<Ghost info>
Name:Tap
Appearance: Tap is about 3 foot 2 inches when he sits down, with bright red fur and a bushy tail. he has a pointy nose and ears. His feet are covered in dark brown fur.
OS: The weapon is covered in an orange glow of mana. When oversouled with the bow, the middle of the weapo changes shape to a small fox head with the mouth open, through which Aita aims his arrows.
GOS: With the bow Tap becomes a large fire-fox with lightning claws and a gigantic bow spreading across his back like a pair of wings.
With the bokken Tap becomes a large fire-fox with lightning claws and a gigantic lightning horn emerging from his head.
<Ghost info> (2nd ghost)
Name: Praetorian
Spirit's type: emperor scorpion
Personality: usually reserved and quiet, Praetorian is an intense thinker and is extremely logical. With his military history he has become an excellant public speaker and can easily. motivate people. Praetorian doesn't like to make enemies, but is very dangerous when around one. Praetorian can speak Latin fluently
appearance:

OS: In oversoul with Aita's Bokken the weapon changes shape to a 6 foot whip in the shape of a scorpion's tail. At the handle-end of this whip is a large scorpion claw.
whip form: something similar to this picture, but much longer, and with a large scorpion claw instead of a blade.
Occasionally Aita will make the whip rigid and use the claw end like a
kwan dao.
GOS: With the bokken Praatorian is a giant scorpion with a huge
whip-sword for a tail.
With the bow, Praetorian is a giant scorpion with a large bow on the tip of his tail, from which he shoots poison arrows.
History: Praetorian was origionally a roman general known as Drusus Maximus. He was skilled with both the sword and the bow. Being the best in the military, it was said that he could kill anyone or anything. However, while on a campaign to seize Persia, he died from a scorpion sting. Drusus was reincarnated several years later as the great Nigerian general Benjamin Adekunle (nicknamed 'the black scorpion). When he died he was reincarnated once more, this time as an actual scorpion. Even as a scorpion this spirit showed great power in fighting and hunting and died, at an old age, fighting a much younger opponent; he was respected by all animals.
He chose to become the guardian ghost of shaman Metumbe (a leading shaman in Nigeria and Aita's first teacher of shamanism). Aita gains this spirit when he fights in the great war of Ugboha in the final chapter (3rd thread) in 'Aita's grand adventure'.
1) Sky to ground lightning strike- Aita jumps into the air and dives down upon his opponent launching a single large lightning bolt at his opponent.
mana: 30
damage: 50
2) Celestial thunder slash- Aita makes a horizontal slash towards his opponent and Tap turns this into a horizontal lightning shockwave.
mana: 20
Damage: 40
3) Rapid lightning strike- Aita fires 15 lightning bolts at his opponent at the rate of 5 bolts per second ( 3 seconds in total). This attack is unavoidable if the opponent's agility is less than Aita's.
mana: 30
Damage: 4 per bolt (maximum 60)
4) Great thunder storm- Aita jumps high into the air and fires several lightning bolts at his opponent.
mana: 50
damage: 70
5) Raiju's shocking claw- Aita's bokken turns into a lightning bolt and Aita uses this to strike his opponent; the opponent is left paralysed for 2 posts. paralysis still takes affect even if the opponent blocks the strike.
mana: 50
damage: 30
6) Celestial lightning assult- Aita fires 5 lightning bolts at his opponent.
mana: 30
damage: 60
7) Raiju's persuit- Aita fires five lightning bolts at his opponent, if the enemy dodges these bolts they persue him/her, if he/she dodges them a second time they disappear.
mana: 25
damage: 40
8) Raiju's justice- Aita jumps high into the air and fires 10 huge lightning blots.
mana: 100
damage: 120
9) Energy focus- Aita focuses all of his energy throughout his body for a huge burst of speed. This move was taught to Aita by Michello. Increases Aita's agility by 2 points.
mana: 30 (to activate), 20 (per post to sustain)
damage: 0
10) negative charge- This move can only be used to defend against an opponent's attack. Aita stabs his weapon into the ground, creating a protective shield of furyoku which absorbs the opponent's attack. When the attack hits the shield, the shield shoots a bolt of lightning towards the opponent which does damage equal to half the intended damage of the opponent's origional attack.
mana: half the amount payed for the opponent's attack
damage: half the damage of the opponent's attack
11) Catharsis manouvre- Aita disappears and reappears at different points around his opponent launching lightning bolts at him/her each time (or striking with his hands and feet if he doesn't have a weapon). Aita strikes about 100 times in a minute. This move was taught to Aita by Michello. This attack is unavoidable if the opponent's agility is less then Aita's. This attack renders Aita unable to use a furyoku attack for 1 post.
mana: 75
damage: 100
12) Ball lightning- Aita fires a huge ball of lightning at his opponent. If this attack hits, the opponent is paralysed for 2 posts.
mana: 50
damage: 50
13) Flame hurricane (GOS only)- Tap howls and the oppnent is surrounded by a huge hurricane of fire which traps them for 1 post.
mana: 150
damage: 180
14) Raiju's fury- In GOS Tap fires 100 fire-balls at his opponent from the bow on his back.
In OS Aita leaps high into the air and fires 100 fire-balls at the opponent from his bow.
mana: 130 (OS), 230(GOS)
damage: 150(OS), 250(GOS)
15) Poison whip (type 1)- Aita uses his bokken (whip form OS with Praetorian) to whip his opponent. The opponent is now poisoned and will continue to lose health for 3 posts afterwards.
mana: 50
damage: 40 (whip strike), then 10 points per post (for 3 posts)
PS: I've made a few changes to my current techniques in this application. Mainly just text and mana; I thought this would be appropriate since Aita has advanced to a new level.