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| Pages: (5) [1] 2 3 ... Last » ( Go to first unread post ) | ![]() ![]() |
Ninja Krow |
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![]() ID: 420-731-666-296 Group: ANGEL SO-10 General Posts: 3,183 Member No.: 1 Joined: 3-July 05 |
Ok, So I've nerrowed it down. I need To be very Clear. this is not a Vote for you Favorite weapon. This is not creat you own weapon. This is Find me a real weapon, Find me a Spec Link and place it here... I want Data... Lots of Data... I want it's full actual Name. I want all this so that this Game will be as real as I can get it...
I don't Want just fire Arms eigther. I want Malee, Balistics, Explosive, Projectile and Melee weapons. Nothing will be "CREATIVE" these weapons or Object have to really exist in this world or can me made. If you can't really make it right now in a few hours, Then I don't want to hear about it... The infection Time Frame for the game story is only a matter of hours. people will not have time to build a Catapult or any nonesence like that. The time peoriod of this game is with in 4-5 years of right now so there will not be laser guns or anti gravity. There will be 6 Classifacations of weapons. Classifacation 1: Melee Classifacation 2: Side Arms Classifacation 3: SMG or Light Assalt Weaponary Classifacation 4: Heavy Assalt Weaponary Classifacation 5: Explosives, Rocket Projectile, and Grenades Classifacation 6: Wild Card (anything not normally a weapon but can be used as one or serve some other funtion like tools) So come one and get with it. I need weapons. Lots of weapons in lots of diffrent styles. and don't limit your self to just one weapon per post. List Links by names and keep them comming... Don't stop till I tell you to. -------------------- |
Ark |
Posted: Dec 13 2005, 07:05 AM
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![]() ID: 110-326-440-226 Group: CORE SO-09 Lieutenant General Posts: 4,491 Member No.: 9 Joined: 24-July 05 |
H & K G-36
http://world.guns.ru/assault/as14-e.htm 1.5X built in scope. 750 rounds per minute. 30 round standard magazine. -------------------- STUD ID # 110-326-440-226
Codename: Drake ![]() |
Rookie |
Posted: Dec 13 2005, 01:59 PM
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ID: 521-017-216-881 Group: CORE SE-06 Staff Sergeant Posts: 48 Member No.: 8 Joined: 24-July 05 |
SUB MACHINE GUNS
[QUOTE] FN p90 http://world.guns.ru/smg/smg13-e.htm Caliber: 5.7x28mm SS190 Weight: 2.54 kg empty; 3 kg loaded with magazine with 50 rounds Lenght: 500 mm Barrel lenght: 263 mm Rate of fire: 900 rounds per minute Magazine capacity: 50 rounds Effective range: 200 meters Thompson sub machine gun http://world.guns.ru/smg/smg29-e.htm M1921 M1928 M1 Caliber .45ACP .45ACP .45ACP Weight, empty 4.69 kg 4.9 kg 4.78 kg Lenght 830 mm 852 mm 811 mm Barrel lenght 267 mm 267 mm 267 mm Rate of fire ~ 1000 rpm ~ 700 rpm ~ 700 rpm Magazine capacity 20 or 30 rounds box ("stick") magazines and 50 or 100 rounds drums same as M1921 20 or 30 rds box Effective range ~ 50 meters ~ 50 meters ~ 50 meters HK mp5 http://world.guns.ru/smg/smg14-e.htm MP-5A2 MP-5A3 Caliber 9x19mm Parabellum (also .40S&W and 10mm Auto) Weight, empty 2.54 kg 2.88 kg Length 680 mm 490 / 660 mm Barrel length 225 mm Rate of fire 800 rounds per minute Magazines 15 and 30 rounds [/quote] ASSAULT RIFLES [/QUOTE] FN2000 http://world.guns.ru/assault/as41-e.htm Caliber: 5.56x45 mm NATO Action: Gas operated, rotating bolt Overall length: 694 mm Barrel length: 400 mm Weigth: 3.6 kg empty, in standart configuration; 4.6 kg with 40mm grenade launcher Magazine capacity: 30 rounds (any NATO / STANAG type magazines) FN FAL http://world.guns.ru/assault/as24f-e.htm Caliber : 7,62mm NATO (7.62x51) Action: Gas operated, tilting breechblock, select-fire or semi-auto only Length: 1100 mm (990 / 736 mm for "Para" model) Barrel length: 533 mm (431 mm for "Para" model) Weight: 4.45 kg empty (3.77 kg empty for "Para" models) Magazine capacity: 20 rounds (30 rounds for heavy barreled SAW versions) Rate of fire: 650-700 rounds per minute AK47 http://world.guns.ru/assault/as01-e.htm Caliber 7.62x39 mm Action: Gas operated, rotating bolt with 2 lugs Overall length: 870 mm Barrel length: 415 mm Weight, with empty magazine: AK 4,3 kg; AKM 3,14 kg Magazine capacity 30 rounds (40 rounds box magazines and 75 rounds drums from RPK also may be used) Cyclic rate of fire 600 rounds per minute Maximum effective range: about 400 meters m16 http://world.guns.ru/assault/as18-e.htm M16A1 M16A2 Caliber 5.56x45mm (.223 Remington), M193 5.56x45mm NATO / M855 Action gas operated, rotating bolt Overall length 986 mm 1006 mm Barrel length 508 mm 508 mm Weight, empty / loaded w. 30 rounds 2.89 kg / 3.6 kg 3.77 kg / 4.47 kg Magazine capacity 20 or 30 rounds standard Rate of fire, cyclic 650 - 750 rounds per minute 800 rounds per minute Muzzle velocity 945 m/s 975 m/s Maximum effective range 460 meters 550 meters [quote] -------------------- "Somedays its not even worth chewing through the leather restraints in the morning." Te Serve Ex Orcibus |
Ninja Krow |
Posted: Dec 13 2005, 02:41 PM
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![]() ID: 420-731-666-296 Group: ANGEL SO-10 General Posts: 3,183 Member No.: 1 Joined: 3-July 05 |
Oh Come On Ark you pyro! Surely you have some ideas for the Explosives Catagory?
Still need Some Melee weapons. Like I said not just Fire arms We need a Robust List. I plan on 15-20 well balanced weapons... -------------------- |
Agent Jim |
Posted: Dec 13 2005, 03:05 PM
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![]() ID: 200-640-198-361 Group: ANGEL SO-01 Second Lieutenant Posts: 2,878 Member No.: 28 Joined: 30-September 05 |
RPG-7 weapons system
Glock Beretta (all models) SPAS-12 Semi-Auto combat shotgun M60E3 LMG G36 Assualt Rifle hope this helps krow... -------------------- |
Ninja Krow |
Posted: Dec 13 2005, 03:31 PM
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![]() ID: 420-731-666-296 Group: ANGEL SO-10 General Posts: 3,183 Member No.: 1 Joined: 3-July 05 |
That Does help... Keep them Comming, I still NEED melee weapons guys...
LIKE I SAID! I DON'T WANT JUST FIRE ARMS GUYS!... -------------------- |
Agent Jim |
Posted: Dec 13 2005, 03:41 PM
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![]() ID: 200-640-198-361 Group: ANGEL SO-01 Second Lieutenant Posts: 2,878 Member No.: 28 Joined: 30-September 05 |
Hand grenade
machetee fire axe MACE note: could be used with lighter or some such to make flamethrower) -------------------- |
Ninja Krow |
Posted: Dec 13 2005, 03:48 PM
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![]() ID: 420-731-666-296 Group: ANGEL SO-10 General Posts: 3,183 Member No.: 1 Joined: 3-July 05 |
OK HERE WE GO... MELEE AND OTHER THEN JUST FIRE ARMS... KEEP EM COMMING, i'M MAKING A LIST AND RECORDING THE SPECS. i'M ALSO GETTING THE PICTURES OF THESE WAEPONS FOR THE MODELER TO USE AS REFRANCE IMAGES.
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Agent Jim |
Posted: Dec 13 2005, 03:53 PM
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![]() ID: 200-640-198-361 Group: ANGEL SO-01 Second Lieutenant Posts: 2,878 Member No.: 28 Joined: 30-September 05 |
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Ninja Krow |
Posted: Dec 13 2005, 04:42 PM
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![]() ID: 420-731-666-296 Group: ANGEL SO-10 General Posts: 3,183 Member No.: 1 Joined: 3-July 05 |
Keep 'em Comming!... I need Lots of Ideas... will use the best ones to balance the Game... Also Some one suggest a Sniper Rifle? Not sure if' I've seen one yet...
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Agent Jim |
Posted: Dec 13 2005, 05:23 PM
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![]() ID: 200-640-198-361 Group: ANGEL SO-01 Second Lieutenant Posts: 2,878 Member No.: 28 Joined: 30-September 05 |
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Ninja Krow |
Posted: Dec 13 2005, 06:24 PM
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![]() ID: 420-731-666-296 Group: ANGEL SO-10 General Posts: 3,183 Member No.: 1 Joined: 3-July 05 |
Remember that STUD is a Militia and is privately funded, While some of our weaponanry is mil spec, we will not have access to alot of miltiary equipment and arms...
But I will keep that sniper rifle as a canidate. -------------------- |
Agent Jim |
Posted: Dec 13 2005, 07:32 PM
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![]() ID: 200-640-198-361 Group: ANGEL SO-01 Second Lieutenant Posts: 2,878 Member No.: 28 Joined: 30-September 05 |
i saw it available for purchase on an online US website, shouldent be hard to get.
This post has been edited by PFC. jim on Dec 13 2005, 07:32 PM -------------------- |
Ark |
Posted: Dec 14 2005, 10:07 AM
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![]() ID: 110-326-440-226 Group: CORE SO-09 Lieutenant General Posts: 4,491 Member No.: 9 Joined: 24-July 05 |
ARK'S EXPLOSIVES POST:
Molotov Cocktail (speaking from experience) Three to five foot radius of flaming liquid splatter. Can and will stick to and ignite enemies. Pipe Bombs Basically function like a frag grenade, only they take longer to light. Frag Grenade Ten meter area of effect. C-4 Mother of all explosives. Capable of bringing down buildings, and should only be used in special missions like that. -------------------- STUD ID # 110-326-440-226
Codename: Drake ![]() |
Ninja Krow |
Posted: Dec 14 2005, 10:57 AM
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![]() ID: 420-731-666-296 Group: ANGEL SO-10 General Posts: 3,183 Member No.: 1 Joined: 3-July 05 |
Keep 'em comming guys. More Melee please. To date this is what Our list looks like.
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Ninja Krow |
Posted: Dec 14 2005, 11:26 AM
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![]() ID: 420-731-666-296 Group: ANGEL SO-10 General Posts: 3,183 Member No.: 1 Joined: 3-July 05 |
Let me Tell you the weapons I have Settled on So Far. what the plan is if having 5-8 weapons for each Catigory...
Please Note you will not carry or have access to all this stuff at any give time. This is to force the Player to think. What I wan tis not just another Mindless Run and Gun game. You will have to think, I know thats a bit of a streatch for most gamers to do with their short attention spans and all but over all it will be worth the time and effort to play the game as it was ment to be played. It also helps add to the ultra realistic nature of the game. you will be caught insode of a zombie infested city, you mind is the only tool that wil get you out alive, if that... -------------------- |
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Ark |
Posted: Dec 14 2005, 12:36 PM
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![]() ID: 110-326-440-226 Group: CORE SO-09 Lieutenant General Posts: 4,491 Member No.: 9 Joined: 24-July 05 |
I believe Half Life already has a crowbar.
-------------------- STUD ID # 110-326-440-226
Codename: Drake ![]() |
Agent Jim |
Posted: Dec 14 2005, 01:30 PM
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![]() ID: 200-640-198-361 Group: ANGEL SO-01 Second Lieutenant Posts: 2,878 Member No.: 28 Joined: 30-September 05 |
thats why its not gonna have the same mesh. would heavy assualt be counted as my light machine guns? and like i said. you could get a barret easy. you just need to know where to get it.
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Crazed Axeman |
Posted: Dec 14 2005, 04:44 PM
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![]() ID: 384-775-618-861 Group: GHOST SO-08 Major General Posts: 2,193 Member No.: 20 Joined: 9-August 05 |
Rifles:
G36 M16 M14 Mini 14 AK47 SMG: Colt 633 'Shorty' MP5a4 HK UMP .45 Thompson Pistol: Glock 17 Glock 21 .45 Colt m1911 Sig P228 Colt Python 4 inch barrel .357 Machine Guns: M60E3 M249 M240 Gulf Maybe an M2 mounted on a vehicle or something (These would all have to be from the Military as most civvies couldn't get their hands on this stuff) Sniper: Barret M82 .50 The M21 (scoped M14) The M24 or Remington 700 (essentially the same weapon) The Sig 550 silenced (Rifle used by the Professer in the Bourne Identity) Meele: Crowbar Baseball bat Hatchet E-Tool Machette Axe Kukri Shotguns: Mossberg 500 Beretta Over Under (early levels, makes it challenging) Benelli M3 This post has been edited by crazed_axeman on Dec 14 2005, 04:46 PM -------------------- |
Agent Jim |
Posted: Dec 14 2005, 05:14 PM
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![]() ID: 200-640-198-361 Group: ANGEL SO-01 Second Lieutenant Posts: 2,878 Member No.: 28 Joined: 30-September 05 |
links plz? -------------------- |
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