Jutsu Count
E-Rank: 9 out of ~
D-Rank: 8 out of ~
C-Rank: 9 out of ~
B-Rank: 4 out of 5
A-Rank: 2 out of 2
S-Rank:
E-Rank
[Saton-Ninjutsu] Sabaku Fuyuu (Sand Island)
Progression: None
Cost: 8 Chakra
Description: This is a technique utilizing the Suna element. Using the ability to manipulate sand, the user will form it into a large floating chunk that can levitate through the air and allow them to rest upon.
Limits: Elemental Affinity to Saton.
[Saton-Ninjutsu] Shinchou Sabaku (Desert Extension - *o)
Progression: One Star, which reduces the wait to one action after using the jutsu, rather than two.
Effect: Creates enough usable sand for the rest of the battle
Cost: 8 Chakra
Description: The user emits a small amount of chakra into hole in the ground (caused by stabbing the earth with a finger or something similar), then waits. After the two actions have passed, the sand begin to spill out of the hole, due to the chakra building such a tremendous amount of pressure in such a small space that it causes the earth to regurgitate the crushed particles.
Limits: Elemental Affinity to Saton.
[Genjutsu] Kokohi no Jutsu (False Place)
Progression: None
Effect: Changes the appearance of a nearby object
Cost: 8 Chakra
Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object.
[Ninjutsu] Henge no Jutsu
Progression: None
Effect: Shape shift into anything the user desires.
Cost: 8 Chakra
Description: Henge no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy . Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
[Ninjutsu] Bunshin no Jutsu (Replication - *****)
Progression: Normal
Effect: Creates identical clones. Maximum number of clones that can be made is equivalent to the number of stars attained in the technique.
Cost: 8 Chakra per clone
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy . The Bunshin technique creates a substance-less copy of the ninja. The copy serves can serve as a distraction or as means to confuse their opponent. As soon the Bunshin gets attacked or comes into contact with the opponent, they will disappear in a puff of smoke.
[Ninjutsu] Kawarimi no Jutsu (Replacement)
Progression: None
Effect: -10 ACC to oncoming attack (Does not work against A rank attacks or above)
Cost: 8 Chakra
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponent's attack
Limits: None; can only be used ONCE per battle.
[Ninjutsu] Kirigakure no Jutsu
Progression: None
Effect: As long as the technique is activated, the user gains a +1/-1 ACC bonus over their opponent. This technique only affects vision, however.
Special: This technique automatically cancels out the bonuses for any type of Doujutsu (Sharingan, Byakugan) and all of its effects. Many Doujutsu based techniques are also nullified unless this technique is countered because of that.
Cost: 10 Chakra per turn
Description: The ninja causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target.
[Passive] Mu
Progression: None
Effect: +1 ACC to all attacks
Special: Doesn't take an action to enter Mu
Cost: 5 chakra per turn
Description: By clearing the mind of all extraneous thoughts and connections, by existing wholly in the moment, by freeing yourself of all attachment to life and the world around, you are able to reach Mu. While in emptiness, you are able to think and act more easily without any restriction or distraction. This gives a slight edge to the user, as they are faster to react and more precise with every movement.
[Passive] Empathy
Progression: None
Effect: -1 ACC to oncoming attack
Cost: 3 chakra per turn (always active)
Description: Being raised without knowing the first eight years of his life and then a sudden lapse in memory in the last four years, he is detached from himself, hardly knowing what or who he is and has attached himself to the world and its inhabitants. He spent most of his life taking observations of people as to know how he should act in different situations, and from these years of observation, he has grown to understand a person's emotions from just looking at them. From this, he can then dictate a person's actions and maneuvers and adapt to them to prevent injury.
Limits: Alyx only.
[Passive] Name: Shuujuku no Kei (Whip Mastery) (***oo)
Progression: Star
Effect: +1 ACC per star to all whip-based jutsus (+3ACC). +2 ACC to whip-based attacks.
Cost: 6 chakra with an additional +1 chakra per star gained (+8Chakra)(always active)
Description: By doing various training exercises with the whip, the user is able to understand the movement of the whip much easier than before. Unlike swords and spears, the whip is a weapon that demands high finesse and concentration. Therefore, in order to use the whip properly, it requires heavy training.
Limits: Requires a base of 30 speed per star. Whip only.
D-Rank
[Saton - Ninjutsu] Suna Shuriken no Jutsu (Sand Shuriken - *oooo)
Progression: Normal
Damage: 1/9 Ninjutsu
Cost: 18 Chakra
ACC: x2 (+2ACC)
Description: Using their Chakra to control nearby sand, the user will hurl disks of sand at the opponent. Spinning through the air the disks are deadly in strength, inflicting large amounts of damage to the target and surrounding objects.
Limits: Elemental Affinity to Saton.
[Fuuton – Ninjutsu] Kaze Tama (Wind Bullet - *****)
Cost: 18 Chakra
Acc: x2 (+10 ACC)
Progression: Normal
Damage: 1/9 Ninjutsu
Limit: Elemental Affinity
[Fuuton – Ninjutsu] Fuusajin (Devil Dust)
Progression: None
Effect: Opponent loses 1/4 speed in the next turn.
Cost: 11 Chakra
Description: This is a Ninjutsu that utilizes the wind element. Using a fan or with the correct elemental affinity, the user can blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby.
Limits: Fan Type Weapon or Elemental Affinity to Fuuton; can only be used ONCE per turn.
[Taijutsu] Rappu no Kei (Whip Wrap)
Progression: None
Damage: Dmg of the whip
Effect: The whip entangles around one of the opponent's limbs before slamming them into the ground or nearby object
Special: Activates when the opponent dodges an attack
Drawback: Can only be used once an opponent dodges. Requires Shuujuku no Kei.
Acc: +3 + [3] = +6 (if speed is lower than opponents), +5 + [3] = 8 (if speed is equal or higher)
Cost: 26 chakra
Description: Having the whip as an extension of one's body rather than a mere weapon, the user has an understanding of a whip's flow and movement. When the opponent dodges an attack, the user seeing an opportunity can then use the whip to entangle one of the opponent's limbs before lunging them into the ground or nearby objects.
Limits: Once per turn. Requires Shuujuku no Kei and a base of 80 speed. Whip only.
[Taijutsu] Nankitsu (Reprimand)
Progression: None
Damage: 1/12th Taijutsu + Dmg of Wpn
Effect: -5 ACC to oncoming attack (does not work against A-rank skills and above)
Cost: 18 chakra
Acc: +3 + [3] = +6 (if speed is lower); +5 + [3] = +8 (if speed is equal or higher than opponents)
Description: The whip is stereotypically known for being used as a weapon of torture or sadomasochism fetishes and in the same sense, the user applies the ideas of the later to aid in battle. Viewing the opponent's assault as an act of “naughtiness” the user gives a crack of the whip to hinder the attack while another flick of the leather sends the tail smacking the opponent. Reprimanding him or her to remember who is master and who is…b-tch.
Limits: Twice per battle. Requires Shuujuku no Kei and a base of 50 speed. Whip only. Alyx and whoever he teaches to.
[Ninjutsu] Kanashibari no Jutsu (Body Paralysis Technique)
Progression: None
Effect: Opponent loses one action in the next turn (does not consume an action).
Cost: 24 Chakra
Description: Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual or animal. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat.
Limits: Must be an ANBU member to learn; can only be used ONCE per battle.
[Genjutsu] Kasumi Juusha no Jutsu (Mist Servant)
Progression: None
Effect: +2/-2 acc bonus to user while genjutsu is active
Cost: 20 Chakra to start (10 Chakra per turn after that)
Description: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden, throwing weapons to match the movements of the servants or even hiding amongst them to strike out from the shadows. This makes it appear as if the false servants are capable of attacking, while hiding the user's location. When the enemy attempts to attack the servant, they will merely disrupt the servant's illusion body but not destroy it.
[Ninjutsu] Suna Depatanchiki (Sand Radar)
Progression: None
Effect: The user is given a +1/-1 ACC bonus over the opponent. This jutsu only affects comes into play as long as the opponent is within the range of the sand.
Special: Negates any technique that causes a debuff due to vision being blocked or altered.
Drawback: Is limited in effective range and requires the extensive use of desert extension, or the use of sand shower, sand waterfall, or some technique that creates an immense amount of sand (normally c-rank or higher).
Cost: 10 chakra per turn
Description: By sending a wave of chakra through the sand's chakra pulse, the user creates a sonar-like radar allowing he/she to detect enemies. The radius in which the radar is effective is limited in terms of range and becomes less effective the further away the user is (just like a real radar...). Because the technique focuses on the user's ability to sense chakra disturbances along the sand's chakra pulse, any technique that causes the user's field of vision to be altered (hidden mist) or blocked (sly mind, journey to darkness) becomes negated as the technique is dependent on one's chakra senses not visual senses.
Limit: Saton affinity. Requires a mass amount of sand.
C-Rank
[Saton – Ninjutsu] Suna Shigure
Progression: None
Effect: Reduces opponent's speed by 1/6 for remainder of the battle.
Special: Creates enough sand to be useable for the rest of the battle, regardless of success of attack.
Cost: 33 Chakra
ACC: +10
Description: Using chakra to control nearby sand, the user can then form it into an expanding cloud that will rain down upon the opponent and hamper their movements. The sand also seeps into the ground, creating more sand as the dirt and rock below is pressurized and crushed.
Limits: Elemental Affinity to Saton.
[Saton – Ninjutsu] Suna Kinryou (Sand Weights)
Progression: Step
Effect: Opponent suffers a reduction in speed until released; (d-rank) 1/9th Speed, (c-rank) 1/6th Speed
Drawback: Requires 2 actions to use. (Note: that's two actions in which user can not dodge or block)
Cost: (d-rank) 18 chakra to start, 5 per turn; (c-rank) 33 chakra to start, 10 per turn
ACC: (d-rank) +4; (c-rank) +6
Special: Suna Kinryou gains an additional +10 ACC if used after Suna Shigure or Ryuusa Bakuryuu
Description: By concentrating his chakra into the sand, the user builds up sand on his opponent's wrists, ankles and neck. The first action is spent on applying a thin layer of sand that is chakra filled; this thin layer of sand is incredibly sticky. In the second action, Alyx applies more sand onto the limbs and neck before causing the sand to be more dense as it hardens. By the end of the second action, the sand becomes so heavy as if they were weights. Since the sand is held by the user's own chakra making them nearly unbreakable, the weights can't be destroyed unless the chakra flow is disturbed.
Limits: Must have a saton affinity. Alyx and anyone he teaches it to.
[Saton – Ninjutsu] Suna Bunshin no Jutsu (Sand Replica)
Progression: None
Effect: A single clone can be created that has Taijutsu and Speed stats that are equal to half of the users. The clone has one action per turn and can do anything except perform jutsus.
Effect 2: The clone can absorb up to two attacks that are D Rank and below before being destroyed. If an opponent gets trapped in the sand using a close ranged attack, a +2 ACC bonus is given to the user's follow-up attack as long as the opponent is restrained.
Special: This is destroyed automatically by a C Rank attack or above.
Cost: 28 Chakra
Description: The clone functions like a normal Bunshin except it is made out of sand. When a ninja goes to attack the Bunshin, the malleability of the sand allows the blow to sink into the sand, which can then wrap itself around the limb to constrain the attacker.
[Ninjutsu] Fubuki no Jutsu (Cherry Blossom Snow Storm)
Progression: None
Damage: 1/7 Ninjutsu
Cost: 8 Chakra
ACC: +10 ACC
Description: The user will hurl kunai with pouches attached at the target. When they impact the pouches explode, releasing small explosive notes. Due to the large number of kunai thrown, a shower of notes will rain down on the target. The user will then throw one final kunai with an active explosive note at their target. It will begin to burn, and by igniting the falling smaller notes it will cause a gigantic explosion.
[Passive] Kurai (Darkness)
Progression: None
Effect: Alyx can inflict 1/20th Ninjutsu damage when harmed.
Special: Requires one action to activate but no actions to use.
Drawback: Only works on taijutsu and melee attacks.
Cost: 30 chakra to activate, 15 chakra per attack
Description: As the reincarnation of the Second of the Lethyl Organization, Alyx has been born with several unique traits unknown to him. One of these unique traits is an invisible layer of energy that swirls around him in hostile situations. The moment someone causes harm against Alyx, the energy reacts. When this occurs, the energy surrounding Alyx becomes visible as swirls of ‘darkness' lashing against the enemy.
[Ninjutsu] Genjutsu Kai (Illusionary Technique Release)
Progression: None
Effect: Cancels the effect of certain Genjutsu used by the opponent. Must be done when the Genjutsu is first cast.
Special: Must have an equal or higher Genjutsu stat than the opponent.
Cost: 8 Chakra
Description: Genjutsu Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the necessary hand seals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the necessary hand seals, the ninja touches the one affected to end the affect of the spell.
[Ninjutsu] Bachi no Kurai
Progression: None
Damage: 1/8th Ninjutsu
Effect: This technique can bypass c-rank barriers.
Accuracy: +10
Cost: 40 chakra
Description: Another one of the unique traits that Alyx carries as the Second of the Lethyl Organization (also known as the prototype) is the offensive use of the protective barrier that swirls around him in hostile situations. Within a second of activation, Alyx can spontaneously form the energy before lashing it out in any shape or form that he desires; it’s most common form is spirals. The energy formed is invisible and not visible by any form of doujutsu other than the Hikari-me and Alyx’s own eyes.
Limit: Alyx only.
[Ninjutsu] Doku Temukau (Poison Resistance)
Effect: Nullifies poison effect on following turn for rest of battle; said poison cannot hurt the ANBU for the rest of the battle.
Drawback: Needs to suffer poison's effect for one turn before being immune
Cost: 24 Chakra
Description: Part of their trainning has ANBU members purposely exposed to numerous poisons so that their bodies can grow accustomed to its effects. With this jutsu, the ANBU shall neutralize the poision and stop it from spreding into the bloodstream and effecting them.
Limits: ANBU Only
B-Rank
[Ninjutsu] Dai Kamaitachi (****o - Great Cutting Whirlwind)
Progression: Normal
Damage: 1/5 Ninjutsu
Effect: Can repel any weapon's projectile attack regardless of dodge stat.
Cost: 80 Chakra
ACC: x2
Description: Using a fan or with the correct elemental affinity, the user then blows a concussive wind that is imbued with Chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area.
[Ninjutsu] Shuku-chi
Progression: Step
Effect: Increases speed by 1/8th (d-rank), 1/6th (c-rank) and 1/4th.
Effect2: +2ACC (d-rank, c-rank) and +3ACC
Special: If opponent has a doujutsu, effect2 is fully negated while doujutsu acc-bonuses/debuffs are negated.
Special2: Doesn't require an action to enter.
Cost: 15 (d-rank), 25 (c-rank) 40 chakra per turn
Description: The Shuku-chi was a technique created by Okita Soujiro. Using his strong legs he is able to propel himself at high speeds, such speeds that he becomes invisible to the human eye. He's developed this technique that it has become usable from simply standing. It was believed that the technique's intent was to close the gap between the user and his opponent with magic. The reason for this technique being called Shuku-chi (reduced grounds) is because of the side-effects it has on the ground; at anything other than the actual Shuku-chi, the ground suffers dents which are more noticeable the lower the step. (d-rank: Two steps short of the actual Shuku-chi. The user's speed from the prior step drastically changes as some will find it difficult to keep up with his movements. The dents in the grounds that follow are small and delayed from the user's movements.) (c-rank: One step short of the actual Shuku-chi. The user now becomes partially invisible to the eye, those with doujutsu are likely the only ones to still see the user. The dents in the grounds become smaller holes and appear only after he's made his strike. ) The final step of the Shuku-chi is said to be nearly impossible for most to acquire. From simply standing the user can embrace this god-like speed; while using this technique the user will be completely invisible to the human eye, not even doujutsus such as the sharingan can see the user.
[Genjutsu] Shikumi no Jutsu (Death Viewing)
Effect: All of opponent’s stats (except Vitality) drop by 1/3 in the next turn.
Special: Can only be countered by using an action to inflict damage upon one’s self with a non-basic attack) or by having someone dispel the technique for you.
Cost: 40 Chakra
Description: Shikumi no Jutsu is a technique used to completely stun an opponent. If the target looks into the eyes or at the finger of the ninja, their mind is suddenly inflicted with intense visions of their own brutal killing or another painful vision of the user’s choice. This results in their body going into shock and being unable to move. If the target can physically injure their own body, the pain can be enough to end the paralysis.
[Ninjutsu] Kuusouteki Supuraisu (Imaginary Splice)
Effect: Loss of action to opponent for the next two turns (does not consume an action)
Cost: 50 Chakra
Description: The Corpus Callosum is the massive formation of nerve fibers bridging the two cerebral hemispheres. With this jutsu, the ANBU shall make a chakra charged strike to the base of the target's skull, temporarily severing the Callosum in two, creating dysgenesis. For the rest of the battle the opponent will be at a loss of propper action, resulting in accurasy loss and action loss.
Limits: ANBU Only; Once succesful, can no longer be used in battle.
A-Rank
[Ninjutsu] Kuchiyose – Rashoumon (Summon – Oni Gate)
Progression: None
Effect: Regardless of dodge stat, this can deflect any attack that is A Rank or under.
Cost: 120 Chakra
Description: Said to be the ultimate defense of Orochimaru's. The user can summon it by drawing blood and then slamming their palms to the ground. Only a very powerful impact can mar the gate.
Limit: Must be learned from by Orochimaru or an RPC that knows the move.
[Genjutsu] Nehan Shouja no Jutsu (Temple of Nirvana)
Progression: None
Effect: The affected shinobi will go unconscious until someone revives them, or they are struck. This is effective when stopping an onslaught of consecutive attacks (determined by judge).
Special: Can only be countered by Genjutsu Kai, since the user will pass out right after the technique is cast.
Cost: 120 Chakra
Description: Nehan Shouja no Jutsu is a Genjutsu that allows the caster to place a large body of people into an unconscious state. The target can avoid the spell by forming and using the dispel skill.