NEWS FLASH:Pengian Bashing to become new favorite sport with the Counterstrike croud. "Any noob thinking a conversion to Linux will give them an edge need to be take out and shot in the head by their perents..." one anti-Penguin commented to our reporter. When asked what operating system he was running he answered "Redhat baby..." as his CS character was gundown for the 3,000,000th time in under 2 minutes... ---|--- Japan Reporting an outbrake of "African Rabbies" Initial reports say that the infected are doing well but are a little bit bite happey them selves. Japans leadership and denyed offeres of any other assistance Quoting "We have learned from our mistakes with SARs and we've got in under controle now..." ---|--- George Romero's Newest Documentry of the Undead, Scedualed for DVD release after it's great showing at sundance. "DIARY OF THE DEAD" being the 5th zombie film by the director/produser. Documentry styled camera not a gimmic like in cloverfeild or Blair whitch, tis film follows the investigations of film studend documenting the end of the world by the zombie hoards. ---|--- And thats the news from arround the world...
 

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Pages: (5) [1] 2 3 ... Last » ( Go to first unread post )

 GAME WEAPONERY!, I NEED WEAPONS.
Ninja Krow
  Posted: Dec 13 2005, 12:35 AM


ID: 420-731-666-296
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Ok, So I've nerrowed it down. I need To be very Clear. this is not a Vote for you Favorite weapon. This is not creat you own weapon. This is Find me a real weapon, Find me a Spec Link and place it here... I want Data... Lots of Data... I want it's full actual Name. I want all this so that this Game will be as real as I can get it...

I don't Want just fire Arms eigther. I want Malee, Balistics, Explosive, Projectile and Melee weapons.

Nothing will be "CREATIVE" these weapons or Object have to really exist in this world or can me made. If you can't really make it right now in a few hours, Then I don't want to hear about it...

The infection Time Frame for the game story is only a matter of hours. people will not have time to build a Catapult or any nonesence like that. The time peoriod of this game is with in 4-5 years of right now so there will not be laser guns or anti gravity.

There will be 6 Classifacations of weapons.

Classifacation 1: Melee
Classifacation 2: Side Arms
Classifacation 3: SMG or Light Assalt Weaponary
Classifacation 4: Heavy Assalt Weaponary
Classifacation 5: Explosives, Rocket Projectile, and Grenades
Classifacation 6: Wild Card (anything not normally a weapon but can be used as one or serve some other funtion like tools)

So come one and get with it. I need weapons. Lots of weapons in lots of diffrent styles. and don't limit your self to just one weapon per post. List Links by names and keep them comming... Don't stop till I tell you to.


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Krow is BACK... Kinda...
Ark
Posted: Dec 13 2005, 07:05 AM


ID: 110-326-440-226
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Group: CORE SO-09 Lieutenant General
Posts: 4,491
Member No.: 9
Joined: 24-July 05



H & K G-36

http://world.guns.ru/assault/as14-e.htm

1.5X built in scope.
750 rounds per minute.
30 round standard magazine.


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STUD ID # 110-326-440-226
Codename: Drake
user posted image
Rookie
Posted: Dec 13 2005, 01:59 PM


ID: 521-017-216-881
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Group: CORE SE-06 Staff Sergeant
Posts: 48
Member No.: 8
Joined: 24-July 05



SUB MACHINE GUNS
[QUOTE]
FN p90

http://world.guns.ru/smg/smg13-e.htm

Caliber: 5.7x28mm SS190
Weight: 2.54 kg empty; 3 kg loaded with magazine with 50 rounds
Lenght: 500 mm
Barrel lenght: 263 mm
Rate of fire: 900 rounds per minute
Magazine capacity: 50 rounds
Effective range: 200 meters



Thompson sub machine gun
http://world.guns.ru/smg/smg29-e.htm

M1921 M1928 M1
Caliber .45ACP .45ACP .45ACP
Weight, empty 4.69 kg 4.9 kg 4.78 kg
Lenght 830 mm 852 mm 811 mm
Barrel lenght 267 mm 267 mm 267 mm
Rate of fire ~ 1000 rpm ~ 700 rpm ~ 700 rpm
Magazine capacity 20 or 30 rounds box
("stick") magazines and
50 or 100 rounds drums same as M1921 20 or 30 rds box
Effective range ~ 50 meters ~ 50 meters ~ 50 meters


HK mp5
http://world.guns.ru/smg/smg14-e.htm
MP-5A2 MP-5A3
Caliber 9x19mm Parabellum (also .40S&W and 10mm Auto)
Weight, empty 2.54 kg 2.88 kg
Length 680 mm 490 / 660 mm
Barrel length 225 mm
Rate of fire 800 rounds per minute
Magazines 15 and 30 rounds
[/quote]

ASSAULT RIFLES
[/QUOTE]
FN2000
http://world.guns.ru/assault/as41-e.htm
Caliber: 5.56x45 mm NATO
Action: Gas operated, rotating bolt
Overall length: 694 mm
Barrel length: 400 mm
Weigth: 3.6 kg empty, in standart configuration; 4.6 kg with 40mm grenade launcher
Magazine capacity: 30 rounds (any NATO / STANAG type magazines)


FN FAL
http://world.guns.ru/assault/as24f-e.htm
Caliber : 7,62mm NATO (7.62x51)
Action: Gas operated, tilting breechblock, select-fire or semi-auto only
Length: 1100 mm (990 / 736 mm for "Para" model)
Barrel length: 533 mm (431 mm for "Para" model)
Weight: 4.45 kg empty (3.77 kg empty for "Para" models)
Magazine capacity: 20 rounds (30 rounds for heavy barreled SAW versions)
Rate of fire: 650-700 rounds per minute

AK47
http://world.guns.ru/assault/as01-e.htm
Caliber 7.62x39 mm
Action: Gas operated, rotating bolt with 2 lugs
Overall length: 870 mm
Barrel length: 415 mm
Weight, with empty magazine: AK 4,3 kg; AKM 3,14 kg
Magazine capacity 30 rounds (40 rounds box magazines and 75 rounds drums from RPK also may be used)
Cyclic rate of fire 600 rounds per minute
Maximum effective range: about 400 meters


m16
http://world.guns.ru/assault/as18-e.htm
M16A1 M16A2
Caliber 5.56x45mm (.223 Remington), M193 5.56x45mm NATO / M855
Action gas operated, rotating bolt
Overall length 986 mm 1006 mm
Barrel length 508 mm 508 mm
Weight, empty / loaded w. 30 rounds 2.89 kg / 3.6 kg 3.77 kg / 4.47 kg
Magazine capacity 20 or 30 rounds standard
Rate of fire, cyclic 650 - 750 rounds per minute 800 rounds per minute
Muzzle velocity 945 m/s 975 m/s
Maximum effective range 460 meters 550 meters

[quote]



--------------------

"Somedays its not even worth chewing through the leather restraints in the morning."


Te Serve Ex Orcibus
Ninja Krow
Posted: Dec 13 2005, 02:41 PM


ID: 420-731-666-296
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Group: ANGEL SO-10 General
Posts: 3,183
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Oh Come On Ark you pyro! Surely you have some ideas for the Explosives Catagory?

Still need Some Melee weapons. Like I said not just Fire arms We need a Robust List.

I plan on 15-20 well balanced weapons...


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Krow is BACK... Kinda...
Agent Jim
Posted: Dec 13 2005, 03:05 PM


ID: 200-640-198-361
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Group: ANGEL SO-01 Second Lieutenant
Posts: 2,878
Member No.: 28
Joined: 30-September 05





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user posted image
Ninja Krow
Posted: Dec 13 2005, 03:31 PM


ID: 420-731-666-296
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Group: ANGEL SO-10 General
Posts: 3,183
Member No.: 1
Joined: 3-July 05



That Does help... Keep them Comming, I still NEED melee weapons guys...

LIKE I SAID! I DON'T WANT JUST FIRE ARMS GUYS!...


--------------------
Krow is BACK... Kinda...
Agent Jim
Posted: Dec 13 2005, 03:41 PM


ID: 200-640-198-361
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Group: ANGEL SO-01 Second Lieutenant
Posts: 2,878
Member No.: 28
Joined: 30-September 05



Hand grenade
machetee
fire axe
MACE note: could be used with lighter or some such to make flamethrower)


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Ninja Krow
Posted: Dec 13 2005, 03:48 PM


ID: 420-731-666-296
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Group: ANGEL SO-10 General
Posts: 3,183
Member No.: 1
Joined: 3-July 05



OK HERE WE GO... MELEE AND OTHER THEN JUST FIRE ARMS... KEEP EM COMMING, i'M MAKING A LIST AND RECORDING THE SPECS. i'M ALSO GETTING THE PICTURES OF THESE WAEPONS FOR THE MODELER TO USE AS REFRANCE IMAGES.



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Krow is BACK... Kinda...
Agent Jim
Posted: Dec 13 2005, 03:53 PM


ID: 200-640-198-361
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Group: ANGEL SO-01 Second Lieutenant
Posts: 2,878
Member No.: 28
Joined: 30-September 05





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user posted image
Ninja Krow
Posted: Dec 13 2005, 04:42 PM


ID: 420-731-666-296
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Group: ANGEL SO-10 General
Posts: 3,183
Member No.: 1
Joined: 3-July 05



Keep 'em Comming!... I need Lots of Ideas... will use the best ones to balance the Game... Also Some one suggest a Sniper Rifle? Not sure if' I've seen one yet...


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Krow is BACK... Kinda...
Agent Jim
Posted: Dec 13 2005, 05:23 PM


ID: 200-640-198-361
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Group: ANGEL SO-01 Second Lieutenant
Posts: 2,878
Member No.: 28
Joined: 30-September 05





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Ninja Krow
Posted: Dec 13 2005, 06:24 PM


ID: 420-731-666-296
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Group: ANGEL SO-10 General
Posts: 3,183
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Remember that STUD is a Militia and is privately funded, While some of our weaponanry is mil spec, we will not have access to alot of miltiary equipment and arms...

But I will keep that sniper rifle as a canidate.


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Krow is BACK... Kinda...
Agent Jim
Posted: Dec 13 2005, 07:32 PM


ID: 200-640-198-361
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Group: ANGEL SO-01 Second Lieutenant
Posts: 2,878
Member No.: 28
Joined: 30-September 05



i saw it available for purchase on an online US website, shouldent be hard to get.

This post has been edited by PFC. jim on Dec 13 2005, 07:32 PM


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Ark
Posted: Dec 14 2005, 10:07 AM


ID: 110-326-440-226
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Group: CORE SO-09 Lieutenant General
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Joined: 24-July 05



ARK'S EXPLOSIVES POST:

Molotov Cocktail

(speaking from experience) Three to five foot radius of flaming liquid splatter. Can and will stick to and ignite enemies.

Pipe Bombs

Basically function like a frag grenade, only they take longer to light.

Frag Grenade

Ten meter area of effect.

C-4

Mother of all explosives. Capable of bringing down buildings, and should only be used in special missions like that.


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STUD ID # 110-326-440-226
Codename: Drake
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Ninja Krow
Posted: Dec 14 2005, 10:57 AM


ID: 420-731-666-296
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Group: ANGEL SO-10 General
Posts: 3,183
Member No.: 1
Joined: 3-July 05



Keep 'em comming guys. More Melee please. To date this is what Our list looks like.
QUOTE
Class 1: Melee
1. Crowbar (Not the Same Mesh as Half-Life1&2)
2. Mechette
3. Baseball bat
QUOTE
Class 2: Hand Guns
1. Beretta 9mm
2. Glock 20
3. Colt 1911 45
4. Desert Eagle 40cal
QUOTE
Class 3: Light Assalt Weapons
1. MP5
2. M14-A1
3. FN P-90
QUOTE
Class 4: Heavy Assalt Weapons
(Still working on the list)
QUOTE
Class 5: Exsposive/Incindiary Weapons
1. Flash Bang Grenades (works much the same way as Counter Strike Source FBG work.)
2. Frag Grenades
3. Mov. Cocktails
4. C4 Satchels for Demolitions.
5. RPG (Not sure which Model yet)
QUOTE
Class 6: Misc. Tools and Weapons
1. Table leg (Some Survivors will be armed with this)
2. Hammer and Nails (Tool)
3. Hand Saw (Tool)
4. Police Style Battering Ram (One man operated Door opening tool)
5. Glow sticks (Markers when use primary fire it uses and drop it at where you stand. Alf fire uses and hold it for light.)



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Krow is BACK... Kinda...
Ninja Krow
Posted: Dec 14 2005, 11:26 AM


ID: 420-731-666-296
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Group: ANGEL SO-10 General
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Let me Tell you the weapons I have Settled on So Far. what the plan is if having 5-8 weapons for each Catigory...

QUOTE
Class 1: Melee
1. Crowbar (Not the Same Mesh as Half-Life1&2)
2. Mechette
3. Baseball bat
QUOTE
Class 2: Hand Guns
1. Beretta 9mm
2. Glock 20
3. Colt 1911 45
4. Desert Eagle 40cal
QUOTE
Class 3: Light Assalt Weapons
1. MP5
2. M14-A1
3. FN P-90
QUOTE
Class 4: Heavy Assalt Weapons
(Still working on the list)
QUOTE
Class 5: Exsposive/Incindiary Weapons
1. Flash Bang Grenades (works much the same way as Counter Strike Source FBG work.)
2. Frag Grenades
3. Mov. Cocktails
4. C4 Satchels for Demolitions.
5. RPG (Not sure which Model yet)
QUOTE
Class 6: Misc. Tools and Weapons
1. Table leg (Some Survivors will be armed with this)
2. Hammer and Nails (Tool)
3. Hand Saw (Tool)
4. Police Style Battering Ram (One man operated Door opening tool)
5. Glow sticks (Markers when use primary fire it uses and drop it at where you stand. Alf fire uses and hold it for light.)

Please Note you will not carry or have access to all this stuff at any give time. This is to force the Player to think. What I wan tis not just another Mindless Run and Gun game. You will have to think, I know thats a bit of a streatch for most gamers to do with their short attention spans and all but over all it will be worth the time and effort to play the game as it was ment to be played.

It also helps add to the ultra realistic nature of the game. you will be caught insode of a zombie infested city, you mind is the only tool that wil get you out alive, if that...


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Krow is BACK... Kinda...
Ark
Posted: Dec 14 2005, 12:36 PM


ID: 110-326-440-226
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Group: CORE SO-09 Lieutenant General
Posts: 4,491
Member No.: 9
Joined: 24-July 05



I believe Half Life already has a crowbar.


--------------------
STUD ID # 110-326-440-226
Codename: Drake
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Agent Jim
Posted: Dec 14 2005, 01:30 PM


ID: 200-640-198-361
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Group: ANGEL SO-01 Second Lieutenant
Posts: 2,878
Member No.: 28
Joined: 30-September 05



thats why its not gonna have the same mesh. would heavy assualt be counted as my light machine guns? and like i said. you could get a barret easy. you just need to know where to get it.


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Crazed Axeman
Posted: Dec 14 2005, 04:44 PM


ID: 384-775-618-861
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Group: GHOST SO-08 Major General
Posts: 2,193
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Joined: 9-August 05



Rifles:
G36
M16
M14
Mini 14
AK47

SMG:
Colt 633 'Shorty'
MP5a4
HK UMP .45
Thompson

Pistol:
Glock 17
Glock 21 .45
Colt m1911
Sig P228
Colt Python 4 inch barrel .357

Machine Guns:
M60E3
M249
M240 Gulf
Maybe an M2 mounted on a vehicle or something
(These would all have to be from the Military as most civvies couldn't get their hands on this stuff)

Sniper:
Barret M82 .50
The M21 (scoped M14)
The M24 or Remington 700 (essentially the same weapon)
The Sig 550 silenced (Rifle used by the Professer in the Bourne Identity)

Meele:
Crowbar
Baseball bat
Hatchet
E-Tool
Machette
Axe
Kukri

Shotguns:
Mossberg 500
Beretta Over Under (early levels, makes it challenging)
Benelli M3

This post has been edited by crazed_axeman on Dec 14 2005, 04:46 PM


--------------------
Commander of GHOST
GHOST Command Center
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Agent Jim
Posted: Dec 14 2005, 05:14 PM


ID: 200-640-198-361
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Group: ANGEL SO-01 Second Lieutenant
Posts: 2,878
Member No.: 28
Joined: 30-September 05



QUOTE (crazed_axeman @ Dec 14 2005, 11:44 PM)
Rifles:
G36
M16
M14
Mini 14
AK47

SMG:
Colt 633 'Shorty'
MP5a4
HK UMP .45
Thompson

Pistol:
Glock 17
Glock 21 .45
Colt m1911
Sig P228
Colt Python 4 inch barrel .357

Machine Guns:
M60E3
M249
M240 Gulf
Maybe an M2 mounted on a vehicle or something
(These would all have to be from the Military as most civvies couldn't get their hands on this stuff)

Sniper:
Barret M82 .50
The M21 (scoped M14)
The M24 or Remington 700 (essentially the same weapon)
The Sig 550 silenced (Rifle used by the Professer in the Bourne Identity)

Meele:
Crowbar
Baseball bat
Hatchet
E-Tool
Machette
Axe
Kukri

Shotguns:
Mossberg 500
Beretta Over Under (early levels, makes it challenging)
Benelli M3

links plz?


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