ACC: 0
Special: Combines with Jouro Senbon technique.
Description: An umbrella made of thick bamboo that can be wielded much like a wooden sword in battle. Although not the best choice to use in combat situations, the umbrella does have a special kicker. The ninja can quickly open the umbrella and hurl it into the air. While spinning in the air, the umbrella can unleash a rain of needles upon the target.
Limits: Main Weapon Slot.
Senbon
Weapon Type: Secondary
Rank: Genin Minimum
Damage: 1/15 Strength (2.0x Critical)
Cost: 2 Chakra
Acc: +1
Special: 20% Chance of reducing opponent’s speed by 1/20 with successful hit for remainder of battle (effects are cumulative).
Limit: 1 Spot in Weapons Pouch
I'll give the arena after you post your stats.
EDIT: Forgot to put in my trait, sorry.
This post has been edited by Baxter on Oct 17 2006, 11:01 PM