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What was that? I can't hear you over your bitching.
Member No.: 42
Joined: 28-March 06
Well folks, at last the long awaited changes to Missing-nin are upon us. Without further adieu here they are:
First of all, we have the Bounty System. This will allow anyone to take up a Bounty and go hunt the person that has acquired said Bounty. While as of now the only people that can actually accumulate bounties over their heads are M-nin, anybody can choose to hunt that M-nin for the bounty, even other M-nin. Here’s how the Bounty system will work.
1. M-nin will receive a 1000 Ryou Bounty for leaving the village.
2. Ryou will be added onto their bounty for committing crimes. A list of crimes and how much Ryou will be tacked onto the bounty for committing them is in the works.
3. Every month, M-nins will tally up their crimes and the amount of Ryou added onto the Bounty will be based on those crimes. Crimes can stack depending on the severity of the individual crime.
4. M-nin keep track of their own crimes. They will keep a marker of it at the end of their SQ, as well as get a confirmation by the staff member that grades said SQ. The official amount of Ryou that will be added onto the Bounty for the person will be summed up by a staff member. Though the Bounty won’t actually increase until the end of the month.
5. Everyone is capable of hunting a missing-nin for their bounty, even other missing nin.
Good stuff eh? Next up is the Hunting system that will be used when a battle is engaged for said bounty. The rules are specific but most of it is to keep things simple for everyone and keep things relatively fair. Now one thing you’ll notice while reading this over is the fact that this system encourages people to attack solo, because in a group, not only will your rewards be less but the chances of reaping those rewards might be less than if you were picking a fight just by yourself.
1. When fighting in groups of two or more, turns are alternated so as to make things fair.
2. Even if the parties are uneven, the turns will alternate to make it balanced for the smaller party. (EX: 3 Hunters are fighting 1 Hunted. Turns would go like this: Hunter A, Hunted, Hunter B, Hunted, Hunter C, Hunted, etc...)
3. If the amount of hunters and hunted respectively goes over 2, separate topics will be made and divided up in a tournament style. (If it is 4v4, two or four topics will be made with each containing a 2v2 or 1v1 respectively.)
4. However anyone can switch topics at will, provided both of the switchers agree.
(Example: 4 Hunters, 4 Hunted. Two topics, each 2v2. Hunter B wants to fight Hunted C and D with Hunter D, so Hunter C switches places with Hunter B, now Hunter B and Hunter D are fighting Hunted C and D.)
5. If at the end of each topic there is a survivor from each side of the battle, those parties would then respectively fight each other in another match, but their stats stay the same as they were at the outcome of the previous battle. Any poisons stay in effect too.
6. Rewards are all or nothing. Even if any one person manages to slay another person, if their team loses the overall battle, they receive no rewards. Rewards will be divided equally among the winning party.
7. If parties are uneven, there can only be a 1:2 Ratio.
8. Multiple hunters cannot be within ten levels of the hunted. Meaning 2 level 40 Chuunin can take on a level 50 M-nin if they want but their levels can be no higher than that.
9. Total people involved, meaning both parties put together, cannot exceed 8. They can be divided amongst each other however they want as long as they follow the above rules.
10. When a battle commences, both parties have 72 hours to rally up people to join them in the battle, and make their opening posts. In the opening posts, no actions or fighting of any kind may be used. Only introducing themselves into the battle or finding the bounty or whatever the writer wishes to do in said post. After everyone has made their opening posts, the hunter will get the first attacking post.
11. The hunted may use that first post to escape, the success of which will be determined by a judge, who will base their decision solely on the RP.
Sounds complicated but once you understand it and see it in action a few times, it shouldn’t be. Now for the final couple of details. When you go M-nin you will receive a full suit of armor that is in-between Jounin and Sage level in strength and fully customizable. It’s automatic and you don’t have to SQ for it or anything. Here it is. (BTW, you can customize your Head Protector any way you want. >_>, meaning it doesn’t have to be blank.)
Reinforced Head Protector Rank: Missing Nin Slot: Head Description: The classic headband of the defective shinobi's village, with a notable difference; no insignia. This, of course, symbolizes the shinobi's neutrality, absence of village. Total: +23 → Customizable as the user chooses Cost: Given; Cannot be sold
Teflon Armour Rank: Missing Nin Slot: Body Description: Thick armour worn to defend against most attacks, covering both back and chest. The inner layers are tear-resistant and partially flame retardant, but still succumb to damage when struck with enough force. Total: +45 → Customizable as the user chooses Cost: Given; Cannot be sold
Reinforced Cloak Rank: Missing Nin Slot: Back Description: A large, well protected cloak made of the finest material. Having two styles, it can rest as a cape at the neck or come around the entire body and conceal the mouth and neck of the wearer. Total: +22 → Customizable as the user chooses Cost: Given; Cannot be sold
Damascus Guards Rank: Missing Nin Slot: Arms Description: High quality protection from the wrist to the arm pit, these guards maximize defense and optimize speed and arm quickness. Padded twice over, and featuring extra kick at the elbow, the Damascus guards are regarded as the best the black market can produce -for arms anyway. Total: +31 (both) → Customizable as the user chooses Cost: Given; Cannot be sold
Silk Ploymer Gloves Rank: Missing Nin Slot: Hands Description: Gloves made from several materials, including a silk exterior. The surprise lies within; a thin yet tough layer of ultra flexible ploymer that still provides protection without sacrificing digit maneuverability. Total: +13 (both) → Customizable as the user chooses Cost: Given; Cannot be sold
Damascus Pants Rank: Missing Nin Slot: Legs Description: Pants made from the toughest available materials, allowing the wearer to retain agility and movement in the legs. Reinforced at the knees and custom fit with an all size belt that is lined with teflon -the perfect hip guard. Total: +35 → Customizable as the user chooses Cost: Given; Cannot be sold
Steel Padded Shoes Rank: Missing Nin Slot: Feet Description: Shoes reinforced at the toe, base and heel for improved protection and damage -when using them that way. Made with extra light, durable metal to ensure mobility is never lost. Total: +11 (both) → Customizable as the user chooses Cost: Given; Cannot be sold
I think everybody going M-nin will enjoy the extra protection don’t you think? Now you may ask, ‘Is there any other incentive for hunting down M-nin other than their bounty?’ I would answer ‘Hell fucking yeah!’. You may also ask ‘But what if I’m an M-nin that doesn’t want to attack other M-nin and wants to kill some Konoha scum just for fun?’ I would reply ‘Well, though they may not have a bounty on them, sure!’ Here is a new reward system that will give M-nin something if they want to attack other people just for fun. This also applies to the people hunting for bounties too. It’ll just be stacked on top of that nice fat Ryou reward. XD
In addition to the normal rewards of fighting (typical lp reward), for each level higher than you that your opponent is, you will receive 10 lp for winning, and they will lose an equal amount. Vice versa if you lose.
An example of this is: A level 50 M-nin is fighting a Level 60 Sage. If the M-nin wins, the Sage will lose 100 LP and it will be given to the M-nin, ON TOP OF the normal LP reward for the battle itself. Nice eh?
Two more things to cover, first up, what happens if you are an M-nin and you lose a fight? No longer will you lose half of your LP by having your character die. You may lose some LP depending on who kicked your ass but that is beside the point. You get captured instead.
When defeated in a fight by another ninja and captured, the missing-nin in question will not have their work judged until they write a 4 page SQ explaining how they escaped. They are allowed to ask for 1 reward (in addition to their freedom; as it will always take up one reward slot) and LP. All other work not currently judged, or any new work, will not be judged until this has been taken care of.
A reasonable drawback for those M-nin who just can’t hold their own in battle.
Last but not least is the fact that we are raising the amount of Ryou a M-nin can earn via SQ to 100 instead of 50. Whether or not it is an automatic reward like LP or you have to request it is still being discussed.
Well hot damn, I hope you enjoy that little surprise we’ve been cooking for you. It may have taken us a while but now it’s here and all the lonely M-nin out there who fear for their lives and LP can rejoice!
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