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 new techniques and abilities, Aita's new stuff
aitanehi
Posted: Dec 8 2007, 08:54 AM


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<Ghost info>
Name:Tap

Appearance: Tap is about 3 foot 2 inches when he sits down, with bright red fur and a bushy tail. he has a pointy nose and ears. His feet are covered in dark brown fur.
OS: The weapon is covered in an orange glow of mana. When oversouled with the bow, the middle of the weapo changes shape to a small fox head with the mouth open, through which Aita aims his arrows.
GOS: With the bow Tap becomes a large fire-fox with lightning claws and a gigantic bow spreading across his back like a pair of wings.
With the bokken Tap becomes a large fire-fox with lightning claws and a gigantic lightning horn emerging from his head.

<Ghost info> (2nd ghost)
Name: Praetorian

Spirit's type: emperor scorpion

Personality: usually reserved and quiet, Praetorian is an intense thinker and is extremely logical. With his military history he has become an excellant public speaker and can easily. motivate people. Praetorian doesn't like to make enemies, but is very dangerous when around one. Praetorian can speak Latin fluently

appearance: user posted image

OS: In oversoul with Aita's Bokken the weapon changes shape to a 6 foot whip in the shape of a scorpion's tail. At the handle-end of this whip is a large scorpion claw.
whip form: something similar to this picture, but much longer, and with a large scorpion claw instead of a blade.
Occasionally Aita will make the whip rigid and use the claw end like a kwan dao.
GOS: With the bokken Praatorian is a giant scorpion with a huge whip-sword for a tail.
With the bow, Praetorian is a giant scorpion with a large bow on the tip of his tail, from which he shoots poison arrows.

History: Praetorian was origionally a roman general known as Drusus Maximus. He was skilled with both the sword and the bow. Being the best in the military, it was said that he could kill anyone or anything. However, while on a campaign to seize Persia, he died from a scorpion sting. Drusus was reincarnated several years later as the great Nigerian general Benjamin Adekunle (nicknamed 'the black scorpion). When he died he was reincarnated once more, this time as an actual scorpion. Even as a scorpion this spirit showed great power in fighting and hunting and died, at an old age, fighting a much younger opponent; he was respected by all animals.
He chose to become the guardian ghost of shaman Metumbe (a leading shaman in Nigeria and Aita's first teacher of shamanism). Aita gains this spirit when he fights in the great war of Ugboha in the final chapter (3rd thread) in 'Aita's grand adventure'.



1) Sky to ground lightning strike- Aita jumps into the air and dives down upon his opponent launching a single large lightning bolt at his opponent.
mana: 30
damage: 50

2) Celestial thunder slash- Aita makes a horizontal slash towards his opponent and Tap turns this into a horizontal lightning shockwave.
mana: 20
Damage: 40

3) Rapid lightning strike- Aita fires 15 lightning bolts at his opponent at the rate of 5 bolts per second ( 3 seconds in total). This attack is unavoidable if the opponent's agility is less than Aita's.
mana: 30
Damage: 4 per bolt (maximum 60)

4) Great thunder storm- Aita jumps high into the air and fires several lightning bolts at his opponent.
mana: 50
damage: 70

5) Raiju's shocking claw- Aita's bokken turns into a lightning bolt and Aita uses this to strike his opponent; the opponent is left paralysed for 2 posts. paralysis still takes affect even if the opponent blocks the strike.
mana: 50
damage: 30

6) Celestial lightning assult- Aita fires 5 lightning bolts at his opponent.
mana: 30
damage: 60

7) Raiju's persuit- Aita fires five lightning bolts at his opponent, if the enemy dodges these bolts they persue him/her, if he/she dodges them a second time they disappear.
mana: 25
damage: 40

8) Raiju's justice- Aita jumps high into the air and fires 10 huge lightning blots.
mana: 100
damage: 120

9) Energy focus- Aita focuses all of his energy throughout his body for a huge burst of speed. This move was taught to Aita by Michello. Increases Aita's agility by 2 points.
mana: 30 (to activate), 20 (per post to sustain)
damage: 0

10) negative charge- This move can only be used to defend against an opponent's attack. Aita stabs his weapon into the ground, creating a protective shield of furyoku which absorbs the opponent's attack. When the attack hits the shield, the shield shoots a bolt of lightning towards the opponent which does damage equal to half the intended damage of the opponent's origional attack.
mana: half the amount payed for the opponent's attack
damage: half the damage of the opponent's attack

11) Catharsis manouvre- Aita disappears and reappears at different points around his opponent launching lightning bolts at him/her each time (or striking with his hands and feet if he doesn't have a weapon). Aita strikes about 100 times in a minute. This move was taught to Aita by Michello. This attack is unavoidable if the opponent's agility is less then Aita's. This attack renders Aita unable to use a furyoku attack for 1 post.
mana: 75
damage: 100

12) Ball lightning- Aita fires a huge ball of lightning at his opponent. If this attack hits, the opponent is paralysed for 2 posts.
mana: 50
damage: 50

13) Flame hurricane (GOS only)- Tap howls and the oppnent is surrounded by a huge hurricane of fire which traps them for 1 post.
mana: 150
damage: 180

14) Raiju's fury- In GOS Tap fires 100 fire-balls at his opponent from the bow on his back.
In OS Aita leaps high into the air and fires 100 fire-balls at the opponent from his bow.
mana: 130 (OS), 230(GOS)
damage: 150(OS), 250(GOS)

15) Poison whip (type 1)- Aita uses his bokken (whip form OS with Praetorian) to whip his opponent. The opponent is now poisoned and will continue to lose health for 3 posts afterwards.
mana: 50
damage: 40 (whip strike), then 10 points per post (for 3 posts)



PS: I've made a few changes to my current techniques in this application. Mainly just text and mana; I thought this would be appropriate since Aita has advanced to a new level.
Shaman from serbia
Posted: Dec 8 2007, 05:26 PM


Serubian no shirou ookami
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<Ghost info>
Name:Tap

Appearance: Tap is about 3 foot 2 inches when he sits down, with bright red fur and a bushy tail. he has a pointy nose and ears. His feet are covered in dark brown fur.
OS: The weapon is covered in an orange glow of mana. When oversouled with the bow, the middle of the weapo changes shape to a small fox head with the mouth open, through which Aita aims his arrows.
GOS: With the bow Tap becomes a large fire-fox with lightning claws and a gigantic bow spreading across his back like a pair of wings.
With the bokken Tap becomes a large fire-fox with lightning claws and a gigantic lightning horn emerging from his head.

Approved

<Ghost info> (2nd ghost)
Name: Praetorian

Spirit's type: emperor scorpion

Personality: usually reserved and quiet, Praetorian is an intense thinker and is extremely logical. With his military history he has become an excellant public speaker and can easily. motivate people. Praetorian doesn't like to make enemies, but is very dangerous when around one. Praetorian can speak Latin fluently

appearance:

OS: In oversoul with Aita's Bokken the weapon changes shape to a 6 foot whip in the shape of a scorpion's tail. At the handle-end of this whip is a large scorpion claw.
whip form: something similar to this picture, but much longer, and with a large scorpion claw instead of a blade.
Occasionally Aita will make the whip rigid and use the claw end like a kwan dao.
GOS: With the bokken Praatorian is a giant scorpion with a huge whip-sword for a tail.
With the bow, Praetorian is a giant scorpion with a large bow on the tip of his tail, from which he shoots poison arrows.

History: Praetorian was origionally a roman general known as Drusus Maximus. He was skilled with both the sword and the bow. Being the best in the military, it was said that he could kill anyone or anything. However, while on a campaign to seize Persia, he died from a scorpion sting. Drusus was reincarnated several years later as the great Nigerian general Benjamin Adekunle (nicknamed 'the black scorpion). When he died he was reincarnated once more, this time as an actual scorpion. Even as a scorpion this spirit showed great power in fighting and hunting and died, at an old age, fighting a much younger opponent; he was respected by all animals.
He chose to become the guardian ghost of shaman Metumbe (a leading shaman in Nigeria and Aita's first teacher of shamanism). Aita gains this spirit when he fights in the great war of Ugboha in the final chapter (3rd thread) in 'Aita's grand adventure'.

Approved (Actually Emperor Scorpions are very aggresove animals, the type of "if you even accidentaly get in my way I'll kill you", but it's your rp)


1) Sky to ground lightning strike- Aita jumps into the air and dives down upon his opponent launching a single large lightning bolt at his opponent.
mana: 25
damage: 50

mana 30

2) Celestial thunder slash- Aita makes a horizontal slash towards his opponent and Tap turns this into a horizontal lightning shockwave.
mana: 20
Damage: 40

ok

3) Rapid lightning strike- Aita fires 15 lightning bolts at his opponent at the rate of 5 bolts per second ( 3 seconds in total). This attack is unavoidable if the opponent's agility is less than Aita's.
mana: 30
Damage: 4 per bolt (maximum 60)

ok

4) Great thunder storm- Aita jumps high into the air and fires several lightning bolts at his opponent.
mana: 35
damage: 70

mana 50

5) Raiju's shocking claw- Aita's bokken turns into a lightning bolt and Aita uses this to strike his opponent; the opponent is left paralysed for 2 posts. paralysis still takes affect even if the opponent blocks the strike.
mana: 40
damage: 30

either paralysis for 1 turn or make mana 50

6) Celestial lightning assult- Aita fires 5 lightning bolts at his opponent.
mana: 30
damage: 60

ok

7) Raiju's persuit- Aita fires five lightning bolts at his opponent, if the enemy dodges these bolts they persue him/her, if he/she dodges them a second time they disappear.
mana: 25
damage: 50

damage 40

8) Raiju's justice- Aita jumps high into the air and fires 10 huge lightning blots.
mana: 80
damage: 120

mana 100

9) Energy focus- Aita focuses all of his energy throughout his body for a huge burst of speed. This move was taught to Aita by Michello. Increases Aita's agility by 2 points. This effect lasts for 5 posts.
mana: 25
damage: 0

no way

10) negative charge- This move can only be used to defend an opponent's attack. Aita stabs his weapon into the ground, creating a protective lightning shield. When the attack hits the shield the opponent receives half of the attack's origional damage. This move doesn't work against earth-based attacks.
mana: half the amount payed for the opponent's attack
damage: half the damage of the opponent's attack

well, tehnically is someone used water attack it should gain aditional damage and I'm not sure how would lightning shield efect on fire and air... Make it against lightning moves only

11) Catharsis manouvre- Aita disappears and reappears at different points around his opponent launching lightning bolts at him/her each time (or striking with his hands and feet if he doesn't have a weapon). Aita strikes about 100 times in a minute. This move was taught to Aita by Michello. This attack is unavoidable if the opponent's agility is less then Aita's. This attack renders Aita unable to use a furyoku attack for 1 post.
mana: 45
damage: 100

mana 75

12) Ball lightning- Aita fires a huge ball of lightning at his opponent. If this attack hits, the opponent is paralysed for 2 posts.
mana: 25
damage: 50

mana 50

13) Flame hurricane (GOS only)- Tap howls and the oppnent is surrounded by a huge hurricane of fire which traps them for 1 post.
mana: 90
damage: 180

Mana 150

14) Raiju's fury- In GOS Tap fires 100 fire-balls at his opponent from the bow on his back.
In OS Aita leaps high into the air and fires 100 fire-balls at the opponent from his bow.
mana: 70 (OS), 100(GOS)
damage: 150(OS), 250(GOS)

OS mana 130 GOS mana 230

15) Poison whip (type 1)- Aita uses his bokken (whip form OS with Praetorian) to whip his opponent. The opponent is now poisoned and will continue to lose health until the match is over.
mana: 50
damage: 40 (whip strike), then 10 points per post (poison)

poison has effect of 3 rounds
aitanehi
Posted: Dec 9 2007, 05:27 AM


Intermediate Spiriter II
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Group: Members
Posts: 299
Member No.: 147
Joined: 6-November 05



I've made most of the changes, but there are a few things:

1) the technique 'negative charge', instead of using it against electric attacks only, how about:
negative charge- This move can only be used to defend against an opponent's attack. Aita stabs his weapon into the ground, creating a protective shield of furyoku which absoarbs the opponent's attack. When the attack hits the shied, the shield shoots a bolt of lightning towards the opponent which does damage equal to half the intended damage of the opponent's origional attack.
mana: half the amount payed for the opponent's attack
damage: half the damage of the opponent's attack

2) Why has my 'energy focus' technique been denied, several shaman have very similar techniques such as:
Sethran
Technique name: Refined Bloodlust
Element type:
Description: This technique was learnt during a training thread with Michelo, when Sethran was able to control his rage and turn it into a considerable fighting force and overall perception is increased.

Zeth
Technique name: Swallow's Speed
Element type:
Description: This technique gives Zeth a boost in agility. +2 agility for rest of battle takes constant mana to keep going.

Zephr
Technique Name: Concentration
Elemental Type: Non-elemental
Description: Zephr concentrates into his furyoku with this he gets an advance into perception.

Igor
Technique name: Wolf power
Element type:
Description: This is simple power up. Igor increase his strength and speed to additional half (If he had speed of 10, he will have 15) by strengthening his whole body for 30 seconds.

I can change the mana amount if you want.
Shaman from serbia
Posted: Dec 9 2007, 07:47 AM


Serubian no shirou ookami
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1)ok
2) 25 mana for +2 agility for five posts? Igor's wolf power is a momentary technique, for the matter, but I simply think that if you want to have it last for that long you should give a higher mana cost.
aitanehi
Posted: Dec 9 2007, 09:16 PM


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Ok, how about:
Energy focus- Aita focuses all of his energy throughout his body for a huge burst of speed. This move was taught to Aita by Michello. Increases Aita's agility by 2 points.
mana: 40 (to activate), 10 (per post to sustain)
damage: 0
Shaman from serbia
Posted: Dec 9 2007, 09:30 PM


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30 to activate 20 to sustain
aitanehi
Posted: Dec 9 2007, 10:10 PM


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Ok, Ive made all the changes (thanks a lot for your help sfs smile.gif ). So, are these changes accepted?
Shaman from serbia
Posted: Dec 10 2007, 12:54 AM


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repost the techniques with changes to take another look, but they should be fine
aitanehi
Posted: Dec 10 2007, 01:07 AM


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Aita's techniques

1) Sky to ground lightning strike- Aita jumps into the air and dives down upon his opponent launching a single large lightning bolt at his opponent.
mana: 30
damage: 50

2) Celestial thunder slash- Aita makes a horizontal slash towards his opponent and Tap turns this into a horizontal lightning shockwave.
mana: 20
Damage: 40

3) Rapid lightning strike- Aita fires 15 lightning bolts at his opponent at the rate of 5 bolts per second ( 3 seconds in total). This attack is unavoidable if the opponent's agility is less than Aita's.
mana: 30
Damage: 4 per bolt (maximum 60)

4) Great thunder storm- Aita jumps high into the air and fires several lightning bolts at his opponent.
mana: 50
damage: 70

5) Raiju's shocking claw- Aita's bokken turns into a lightning bolt and Aita uses this to strike his opponent; the opponent is left paralysed for 2 posts. paralysis still takes affect even if the opponent blocks the strike.
mana: 50
damage: 30

6) Celestial lightning assult- Aita fires 5 lightning bolts at his opponent.
mana: 30
damage: 60

7) Raiju's persuit- Aita fires five lightning bolts at his opponent, if the enemy dodges these bolts they persue him/her, if he/she dodges them a second time they disappear.
mana: 25
damage: 40

8) Raiju's justice- Aita jumps high into the air and fires 10 huge lightning blots.
mana: 100
damage: 120

9) Energy focus- Aita focuses all of his energy throughout his body for a huge burst of speed. This move was taught to Aita by Michello. Increases Aita's agility by 2 points.
mana: 30 (to activate), 20 (per post to sustain)
damage: 0

10) negative charge- This move can only be used to defend against an opponent's attack. Aita stabs his weapon into the ground, creating a protective shield of furyoku which absorbs the opponent's attack. When the attack hits the shield, the shield shoots a bolt of lightning towards the opponent which does damage equal to half the intended damage of the opponent's origional attack.
mana: half the amount payed for the opponent's attack
damage: half the damage of the opponent's attack

11) Catharsis manouvre- Aita disappears and reappears at different points around his opponent launching lightning bolts at him/her each time (or striking with his hands and feet if he doesn't have a weapon). Aita strikes about 100 times in a minute. This move was taught to Aita by Michello. This attack is unavoidable if the opponent's agility is less then Aita's. This attack renders Aita unable to use a furyoku attack for 1 post.
mana: 75
damage: 100

12) Ball lightning- Aita fires a huge ball of lightning at his opponent. If this attack hits, the opponent is paralysed for 2 posts.
mana: 50
damage: 50

13) Flame hurricane (GOS only)- Tap howls and the oppnent is surrounded by a huge hurricane of fire which traps them for 1 post.
mana: 150
damage: 180

14) Raiju's fury- In GOS Tap fires 100 fire-balls at his opponent from the bow on his back.
In OS Aita leaps high into the air and fires 100 fire-balls at the opponent from his bow.
mana: 130 (OS), 230(GOS)
damage: 150(OS), 250(GOS)

15) Poison whip (type 1)- Aita uses his bokken (whip form OS with Praetorian) to whip his opponent. The opponent is now poisoned and will continue to lose health for 3 posts afterwards.
mana: 50
damage: 40 (whip strike), then 10 points per post (for 3 posts)
Shaman from serbia
Posted: Dec 10 2007, 02:17 AM


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It's absorbs, not absoarbs.

Approved.
aitanehi
Posted: Dec 10 2007, 02:44 AM


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Thanks for the approval (and the correction wink.gif )
aitanehi
Posted: Dec 15 2007, 07:29 AM


Intermediate Spiriter II
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Sfs, May I please make some small changes to two techniques:

1) negative charge- This move can only be used to defend against an opponent's attack. Aita stabs his weapon into the ground, creating a protective shield of furyoku which absorbs 60 damage of the opponent's attack. When the attack hits the shield, the shield shoots a bolt of lightning towards the opponent which does damage equal to half the intended damage of the opponent's origional attack.
mana: half the amount payed for the opponent's attack
damage: half the damage of the opponent's attack

2) Ball lightning- Aita fires a huge ball of lightning at his opponent. If this attack hits, the opponent is paralysed for 2 posts. paralysis still takes affect even if the opponent blocks the attack
mana: 50
damage: 50

smile.gif
Shaman from serbia
Posted: Dec 18 2007, 07:57 AM


Serubian no shirou ookami
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Hm, I'll have to say no in bout cases because on unequalty in mana price. In first case is 50% of damage and cost, so additional absorb would have to cost more. And in second there are those 2 posts on paralisys...
aitanehi
Posted: Dec 19 2007, 04:53 AM


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Ok, How about:

1) negative charge- This move can only be used to defend against an opponent's attack. Aita stabs his weapon into the ground, creating a protective shield of furyoku which absorbs 60 damage of the opponent's attack. When the attack hits the shield, the shield shoots a bolt of lightning towards the opponent which does damage equal to half the intended damage of the opponent's origional attack.
mana: half the amount payed for the opponent's attack + 20
damage: half the damage of the opponent's attack

2) Ball lightning- Aita fires a huge ball of lightning at his opponent. If this attack hits, the opponent is paralysed for 2 posts. paralysis still takes affect even if the opponent blocks the attack
mana: 60
damage: 50
Shaman from serbia
Posted: Dec 19 2007, 06:16 PM


Serubian no shirou ookami
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1. + 50

2. par. 1 post


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