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Group: Members
Posts: 1,018
Member No.: 403
Joined: 4-October 06
Ok I need a fight badly to prevent me from just attacking any shinobi in sight so will someone come and kick my ass or vice versa. I need a true challenge so if more than one person wants to come then its okay but the terms will be negotiated after considering all of the levels.
So come NOWW!!!!!! I have a urge to do some truley sick things to people at the moment in preparing for my characters storylines.
Group: Banned
Posts: 2,132
Member No.: 26
Joined: 27-March 06
Kito if you're still looking for an opponent then how about me. I need some outside inspiration to get me back in the flow for my storyline since I've been seriously slacking with the story and a few of my other stories.
If you do accept my challenge here are my stats to speed this up.
Name: Byakugan (White Eye) Skill: -- Rank: -- (Born with this ability) Effect: +3/-3 acc bonus towards all taijutsu and weapons/basic attacks. Cost: 20 Chakra per turn Description: Each clan member possesses the "Byakugan" or "White Eye.” When the "Byakugan" is activated, the clan member gains an extra-sensory perception, which gives them penetrating sight, and telescopic vision. This allows them to see the internal chakra circulation system in other beings. This vision also grants the member a near 360° view of their surroundings. The higher the skill of the clan member, the further the distance from their person in which they can sense incoming attacks. Unfortunately, the vision does have a weakness, a small blind spot that extends outwards from their upper back. Limits: Hyuuga Clan exclusive.
Name: Jyuuken (Gentle Fist) Skill: Taijutsu Rank: D Rank Progression: None Damage: 1/20 Taijutsu Effect: Opponent loses 1/25 of maximum chakra with each successful hit. Cost: 12 Chakra ACC: +3 Description: Jyuuken is the fighting style utilized by Hyuuga clan members. The clan member can use their fingers or palms to emit Chakra to flow into their opponents bodies at these precise points. When the hand draws close enough to strike, the clan member can stop or increase their opponent's Chakra flow. Limits: Hyuuga Clan exclusive.
Name: Hakke Kuushou (Eight Divination Signs Air Palm)* Skill: Taijutsu Rank: C Rank Progression: Normal Damage: 1/7 Taijutsu Cost: 33 Chakra Acc: x2 Description: Extending Chakra from their body, the user will thrust their palm at the target. This will send out an invisible wave of Chakra, which can knock the opponent back. Limits: Hyuuga Clan exclusive.
Name: Hakke Palm Combination Skill: Taijutsu Rank: C Rank (for 64 strikes), B Rank (for 128 strikes) Progression: Step Damage: 1/7 Taijutsu (C Rank), 1/5 Taijutsu (B Rank) Effect: Seal Chakra use for opponent’s next 2 actions (C Rank), 3 actions (B Rank). This forces the opponent to use only basic attacks and dodges. Cost: 45 Chakra (C Rank), 80 Chakra (B Rank) ACC: +3 Description: The Hakke Palm Combination is a Taijutsu unique to the Hyuuga bloodline. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to see the inner Chakra circulatory system. Using the Jyuuken style, they can force their Chakra through their hands into 128 tenketsu of the opponent's body. First, the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times (the number of strikes changing with the user's level of expertise). Limits: Hyuuga Clan exclusive; can be used ONCE per turn.
Name: Hakkeshou Kaiten (Heavenly Spin)***** Skill: Taijutsu Rank: C Rank Progression: Normal Damage: 1/7 Taijutsu Effect: Can deflect any weapon or basic attack regardless of dodge stat. Can also do damage to opponent at the same time. Cost: 45 Chakra ACC: x1 Description: Hakkeshou Kaiten is a Taijutsu unique to the Hyuuga bloodline using the Jyuuken. Hakkeshou Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings, allowing the member to see all angles of attack. If an attack is near, the clan member will release a large of amount of Chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that will nullify any attack with the centrifugal force. Limits: Hyuuga Clan exclusive; can be used ONCE per turn.
Name: Hakke Garandou Ranmyaku (Eight Divination Signs Palms, Void of Chaos)***** Skill: Taijutsu Rank: B Progression: Normal Damage: 1/5 taijutsu Effect: This jutsu acts as an offensive/defensive measure when used, that can block any jutsu attack of B rank or below, including all melee, and weapon attacks if assaulted when the barrier is erected around the user while also dealing direct damage to the opponent at the same time. Acc: x1 Cost: 80 chakra Description: A technique that utilizes the talent of a Hyuuga member to force chakra out of their tenketsu, the Hakke Grandou Ranmyaku uses the emitted chakra from their palms. The user will emit chakra from their palms and move their arms in sweeping pattern movements to provide a full 360-degree range of protection for their body. This chakra will also be able to cut through most any target, which dares penetrate the protective sphere. By expelling sharper, stronger, and more flexible amount of chakra, the user can increase; its effectiveness against more massive incoming objects. The chakra of the user can be focused into an impenetrable barrier that can block nearly any projectiles, jutsus, or physical attacks upon the user. Barrier strength is determined by the amount of chakra the user applies to maintain the defenses of it. If your opponent is foolish to breach the confines of the barrier, they are hit by an incredible force of chakra for a shocking experience. Limit: Hyuuga Only (Must be taught by Hyuuga Jyin)!
Name: Teisuu Ryuurei Jyuuken (Constantly Flowing Gentle Fist Fighting Style)* Skill: Passive Rank: E - A Progression: Both ACC: x1 Description: An variation of the Jyuuken, which is the fighting style utilized by Hyuuga clan members which allows them to emit Chakra from the limb of their choosing in order to strike out at their opponent's in order to disrupt the flow of their opponent's chakra system within their bodies. With enough practice it has now become possible to retain this power at all times and focus it into other limbs of the body besides the hands and palms of the user in order to deplete an opponent's chakra when in basic combat. Limit: Hyuuga clan exclusive(Must be taught by Jyin/another RPC that knows this technique).
Note: These effects don't stack and all steps cost is per action.
E-Rank (Initial Step) Effect: Opponent loses 1/25 of maximum chakra with each successful hit. Effect: Adds chakra draining effects to basic attacks. Cost: 10 Chakra (per action)
D Rank (2nd Step) Effect: Opponent loses 1/20 of maximum chakra with each successful hit. Effect: Adds chakra draining effects to basic attacks. Cost: 15 Chakra (per action)
C Rank (3rd Step) Effect: Opponent loses 1/18 of maximum chakra with each successful hit. Effect: Adds chakra draining effects to basic attacks. Cost: 20 Chakra (per action)
B Rank (4th Step) Effect: Opponent loses 1/16 of maximum chakra with each successful hit. Effect: Adds chakra draining effects to basic attacks. Cost: 25 Chakra (per action)
A Rank (Mastery) Effect: Opponent loses 1/15 of maximum chakra with each successful hit. Effect: Adds chakra draining effects to basic attacks. Cost: 30 Chakra (per action)
Medical Techniques
Name: Reiteki no Jutsu (Spiritual Hand Technique) Skill: Ninjutsu Rank: C Rank Progression: None Effect: 1/9 of Vitality is restored to user or companion. Cost: 36 Chakra Description:Reiteki no Jutsu is a more simplistic version of Shousen Jutsu, allowing small wounds mid combat to be healed by concentrating their chakra into their hands. The are of concentration is limited to the palm, thusly not allowing critical wounds to be healed due to the limited capabilities. Limits: Medical Ninja.
Name: Chakra no Mesu (Chakra Scalpel) Skill: Ninjutsu Rank: B Rank Progression: None Damage: 1/5 Ninjutsu Effect: Opponent’s speed decreased by 1/9 for rest of battle (effects are cumulative). Cost: 80 Chakra ACC: +3 ACC Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed handseals, the ninja will focus chakra to their hands. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Limit: Medical Ninja Exclusive.
Name: Ninshinkeikei no Kougeki (Nervous System Sneak Attack) Skill: Ninjutsu Rank: A Rank Progression: None Damage: 1/20 Ninjutsu Effect: 1/2 decrease in all stats (except Vitality) for next turn. Cost: 120 Chakra ACC: +3 Description: Changing the Chakra in one’s hand into electricity, the user can create an electric field to disrupt the target’s nervous system, negating the ability to move correctly. Commands to move one body part end up getting relayed to another, making it nearly impossible for them to move unless they have high skill and understanding of the body. Limit: Medical Ninja Exclusive.
Elemental Techniques
Name: Raiton - Raikyuu (Lightning Ball)* Skill: Ninjutsu Rank: D Rank Progression: Normal Damage: 1/9 Ninjutsu Cost: 18 Chakra Acc: x2 Description: Raikyuu is a ninjutsu technique that utilizes the Lightning Element. By concentrating chakra into the palm of their hand, the user can hurl a sphere of lightning towards an opponent. Limit: Raiton Elemental Affinity.
Ninjutsu
Name: Kawarimi no Jutsu (Replacement Technique) Skill: Ninjutsu Rank: E Rank Progression: None Effect: -10 ACC to oncoming attack (Does not work against A rank attacks or above) Cost: 8 Chakra Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponent’s attack. Limits: None; can only be used ONCE per battle.
Name: Bunshin no Jutsu (Clone Technique)* Skill: Ninjutsu Rank: E Rank Progression: Normal Effect: Creates identical clones. Maximum number of clones that can be made is equivalent to the number of stars attained in the technique. Cost: 8 Chakra per clone Description: Bunshin no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. The Bunshin technique creates a substance-less copy of the ninja. The copy serves can serve as a distraction or as means to confuse their opponent. As soon the Bunshin gets attacked or comes into contact with the opponent, they will disappear in a puff of smoke. Limits: None.
Name: Henge no Jutsu (Transformation Technique) Skill: Ninjutsu Rank: E Rank Progression: None Effect: Shape shift into anything the user desires. Cost: 8 Chakra Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Limits: None.
Name: Kirigakure no Jutsu (Hidden Mist Technique) Skill: Ninjutsu Rank: D Rank Progression: None Effect: As long as the technique is activated, the user gains a +1/-1 ACC bonus over their opponent. This technique only affects vision, however. Special: This technique automatically cancels out the bonuses for any type of Doujutsu (Sharingan, Byakugan) and all of its effects. Many Doujutsu based techniques are also nullified unless this technique is countered because of that. Cost: 10 Chakra per turn Description: The ninja causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target. Limits: None.
Name: Shunshin no Jutsu (Body Flicker Technique) Skill: Ninjutsu Rank: D Rank Progression: None Effect: +2 ACC to next attack or -2 ACC to oncoming attack (must be used in conjunction with attack or dodge). Special: Must use in conjunction with some sort of distraction that can mask your disappearance. Cost: 9 Chakra Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. Limits: None; can only be used TWICE per battle.
Name: Genjutsu Kai (Illusionary Technique Release) Skill: Ninjutsu Rank: C Rank Progression: None Effect: Cancels the effect of certain Genjutsu used by the opponent. Must be done when the Genjutsu is first cast. Special: Must have an equal or higher Genjutsu stat than the opponent. Cost: 8 Chakra Description: Genjutsu Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the necessary hand seals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the necessary hand seals, the ninja touches the one affected to end the affect of the spell. Limits: None.
Name: Shinkan No Jutsu (Silence Technique)* Skill: Ninjutsu/Passive Rank: D Rank Progression: stars Effect: +3 Acc Effect 2: For every two stars gained after learning this jutsu the user receives +1 Acc. The user can only attain up to four stars, however, and so the Acc boost from this jutsu will not go over +5 Acc. Cost: 15 Chakra per turn. Description: Normal human shinobi use three basic senses to complete missions and win battles successfully. These senses are: sight, smell, and hearing. These senses often work together unless one of the senses is blocked. By having a small amount of chakra surround themselves they can approach their target without making noise. This is because the chakra blocks the sound waves from ever reaching their target's ears. And so the target will have some trouble locating the user, which makes it easier for the user to hit his or her target. The user's chakra alone is not enough to pull this off, however. The rest of the team Silent Homicide members help the user by surrounding him or her with a little bit of their own chakra. Limits: Must be a member or ex-member of team Silent Homicide. The Team will not teach this Jutsu to anyone except for it's members.
Name: Kuchiyose no Jutsu (Summoning Technique) Skill: Ninjutsu Rank: C Rank Progression: None. Effect: Summon animal familiar. Cost: Genin (24), Chuunin (45), Jounin (80), Sage (180). [Chakra cost is per turn] Description: A powerful technique, Kuchiyose no Jutsu allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with one of the specific animal species, which allows them to summon different size and skill levels of the creature to aid them in battle. Limits: None.
Name: Kage Bunshin (Shadow Clones)***** Rank: B Skill: Ninjutsu Progression: Star Cost: 30 per clone. Effect: Creates a shadow clone. This clone has 1/3 the Ninjutsu, Taijutsu, Genjutsu, Speed, and Strength of it’s creator, as well as 1 Vitality. Special: Ninja Arts - This clone is capable of using any jutsu that it's creator could use, at the exception of jutsu which cause "action loss". Jutsu used in this way still cost chakra. Drawback: All clones share their dodge stat, meaning that if one tries to dodge or jump in the way of an attack, all of the clones’ dodge stats are decreased for the rest of the turn as though they had dodged as well. Description: A special and forbidden type of clone made purely of chakra that has substance to make a solid form of the individual. Unlike other clones that disappear into a cloud of smoke with a single hit; these clones can provide a distraction and use any jutsu the creator has with the exception of S-rank jutsu. These clones are extremely powerful if used properly to take down the opponent. Limit: The amount of clones that can be created is equal to the number of stars the jutsu has. Also note that clones can not create other clones and they have their own separate pool for chakra.
Taijutsu
Name: Sennen Goroshi (Thousand Years of Pain)* Skill: Taijutsu Rank: E Rank Progression: Normal Damage: 1/12 Taijutsu Effect: -3 Accuracy to one action due to Chakra being thrown out of balance. Special: Judge decides which of opponent’s actions are effected by accuracy debuff. Special: +3 Accuracy on any attack directly following the Sennen Goroshi. Cost: 8 Chakra Accuracy: x1 Description: Though it is called "Leaf's Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling. Limit: None
Name: Reppuu (Violent Wind)* Skill: Taijutsu Rank: D Rank Progression: Normal Damage: 1/9 Taijutsu Effect: +1 accuracy to the following attack Cost: 24 Chakra Acc: x1 Description: Using their quickness and agility, the user moves low to the ground and delivers a spinning kick to sweep the opponent off their feet. Limit: None.
Name: Senpuu (Whirlwind)* Skill: Taijutsu Rank: D Rank Progression: Normal Damage: 1/8 Taijutsu Cost: 24 Chakra Acc: x1 Description: Using their quickness and agility, the user charges at their target to execute a flying round house kick on those opponents within the range of attack. Limit: None.
Genjutsu
Name: Kokohi no Jutsu (False Place) Skill: Genjutsu Rank: E Rank Progression: None Effect: Changes the appearance of a nearby object Cost: 8 Chakra Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object. Limit: None
Basic Attacks:
Name: Punch Skill: Basic Damage: 1/20 Strength (1/18 Due to Jounin Equipment) Cost: N/A ACC: +3 Limits: None.
Name: Kick Skill: Basic Damage: 1/15 Strength (1/14 Due to Jounin Equipment) Cost: N/A Limits: None.
Name: Water walking Skill: Basic Effect: Allows user to walk on the surface of water. Cost: 2 Chakra per action. ACC: N/A Limits: None.
Name: Wall/Ceiling walking Skill: Basic Effect: Allows the user to walk on walls, or ceilings without restraints of gravity. Cost: 2 Chakra per action. They are stuck on the wall. ACC: N/A Limits: None.
Head: Steel Face Mask Rank: Jounin minimum. Description: A steel mask that wraps around the shinobi's lower jaw. It is used in conjunction with a forehead protector to provide full protection of the head. +10 Vitality +10 Strength Total: +20
Body: Reinforced Flak Jacket Rank: Jounin minimum. Description: An upgraded flak jacket that is reinforced with a Teflon lining inside and also bares Konoha's red swirl on the back. + 10 Speed + 10 Ninjutsu + 10 Genjutsu + 10 Taijutsu Total: +40
Back: Hooded Robe Rank: Jounin minimum. Description: A full length robe with a hood that can cover the entire shinobi. It is made from an extremely thick material that can provide ample protection in battle. + 10 Vitality + 10 Genjutsu Total: +20
Arms: Steel Arm Guards (x2) Rank: Jounin minimum. Description: Steel platted guards that wrap around the forearm and wrist. + 14 Taijutsu (both) + 8 Speed (both) + 6 Strength (both) Total: +28 (for both)
Hands: Shuko Hand Pads (x2) Rank: Jounin minimum. Description: A padded glove that fits the entire hand. On both the inside and outside are small spikes that can be used to grapple walls with ease or double as a weapon. Effect: Upgrades the Basic Punch to 1/18 Strength. + 6 Taijutsu (both) + 6 Speed (both) Total: +12 (for both)
Legs: Reinforced Shinobi Pants Rank: Jounin minimum. Description: Shinobi pants with an interior Teflon lining that provides better protection than normal pants. + 10 Vitality + 10 Ninjutsu + 10 Strength Total: +30
Feet: Steel Toed Boots Rank: Jounin minimum. Description: Boots that have a steel plate at the toe, protecting the foot and doubling as a weapon. Effect: Upgrades the Basic Kick to 1/14 Strength. + 5 Speed + 5 Vitality Total: +10
Weapons/Shinobi Tools
Nunchaku Weapon Type: Main Rank: Chuunin Minimum Damage: 1/11 Strength (1.5x Critical Hit) Cost: 4 Chakra ACC: +2 Description: A swift weapon that can deal great damage when within close range to an opponent. Limits: Main Weapon Slot.
Senbon Weapon Type: Secondary Rank: Genin Minimum Damage: 1/15 Strength (2.0x Critical) Cost: 2 Chakra Acc: +1 Special: 20% Chance of reducing opponent’s speed by 1/20 with successful hit for remainder of battle (effects are cumulative). Limit: 1 Spot in Weapons Pouch
Needle Launcher Weapon Type: Secondary Rank: Chuunin Minimum Damage: 1/12 Strength (2.0x Critical) Cost: 4 Chakra Acc: +2 Limit: Must have Senbon purchased. Takes no spots in weapon pouch.
Ninja Wire Description: Wire can be used in several situations. It can allow the ninja to create trip wire explosive traps, it can be used in grappling, or as a method to tie down and restrict the movement of an opponent. Effect: +1 ACC when used in conjunction with ranged weapon attacks. Duration: Never runs out in battle unless used in conjunction with certain jutsus. Limit: 1 Slot in Equipment Pouch
Smoke Grenade Description: When the pin is pulled on this grenade, the result is a large explosion and the release of smoke. This allows the ninja to carry out their maneuvers in secret. Effect: Gives +5 ACC to the following attack (does not require an action to use) Duration: This can only be used once before it needs to be replenished. Limit: 1 Slot in Equipment Pouch
Hyourougan (Soldier) Pills (x2) Description: When Hyourougan Pills are swallowed, the ninja can fight for several days without rest. The pills are full of proteins and serve as a special stimulant that momentarily increase the ninja's Chakra. Effect: Restores 1/5 of total Chakra. Duration: These can only be used once before they need to be replenished. Special: Used by the Inuzuka Clan to use the Beast Clone skill. Effects also work on the canine companion. Limit: 1 Slot in Equipment Pouch
Genjutsu Bells Description: Though they resemble normal bells, this weapon possesses unique qualities. As an attack, the user will launch a projectile that has wire and a bell attached. Using the wire, they can shake the projectile and cause the bell to vibrate. These bells emit a special frequency that then causes the inner ear of the target to vibrate, resulting in hallucinations. Effect: Target suffers from a 1/3 Speed penalty in the next turn. Duration: These can only be used once per battle, but NEVER need to be replenished. Limit: 1 Slot in Equipment Pouch
Hikari (Light) Bomb Description: A larger bomb that releases a torrent of light to blind the opponent. Effect: Opponent loses one action in the next turn and adds +5 ACC to the following attack. Duration: This can only be used once before it needs to be replenished. Limit: 2 Slots in Equipment Pouch
Group: Banned
Posts: 2,132
Member No.: 26
Joined: 27-March 06
Sure, I have no issues with the two of you teaming up. I just need some inspiration to get me back into the swing of role playing again. Since I haven't been doing much in the past two weeks.
Group: Members
Posts: 1,018
Member No.: 403
Joined: 4-October 06
Well I guess its up to Azumi now to decide how this battle will go. Here are my current stats though they may be subject to change in the near future.
Character Name: Uzanaka, Kito Age: 17 Level/Rank: 35/ Chuunin Level Points (LP): 04/50 Gender: Male Height/Weight: 5’9.1”/ 154 lbs. Clan/Bloodline: Kaguya Elemental Affinity: Fuuton Unique Trait: Wind Pool: Billowing Palms
QUOTE
Billowing Plams Your body flows with the natural element of wind, you exist within the blowing winds of the storm, increasing your affinity and control of wind; the wind Is your weapon. The blasts of wind produced by your wind techniques are razor sharp, cutting anything along its path with invisible blades. Increases the damage of all wind element jutsu by 10%, this applies to the base damage of the jutsu before any other boosts are applied.
Description: Wire can be used in several situations. It can allow the ninja to create trip wire explosive traps, it can be used in grappling, or as a method to tie down and restrict the movement of an opponent. Effect: +1 ACC when used in conjunction with ranged weapon attacks. Duration: Never runs out in battle unless used in conjunction with certain jutsus. Limit: 1 Slot in Equipment Pouch Cost: 50 Ryou
Exploding Notes and Pouches
Description: The exploding note is a piece of parchment paper which has script on it that serves to facilitate its explosive properties. The ninja can attach the note to another object such as a kunai or log. When the note is set it begins a slow burn which results in a large explosion. A variation on the exploding note, the pouches can be attached to a ranged weapon and then explode a few seconds later. Effect: Does X amount of damage (determined by judge and RP of the dodge) Duration: Can only be used twice per battle before they need to be replenished. Limit: 1 Slot in Equipment Pouch Cost: 50 Ryou
Kunai
Weapon Type: Secondary Rank: Academy Minimum Damage: 1/12 Strength (1.5x Critical) Cost: 1 Chakra Acc: None Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg or in a pouch attached to the belt. Limit: 2 Spots in Weapons Pouch Cost: 200 Ryou
Genjutsu Bells
Description: Though they resemble normal bells, this weapon possesses unique qualities. As an attack, the user will launch a projectile that has wire and a bell attached. Using the wire, they can shake the projectile and cause the bell to vibrate. These bells emit a special frequency that then causes the inner ear of the target to vibrate, resulting in hallucinations. Effect: Target suffers from a 1/3 Speed penalty in the next turn. Duration: These can only be used once per battle, but NEVER need to be replenished. Limit: 1 Slot in Equipment Pouch Cost: 100 Ryou
Senbon
Weapon Type: Secondary Rank: Genin Minimum Damage: 1/15 Strength (2.0x Critical) Cost: 2 Chakra Acc: +1 Special: 20% Chance of reducing opponent’s speed by 1/20 with successful hit for remainder of battle (effects are cumulative). Limit: 1 Spot in Weapons Pouch Cost: 200 Ryou
Dokuyaku (Poison) Vial
Description: A liquid based poison that when absorbed by the blood stream can prove fatal to a human being. Effect: Opponent suffers from a 1/15 Vitality loss each turn until cured. Duration: This can be used three times during battle before it needs to be replenished. Special: Must know Dokusatsu no Tsume to use effectively with claws. This can be used with any secondary weapon without need of a jutsu. Limit: 1 Slot in Equipment Pouch Cost: 100 Ryou
Antidote
Description: A liquid based medicine that can cure adverse status effects on a user. Effect: Cures any negative status effects caused by poisons, making the user immune to it for the remainder of the battle as well. Duration: This can be used only once before it needs to be replenished. Limit: 1 Slot in Equipment Pouch Cost: 50 Ryou
Equipment Pouch Expansion Rank: Genin minimum. Slot: None Description: A small equipment pouch that straps around the leg of a shinobi. Effect: Adds an additional +3 available equipment pouch spaces. Cost: 600 Ryou
QUOTE
Shinobi Gear
Flak Jacket--Equipped-- Rank: Chuunin minimum. Slot: Body Description: The standard issue jacket for all Konohan shinobi that attain the level of Chuunin Rank. + 9 Speed + 7 Ninjutsu + 7 Genjutsu + 7 Taijutsu Total: +30 Cost: Free with Chuunin Rank. Cannot be sold.
Leather Gloves (x2)--Equipped-- Rank: Chuunin minimum. Slot: Hands (x2) Description: Basic leather gloves that provide padding for both the knuckles and palms. + 3 Taijutsu (each) + 2 Speed (each) Total: +5 (each), +10 (for both) Cost: 200 Ryou (each)
Ninja Tabi Boots--Equipped-- Rank: Chuunin minimum. Slot: Feet Description: The standard open toed sandal/boots worn by shinobi all around Konoha. + 4 Speed + 4 Vitality Total: +8 Cost: 300 Ryou
Bandage Wrap--Equipped-- Rank: Chuunin minimum. Slot: Head Description: Wrappings that cover the face and protect the shinobi's identity. +7 Vitality +8 Strength Total: +15 Cost: 300 Ryou
Shin Guards--Equipped-- Rank: Chuunin minimum. Slot: Legs Description: Reinforced shin guards that provide great protection for the legs. + 10 Vitality + 7 Ninjutsu + 5 Strength Total: +22 Cost: 600 Ryou
Leather Arm Guards(x2)--Equipped-- Rank: Chuunin minimum. Slot: Arms (x2) Description: Padded guards that wrap around the forearm and wrist. + 4 Taijutsu (each) + 3 Speed (each) + 3 Strength (each) Total: 10 (each), +20 (for both) Cost: 300 Ryou (each)
QUOTE
Name: Tentou & Makai (heaven and hell) Weapon Type: Main Rank: Chuunin Damage: 1/12 Strength Effect: Creates strong magnetic fields around or within opponents. Because of their strong magnetic properties they are also able to help locate opponents by their metal equipment. (Field lasts two turns) Special: Gives an acc bonus of +3 after a magnetic field has been created. Cost: 11 chakra per swing ACC: +2 Crit. Hit: x2 Description: These are a pair of dual katanas left behind for Kito from his deceased mother. They are known as the swords of heaven and hell because one blade is said to bring life while the other brings death. He received them upon achieving the chuunin rank and must now learn to wield them. Each katana contains a series of strange markings which were forged into the blades and their hilts are made of solid gold and decorated with a jewel in each sword. The heaven katana contains a diamond like jewel while the other contains an unknown black jewel. These blades have the unique ability to seek out metal objects (i.e. shuriken) by magnetism. They can also create strong magnetic fields within or around opponents if they happen to touch. This can be used to the wielders advantage as their accuracy when wielding metal objects increases when within a 20m of the opponent. Limit: Kito only.
QUOTE
Jutsu: 6/E, 7/D, 4/C, 1/B, 1/A, 0/S
~~~ANBU Jutsu~~~
Name: Kanashibari no Jutsu (Body Paralysis Technique) Skill: Ninjutsu Rank: D Rank Progression: None Effect: Opponent loses one action in the next turn (does not consume an action). Cost: 24 Chakra Limits: Must be an ANBU member to learn; can only be used ONCE per battle.
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~~~Ninjutsu~~~
Name: Bunshin no Jutsu (Clone Technique) Skill: Ninjutsu Rank: E Rank Progression: Normal Effect: Creates identical clones. Maximum number of clones that can be made is equivalent to the number of stars attained in the technique. Cost: 8 Chakra per clone Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a substance-less copy of the ninja. The copy serves can serve as a distraction or as means to confuse their opponent. As soon the Bunshin gets attacked or comes into contact with the opponent, they will disappear in a puff of smoke. Limits: None.
Name: Henge no Jutsu (Transformation Technique) Skill: Ninjutsu Rank: E Rank Progression: None Effect: Shape shift into anything the user desires. Cost: 8 Chakra Description: Henge no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Limits: None.
Name: Kawarimi no Jutsu (Replacement Technique) Skill: Ninjutsu Rank: E Rank Progression: None Effect: -10 ACC to oncoming attack (Does not work against A rank attacks or above) Cost: 8 Chakra Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponent’s attack. Limits: None; can only be used ONCE per battle.
Name: Kirigakure no Jutsu (Hidden Mist Technique) Skill: Ninjutsu Rank: D Rank Progression: None Effect: As long as the technique is activated, the user gains a +1/-1 ACC bonus over their opponent. This technique only affects vision, however. Special: This technique automatically cancels out the bonuses for any type of Doujutsu (Sharingan, Byakugan) and all of its effects. Many Doujutsu based techniques are also nullified unless this technique is countered because of that. Cost: 10 Chakra per turn Description: The ninja causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target. Limits: None.
Name: Shunshin no Jutsu (Body Flicker Technique) Skill: Ninjutsu Rank: D Rank Progression: None Effect: +2 ACC to next attack or -2 ACC to oncoming attack (must be used in conjunction with attack or dodge). Special: Must use in conjunction with some sort of distraction that can mask your disappearance. Cost: 9 Chakra Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. Limits: None; can only be used TWICE per battle.
Name: Flash Step (Senkou Sochi) Skill: Passive Rank: C Progression: None Damage: None Effect: 1/6 speed increase. Effect 2: Does not take an action to activate. Acc: None Cost: 11 chakra per turn Description: The shinobi focuses more chakra to their feet increasing their overall speed while jutsu is active. However, the increased speed comes with the drawback of extra chakra loss for every turn the jutsu is active. Limits: None.
Name: Kuchiyose no Jutsu (Summoning Technique) Skill: Ninjutsu Rank: C Rank Progression: None. Effect: Summon animal familiar. Cost: Genin (24), Chuunin (45), Jounin (80), Sage (180). [Chakra cost is per turn] Description: A powerful technique, Kuchiyose no Jutsu allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with one of the specific animal species, which allows them to summon different size and skill levels of the creature to aid them in battle. Limits: None
Name: Primal Urge Skill: Passive Rank: B Effect: +2/-2 acc Effect 2: Gives the user a 1/7 ninjutsu and taijutsu boost Cost: 53 chakra per turn Description: A strange power that Kito possessed for as long as he could remember. At first he wasn’t able to control the change or even remember what happened afterwards but as the time passed and he got stronger he found himself resisting the powerful urges of his clan. Finally after taking two years off to train he became able to control the change at will. When active all of his stats except vitality increase dramatically (RP only) giving him an untold amount of strength, speed and chakra. His senses become stronger allowing him to track his opponent(s) movements more easily by hearing, seeing and feeling their movements as well as tracking them by their scent. Limits: Kito only.
Name: Oni Hinoko (Demon Sparks) Skill: Ninjutsu Rank: A Progression: Normal Damage: 1/2 ninjutsu Acc: x1 Cost: 180 chakra Description: After training endless to face Shadow in a rematch Kito managed to create a new jutsu accidentally. By forming the four necessary hand seals, a black pulsating chakra in the form of sparks surrounds his hand. The attack crackles softly from its ration properties but it is still silent enough to be used as an assassination attack. Though the attack was extrmely powerful he quickly noticed a weakness. If it missed his opponent would have a better chance of landing an attack on him. He gave the new attack the name ‘Demon Sparks’ because it is essentially the same attack Shadow used against him. Limits: Kito only. (obtained with cupon)
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~~~Taijutsu~~~
Name: Sennen Goroshi (Thousand Years of Pain) Skill: Taijutsu Rank: E Rank Progression: Normal Damage: 1/12 Taijutsu Effect: -3 Accuracy to one action due to Chakra being thrown out of balance. Special: Judge decides which of oppponent's actions are effected by accuracy debuff. Special: +3 Accuracy on any attack directly following the Sennen Goroshi. Cost: 8 Chakra Accuracy: x1 Description: Though it is called "Leaf's Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling. Limit: None
Name: Dai Senpuu (Great Whirlwind) Skill: Taijutsu Rank: C Rank Progression: Normal Damage: 1/6 Taijutsu Cost: 45 Chakra Acc: x1 Description: Like the normal Senpuu, the user uses their quickness and agility to deliver a series powerful spinning kicks to the opponent. Limit: None.
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~~~Genjutsu~~~
Name: Kokohi no Jutsu (False Place) Skill: Genjutsu Rank: E Rank Progression: None Effect: Changes the appearance of a nearby object Cost: 8 Chakra Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object. Limit: None
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~~~Clan Jutsu~~~
Name: Yanagi no Mai (Dance of the Willows) Skill: Taijutsu Rank: D Rank Progression: Normal Damage: 1/10 Taijutsu Special: Can yield a critical hit (1.5x damage) if not dodged. Cost: 8 Chakra Acc: x4 Description: Yanagi no Mai is the first of five dance forms. Using their ability to manipulate their bone structure, the user will grow and extend a forearm bone through the palm of their hand to form a stabbing instrument. Using fluid and precise movements, they will then impale their opponents. Limit: Kaguya Clan.
Name: Corpse Bone Talons Skill: Passive Rank: E Progression: None Effect: Adds 1/25 Taijutsu to basic attacks (i.e. punches and kicks) Special: Uses action to enter Acc: Same as punch/kick Acc Cost: 5 Chakra per turn Description: By manipulating the bone in their finger tips or toes, a Kaguya clan member is able create for themselves a set of razor sharp talons with which to attack their foes. While the length varies dependant upon the user, the extra length lends itself to more accurate strikes on the part of the ninja. Limit: Kaguya Clan
Name: Hone Yari no Jutsu - (Bone Pike technique) Skill: Taijutsu Rank: D Progression: Normal Acc: x2 (At +10) Damage: 1/8 Taijutsu Cost: 24 Chakra per use Description: Those of the Kaguya bloodline are capable of growing their own weapons, and this is another such example. Exiting near the top of the spine, the user has only to remove the pike in order to use it. Once outside the body, a delayed release of chakra imbued within the bone will cause it to grow. At full length the pike stands at least eight feet, giving the ninja holding it a good deal of distance when attacking, or in the case of its creator Nazomi, a useful implement for impaling a foe. Limit: Kaguya Clan only
Name: Tsubaki no Mai (Dance of the Camellia) Skill: Taijutsu Rank: C Rank Progression: Normal Damage: 1/8 Taijutsu Special: Can yield a critical hit (1.5x damage) if not dodged. Cost: 24 Chakra Acc: x1 Description: Tsubaki no Mai is the second of five dance forms. Using their ability to manipulate their bone structure, the user will remove a long bone in the form of a sword from their shoulder. Because of the bloodline, the density of the bone can be increased many times so that it is as hard as steel. Using fluid and precise movements, they will then cut through any opponent within striking distance. Limit: Kaguya Clan.
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~~~Elemental Jutsu~~~
Name: Fuuton - Kansei Fuuton (Wind Control) Skill: Ninjutsu Rank: D Rank Progression: None Effect: All incoming weapon based projectiles (Genin rank or lower), that are not jutsu, will be controlled back to the opponent Accuracy: +5 acc for counter of projectile attack Cost: 18 chakra Description: The user with a Fuuton affinity can take charge of the wind surrounding the vicinity within the opponent. With this wind control, any weapon projectile (Kunai, Senbon, Shuriken, Windmill Shuriken.) that will be thrown to the user would be controlled back and thrown at the opponent. Limit: Elemental Affinity
Name: Fuuton - Kaze Tama (Wind Bullet) Type: Ninjutsu Rank: D Rank Cost: 18 Chakra Acc: x2 Progression: Normal Damage: 1/9 Ninjutsu Description: By performing this jutsu, the user will be able to control the air around their opponent. The air around them is then compressed real hard and upon release, it will shoot the enemy like bullets, thus hurting the enemy. Though the wind is hard enough to hurt the opponent, it will not kill them. Limit: Elemental Affinity
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Toukan (Frost) ~ Tiger Summon
Basic Skills:
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Name: Claw Slash Description: One of Toukan’s basic skills. The young tiger charges at the target until its close enough to execute a quick but powerful slash with its sharpened claws. Skill: Basic Damage: 1/20 Strength Cost: N/A ACC: +3 Limits: None
Name: Bite Description: Another of the young tiger's basic skills. Toukan will use his extremely sharp teeth and powerful jaw to deliver a devistating bite. Skill: Basic Damage: 1/15 Strength Cost: N/A Limits: None.
Toukan's Genin Stage
Summon Appearance: (Genin) – Frost is a small snow white tiger with baby blue stripes barely visible from a distance by an untrained eye. His nose as well as his eyes is the same color as his stripes.
Summon Personality: (Genin)- Frost is a very calm and playful tiger cub. He usually explores the forests of Konoha in attempts of finding new things while not training with his master. Though he is still only a cub his sense of smell is extremely powerful allowing him to track down enemies or allies a considerable distance away. His strength on the other hand is much to be considered seeing as he is still very young.
3/6-E Name: Bunshin no Jutsu (Clone Technique) Skill: Ninjutsu Rank: E Rank Progression: Normal Effect: Creates identical clones. Maximum number of clones that can be made is equivalent to the number of stars attained in the technique. Cost: 8 Chakra per clone Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a substance-less copy of the ninja. The copy serves can serve as a distraction or as means to confuse their opponent. As soon the Bunshin gets attacked or comes into contact with the opponent, they will disappear in a puff of smoke. Limits: None.
Name: Kawarimi no Jutsu (Replacement Technique) Skill: Ninjutsu Rank: E Rank Progression: None Effect: -10 ACC to oncoming attack (Does not work against A rank attacks or above) Cost: 8 Chakra Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponent’s attack. Limits: None; can only be used ONCE per battle.
Name: Naibun Konoha Jutsu: Ikou Tosshin (Secret Leaf Technique: Power Rush) Skill: Ninjutsu Rank: E Progression: None Effect: 1/10 speed increase Cost: 5 chakra per turn Description: By putting chakra into his/her legs, the user can increase his muscles output, thus increasing his speed exponentially. A slight drawback to the technique, is that the chakra output allows the chakra to leak out the user’s tenketsu, giving his/her legs a blue glow, letting the opponent know the user is using a jutsu. The scroll was once lost, but was found by Baxter on an “expedition” in the library far reaches of the Konoha ninja library, looking for powerful techniques. The scroll was found by him and has resurfaced for many other ninjas to study. Limits: None
0/4-D
0/2-C
1-D rank Custom Summon exclusive that doesn’t take one of the slots
Name: Hauringu Kaze (Howling Wind) Type: Ninjutsu Rank: D Effect 1: Increases damage dealt to opponent by fuuton jutsu by 1/10 while summon is released. Damage: 1/10 ninjutsu Cost: 24 chakra (15 per turn to keep) Description: The user places their blood on the five finger tips of either hand before thrusting their hand onto the ground. Within a puff of smoke arises the white cub known as Toukan and without any wasted time the tiger cub lets out an ear shattering howl improving the damage dealt but fuuton jutsu while also attacking the summoner’s foe. If Toukan has already been summoned then he merely performs the attack. Limits: Toukan only (Must possess fuuton affinity)
Group: Banned
Posts: 2,132
Member No.: 26
Joined: 27-March 06
It's been a good minute so I guess I'll go ahead and ask. Azumi are you in on this ordeal or not, because I'd like to get started on this soon if that's cool with you since Kito would be better off with a partner in this matchup. So a yay or nay would be nice.
Group: Admin
Posts: 3,547
Member No.: 41
Joined: 28-March 06
Someplace open aired ^^ maybe a little solar eclipse in the background and trees intermittently placed and of course a small house completely furnished where all appliances chairs sofas etc. can do 5 Vit damage at -1 ACC ^^
Group: Members
Posts: 1,018
Member No.: 403
Joined: 4-October 06
I'm up for anywhere and in truth that is a lot better than the idea I had stuck in my head a few minutes ago. I would have suggested a pirate ship docked near an island giving us a total of a 50 mile radius to play around in. I think i've been watching too much One Piece lately...