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 Proyecto "crear Un Pokémon", 1Post: Reglas 2Post: Moves/Traits
Aquario
Posted: Dec 17 2008, 10:29 PM


Ayudante de Profesor
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Group: Miembro
Posts: 912
Member No.: 1.871
Joined: 29-August 08



La idea de este Proyecto es la de inventar nuevos Pokémon para el metagame Competitivo, diseńando, por completo, nuevos caracteres, a partir de la votación y/o debate sobre las caracteristicas del mismo. Siempre buscando que se encuentre dentro de los parametros de lo razonable.

La forma de llegar a obtener un nuevo Pokémon será la siguiente:

-Se realizarán encuestas sobre cada una de las caracteristicas del Pokémon. Estas encuestas solo serán creadas y coordinadas por el encargado del Proyecto. Una vez terminadas las encuestas, el Pokémon será implementado en el servidor de Shoddy Battle para su prueba. Después se verán los resultados de las pruebas, y de ser necesario, se realizarán las modificaciones necesarias.

Reglas para postear:

-Todos los temas y encuestas, solo podrán ser creadas por el Encargado del Proyecto "Crear un Pokémon"

-Ningún usuario tiene permitido postear su propio proyecto de Pokémon. Si tienen una idea o sugerencia, enviar un MP al Encargado del Proyecto "CUP".

-No se podrá discutir sobre la creación de un nuevo Pokémon. La misma se realizará mediante un proceso, paso a paso, de cada una de las caracteristicas del mismo. Si estan interesados en opinar sobre el tema, lo pueden hacer en los temas creados sobre la realización del Proyecto.

-Si están interesados en opinar en los Proyectos "CUP", deben hacerlo desmotrando conocimiento sobre el metagame, respaldando sus opiniones con datos y no en meras suposiciones. Si no tienen mucha experiencia en el metagame, o en el Proyecto, lo mejor que pueden hacer es leer mucho, informarse bien, y cuando se consideren que su opinion puede llegar a ser valiosa para el Proyecto, pueden postear sin problemas.

PASOS A SEGUIR:

Por ser el primer post voy a dar una breve explicación de como se va a realizar el Proyecto "Crear un Pokémon" ("CUP").
La forma de llegar a obtener el primer Pokémon se va a hacer por etapas:
1ş - Se van a buscar ideas sobre el concepto del Proyecto, luego se realizará una votación para elegir una.
2ş - Se tratará sobre el/los tipos del Proyecto, y se definirá por votación.
3ş - Se tratará el tema de la/s habilidad/es que llevara el Proyecto. Seguido, se hará una votación.
4ş - Se debatirán los Stats del Proyecto, de acuerdo al rol que cumplirá en el Metagame. De ser necesario, se realizará una votación sobre el tema.
5ş - En este punto se verá los posibles ataques que podrá aprender.
6ş - Se buscará la idea de la imagen del Proyecto. Se elegirá la mas votada.
7ş - Se pasarán todos estos datos al Servidor del Shoddy Battle para su testeo.
8ş - Se verán los resultados del testeo. De ser necesario, se realizaran cambios o se volverá a iniciar uno de los puntos anteriores.
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Shiyo
Posted: Dec 25 2008, 11:14 AM


Gurú Pokémon
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Group: Mods
Posts: 3.183
Member No.: 16
Joined: 21-March 06



Aqui está la lista de ataques y habilidades que vienen creados por defecto en el Shoddy Battle, que no son ataques ni habilidades de ningun juego de Pokemon.

Los iré traduciendo poco a poco del Ingles al Espańol (solo la descripcion del ataque/habilidad)


QUOTE (New Moves)
]

New Move: Doublepowder - --- Power, 75% accurate, type: grass, 20 PP, Puede dormir al rival, si el movimiento falla, lo que hará es paralizarlo.

New Move: Delay Poison - 120 Power, 90% accurate, type: poison, 10 PP, el mismo efecto de Future Sight, fisico.

New Move: Stun Wave - --- Power, 75% accurate, type: grass, 10 PP, inflige paralisis al rival, +1 prioridad

New Move: Sunstroke - 80 Power, 100% accurate, type: fire, 5 PP, special, causa bochorno (5 turnos, no funciona si el Sol ya esta en juego, ignora el item Heat Rock)

New Move: Sonic Purr - 20 Power, 100% accurate, type: normal, 15 PP, special, sound move, king's rock flinch, golpea 3 veces,, cada golpe hace 5 mas de dańo (20, 25, 30).

New Move: Peril Heal - --- Power, 100% accurate, type: fighting, 10 PP, cura mucho o poco HP dependiendo de tu salud:

0% - 3.13% max HP = 100%
3.14% - 9.38% max HP = 80%
9.39% - 20.31% max HP = 66%
20.32% - 34.38% max HP = 50%
34.39% - 67.19% max HP = 33%
67.20% - 100% max HP = 10%

New Move: Royal Guard - --- Power, 100% accurate, type: water, 25 PP, crea una barrera que sube defense y special defense x1,5 , compatible con Light Clay.

New Move: Typhoon - 80 Power, 100% accurate, type: water, 5 PP, special, causa lluvia (5 turnos, no funciona si la lluvia ya esta en juego, ignora Damp Rock)

New Move: Soaring Kick - 100 Power, 90% accurate, type: flying, 20 PP, physical, contact, king's rock flinch, HJK style recoil

New Move: Adapt Punch - 75 Power, 100% accurate, type: psychic, 15 PP, physical, contact, king's rock flinch, does damage based on what type Conversion 2 would have chosen

New Move: Web Blast - 80 Power, 100% accurate, type: bug, 5 PP, physical, invoca Trick Room (no compatible con Odd Stone)

New Move: Totem - --- Power, 100% accurate, type: psychic, 15 PP - Boosts stats in a delayed fashion. One turn after its use, it boosts the attack of the Pokemon that is currently out by one stage (like Wish does with HP healing). The turn after, 1 stage of special defense. Then speed. Then defense. Then special attack.

New Move: Dumb Mud - --- Power, 100% accurate, type: ground, 30 PP - Sube atk y sdef 1 stage.

New Move: Effect Wave - 90 Power, 100% accurate, type: normal, 15 PP, physical - 30% flinch, 20% paralysis, 10% defense down (odds calculated separately).

New Move: Retaliate - --- Power, 100% accurate, type: rock, 20 PP - Creates a "shield" that causes any damage the Pokemon under this effect takes on that turn to be returned to the enemy as an end of turn effect. This effect lasts 5 turns and is lost upon switching.

New Move: Delivery - --- Power, 100% accurate, type: ice, 15 PP - Heals 25% HP to all Pokemon both enemy and allied, including those who are not currently out.

New Move: Mystic Horn - --- Power, 100% accurate, type: normal, 20 PP - boost attack and special attack one level

New Move: Tempest - --- Power, 100% accurate, type: flying, 5 PP - phazes, 0 priority

New Move: Intensetoxin - --- Power, 100% accurate, type: poison, 15 PP - Has a chance to inflict a wide variety of status effects.

.00 - .35 Poison
.35 - .5 Deadly Poison, Leech Seed
.5 - .65 Deadly Poison, Confusion
.65 - .75 Poison, Torment, Gastro Acid, Disable
.75 - .85 Paralysis, Encore, Leech Seed
.85 - .95 Deadly Poison, Confusion, Leech Seed
.95 - 1.00 ghost Curse, Taunt

New Move: Shatter - 80 Power, 100% accurate, type: dark, 10 PP, physical, contact - Knock Off effect

New Move: Wave Shield - --- Power, 100% accurate, type: water, 15 PP - Creates a ppassable shield that causes the next SE hit to do half damage. Cannot be stacked and disappears when the next SE hit happens.

New Move: Tombstoner - 100 Power, 90% accurate, type: rock, 10 PP, physical, king's rock flinch - always lowers speed

New Move: Olympic Pass - --- Power, 100% accurate, type: bug, 35 PP, Acupressure and Baton Pass effect

New Move: Mystic Drain - 100 Power, 100% accurate, type: psychic, 25 PP, special, draining move heals 75% of damage dealt

New Move: Scuttle - 80 Power, 100% accurate, type: bug, 10 PP, physical, contact, king's rock flinch, rapid spin effect

New Move: Camou Slash - 90 power, 100% accurate, type: normal, 15 PP, physical, contact, king's rock flinch, does damage of the type the user currently is. If the user is two types, it picks a random one.

New Move: Fruit Grove - --- Power, 100% accurate, type: grass, 20 PP, creates "spikes" on the user's side of the field that heal 1/8 HP upon switch in (1/4 for grass types). Cleared in the same way all spikes are.

New Move: Frostbite - 80 Power, 100% accurate, type: ice, 5 PP, special, causes hail (5 turns, not renewed if hail is already in play, ignores Icy Rock)

New Move: Current - 65 Power, 95% accurate, type: water, 15 PP, physical, king's rock flinch, 70% speed up

New Move: Purify - --- Power, 100% accurate, type: water, 10 PP, heals 25% HP and boosts speed 1 stage.

New Move: Beckon - 20 Power, 100% accurate, type: bug, 10 PP, sound move, king's rock flinch, beat up effect

New Move: Smite - --- Power, 100% accurate, type: steel, 15 PP, king's rock flinch, does 37.5% of the enemy's max HP in damage.

New Move: Materialize - --- Power, 100% accurate, type: ghost, 10 PP, heals 50% HP and removes the ghost type (like Roost)

New Move: Repulsive - 75 Power, 100% accurate, type: normal, 20 PP, physical, 70% chance of lowering defense

New Move: Stinky Spray - 85 Power, 90% accurate, type: poison, 10 PP, physical, king's rock flinch, sets enemy stat modifiers to 0

New Move: Divine Wrath - --- Power, 100% accurate, type: ???, 10 PP, inflicts AwesomeEffect, unsketchable

New Move: Proton Field - --- Power, 100% accurate, type: electric, 20 PP, creates a screen that boosts attack 1.5X and lasts for 5 turns (8 with Light Clay). Does not affect any Plusle.

New Move: Electrofield - --- Power, 100% accurate, type: electric, 20 PP, creates a screen that boosts special attack 1.5X and lasts for 5 turns (8 with Light Clay). Does not affect any Minun.

New Move: Marionette - --- Power, 100% accurate, type: psychic, 5 PP, uses Mirror Move then Substitute

New Move: Iron Scissor - 90 Power, 100% accurate, type: Steel, 15 PP, physical, contact, 40% paralysis

New Move: Hurricane - 120 Power, 70% accurate, type: Water, 5 PP, special, king's rock flinch, partial trapping move




QUOTE (New Traits)


New Trait: Sharp Quills - Causes Spikes and Stealth Rock to do 1.5X damage. Toxic Spikes inflicts deadly poison even with just one layer.

New Trait: Spiteful - Automatically inflicts a curse after this Pokemon has been in for three turns (counted the same way Slow Start's turns are counted).

New Trait: Cure Aura - Automatically puts down a "Wish" effect after switching in.

New Trait: Fly Trap - Does double damage to bug types.

New Trait: Megaton - Automatically uses Gravity (5 turns, not effected by Odd Stone).

New Trait: My Turn - All attacks (physical and special) do 1.5X damage, but the possessor of this trait is automatically inflicted with Torment.

New Trait: Mindless - Immune to psychic

New Trait: Regulate - In speed checks, only the speed displayed on the status screen and priority are used (stuff like Choice Scarf and speed modification are ignored).

New Trait: Egg Guard - Takes 2/3 damage from NVE attacks.

New Trait: Constant Spin - Automatically uses "Rapid Spin" upon entering battle, before taking spikes damage. Moves that Rapid Spin can clear fail when used against this trait.

New Trait: Desperate - Automatically boosts attack 2 stages and assigns a Perish Count of 3 (if there's no count already) at the end of each turn (like Speed Boost).

New Trait: Doppelganger - Automatically uses Transform upon switching in.

New Trait: Boosteon - Pokemon with this trait gain 20% in every stat for which they have a living teammate that is an Eevee that has base 130 in that stat. A Pokemon may not gain this boost from another Pokemon of the same specie or from two of the same specie. The percentage is additive insofar as having two Pokemon that boost the stat 20% causes the boost to become 40% not 44%.

New Trait: Shenanigans - Pokemon with this trait automatically use Trick upon switching in.

New Trait: Active Dreams - Attempting to attack while asleep will cause you to randomly use one of your four attacks (same restrictions as Sleep Talk, does not deplete PP).

New Trait: Nullify - Attacks that would do greater than or equal to your max HP in damage do no damage. This trait does not work if your level is lower than the enemy's. Moves can still have added effects even if blocked.

New Trait: Mystic - Changes the effects of Nature Power and Amnesia depending on which plate you have equipped. It also totally changes your base stats. This table is base stats, Nature Power effect, Amnesia effect.

--- 90HP/90atk/90def/90spd/90satk/90sdef, Tri Attack, +2 sdef
Fire 90HP/130atk/60def/110spd/90satk/60sdef, Sacred Fire, +1atk +1spd
Water 90HP/50atk/120def/80spd/80satk/120sdef, Haze, "Wish" effect
Electric 90HP/60atk/60def/130spd/110satk/90sdef, Encore, +1satk +1spd
Grass 90HP/80atk/110def/70spd/80satk/110sdef, Spore, "Refresh" effect
Ice 90HP/80atk/120def/50spd/120satk/80sdef, Discharge, "Hail" effect
Fighting 90HP/140atk/80def/80spd/70satk/70sdef, Close Combat, +atk +def
Poison 90HP/60atk/110def/60spd/90satk/130sdef, Toxic, "Light Screen" effect
Ground 90HP/120atk/120def/80spd/50satk/80sdef, Bonemerang, "Rapid Spin" effect
Flying 90HP/120atk/45def/120spd/120satk/45sdef, Brave Bird, +atk +satk effect
Psychic 90HP/70atk/70def/80spd/140satk/80sdef, Disable, +satk +sdef
Bug 90HP/100atk/75def/75spd/100satk/100sdef, Megahorn, "Substitute" effect
Rock 90HP/70atk/70def/170spd/70satk/70sdef, Stealth Rock, "Pain Split" effect
Ghost 90HP/70atk/120def/70spd/120satk/70sdef, Will-o-wisp, "Curse" effect
Dragon 90HP/90atk/80def/90spd/110satk/80sdef, Dragon Rush, "Focus Energy" effect
Dark 90HP/110atk/10def/110spd/110satk/110sdef, Crunch, "Psych Up" effect
Steel 90HP/70atk/170def/70spd/70satk/70sdef, Heal Bell, "Recover" effect

Mystic cannot be acquired by non-Unown Pokemon by any means (not even Trace). It has a "sticky hold" effect similar to Arceus's.

New Trait: Palindrome - Copies enemy stat boosts automatically at the end of each turn in every category in which the enemy has a bigger boost (like if you have +2 attack and +1 speed and they have +3 attack and +0 speed, you will end up with +3 attack and +1 speed).

New Trait: Final Burst - Automatic "Destiny Bond" effect upon being hit and brought down to 25% or less HP (just like a berry activation). The Destiny Bond effect will refuse to go away on the same turn that it is created. Pokemon with this trait are immune to indirect damage until the Destiny Bond wears off.

New Trait: Inadept - Klutz clone.

New Trait: Critical Guard - 4X weaknesses become immunities.

New Trait: Regenerate - Auto-Aqua Ring upon switch in.

New Trait: Waltz - Status effects are more powerful. Burn, poison, and deadly poison do 1/16 more damage per turn. Sleep and freeze are less likely to wear off (sleep being less likely in the same way Early Bird is more likely, freeze as some percentage to be revealed later). 35% chance of full paralysis and 60% chance of hurting self in confusion.

New Trait: Aftershock - After using any move except Protect or Detect (it has to be a real move - hurt self in confusion, fast asleep, frozen solid, etc. don't count), Manectric will automatically attack the same target with a 30 power special electric attack (no added effects, 100% accuracy). If his move was self or team targetting, he'll target a random enemy instead. This move has no bearing on "last move used" and is ignored by Counter, Encore, Mimic, etc.

New Trait: Engulf - Pokemon with this trait restore HP when another Pokemon faints. The amount restored is equal to the fainted Pokemon's max HP divided by two rounded down but not to zero.

New Trait: Blind Rage - Automatically boosts attack, special attack, and lowers accuracy at the end of every turn.


New Trait: Smoke Cloud - auto-Mist upon switch in

New Trait: Massive Damage - moves with base 130 power or more have 1.5X power

New Trait: Shifting Spots - At the end of every turn, Pokemon with this ability copy the enemy's defense stat but not their defensive boosts.

New Trait: Stinging Needle - Moves are physical or special based on your higher stat. If they are equal, this does nothing.

New Trait: Sediments - Auto-Shell Bell

New Trait: Empty Stomach - Pokemon with this trait get double benefits from berries.

New Trait: True Love - auto-Attract

New Trait: Slow Spore - auto-String Shot at the end of every turn kinda like an inverse Speed Boost

New Trait: Luminous - tells you the enemy's full moveset and item upon switching in. At the end of every full turn, it tells you a member of the enemy's team.

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