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The Book
Forum Led by: Silinrul, Admin |
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Jun 17 2006, 04:43 PM In: The Powers By: Silinrul |
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News and Announcements
Forum Led by: Admin |
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Aug 11 2006, 08:31 PM In: Spring Pack Statistics By: Silinrul |
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The Cafe Show off your art skills, your writing skills, your anything skills. Put up a story or picture, and get criticism or appraisal. Now do yourself a favor and order a latte. Forum Led by: Admin |
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Complaints and Suggestions State your complaints and suggestions here, in this nifty little, uh, place. Forum Led by: Admin |
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Applications Apply for your very own character here. Forum Led by: Admin |
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Jun 3 2006, 03:59 PM In: Application Table By: Silinrul |
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Biographies Here is where accepted applications will be placed. Forum Led by: Admin |
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Apr 11 2007, 10:29 AM In: Zahvanna By: Zahvanna |
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Adoptions If one of the wolves gives birth, you may apply for one of the puppies here. You may also apply for a retired wolf, with the other roleplayer's permission. Forum Led by: Admin |
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Gone But Not Forgotten If your character has been killed off, or you are simply leaving, their profile will be put here. If they are living, you may put your character up for adoption. Forum Led by: Admin |
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Post Logs Post your post logs here after you've posted your biography.
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Aug 11 2006, 08:37 PM In: Post Log Tablet By: Silinrul |
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The Badlands Out here, nothing survives. You know the old saying, if at first you don't succeed, try, try again? Well, out here it's, if at first you don't succeed, die. This is desolate land miles away from the heart of the pack territory. I hope you like to walk, 'cause you're gonna be walking for a long time.
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The Southern Boundaries Here lies the nicest boundary, lovely forest. Whose branches reach out to every visitor as if wanting to just hug each new person that comes across them. Though, it would be good to keep your wits about you, you never know when someone might pop out and attack you.
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The Eastern Boundary This border is to the east of The Cursing's territory. It's a harsh, foggy climate, being slightly high in altitude it's one of the harder places for trespassers to get to. The trees had been part of the Southern Boundary, but they somehow became uglier, and more scary as time passed during the pack's occupation in the terrain. It'd be best to steer clear of here.
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The Western Boundary The Western Boundary is unlike the three borders. It's hot and humid, a swampy, arid land that stinks of rotting trees and decaying cadavers. Old trees sprout into the air, right out of the green, algae-infected, soupy water. Mosquitos swarm to here, and gators love to lie in wait to catch unsuspecting wolves who accidentally wander too close.
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The River of Flames Here is where the River of Flames lies. It's waters are roaring and rich with iron ore, giving it a reddish hint, making it look, in the right light, like it's on fire. It's a beautiful and deadly place, running straight through the Gerth Nan. The River of Flames is also on Silinrul's list for taking over.
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River of Flames; Lower Half Here is where the River of Flames thins out, trickling slowly over rocks and becoming little more then a small stream. As it weakens, the iron ore stored in the water slowly drops out of it, and large amounts of the ore line the bank as the stream slowly flows south.
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Into the Belly of the Beast Here lies a harbor, yes, a quaint little place where the River of Flames ends its journey and empties into the sea. This place is where any wolf can come and think out their problems. Hell, they can even run out and drown themselves if they really thought their lives were that horrible. Though it would be best to stay away from the seals and sharks, that would be a painful experience.
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Loth Loth is the second mountain brother, it's somewhat of the more kinder of the two, and is placed more towards the area of the Aspasia Pack. It's hills are more gentle, rolling with soft, green grass, and tall pines. Deer run rampant here during the spring, perfect for hunting.
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The Meadow The Meadow is a very peaceful place, stretching for about a good half mile in a perfect circle, before it ends at the browse line. Long, golden locks of grass reach into the sky, and with each breeze comes a wave like the ocean's waters. This part of the peninsula is quite possibly the best place to kill a deer, but you'd have to seek permission first.
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Venorik Taur Venorik Taur is a dense forest, but it's also very beautiful. Many things can be found in here, including snakes, so it'd be best to keep watch. But this forest is a very special one. Thought to be sacred to the Aspasia Pack, because at the heart stands a human shrine. The path of the shrine has been laid out by cut stone blocks, and has been covered over with vegetation.
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Venorik Taur Shrine Deep within the wooded heart of Venorik Taur, lies an old, mossy shrine. Once in the presence of the shrine, one can almost feel the power of another living within it. It is said that this was the shrine where the Alpha of the Aspasia Pack gets their power over earth. This is also a meeting place for the earthwolves in the Aspasia Pack, held by their Alpha.
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Gerth Nan Gerth Nan, pronounced Gurth Nahn, is perhaps the most dangerous part of the land. It is said so and named so because of the fact that many big cats call this place home. The name means Death Valley, and it's a place that's rugged and rocky, lying in between two low lying mountains called Mor and Loth, Mor meaning dark, and Loth meaning blossom.
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Mor This is the mountain of Mor, a low lying, rugged mountain. Mor is one of the two brother mountains, the other mountain is Loth. Mor means dark, and is the more desolate and evil of the two mountains. It reaches about a couple hundred feet in altitude, and to most things it would look like a giant pile of rocks, but to others it looks like home.
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Death's Playing Field Here is where the Karayan and Aspasia packs fought for each other's land. Here was how the story had gone; The Karayan pack, sick with power, gave an order for scouts to try to assassinate the Aspasian Alpha. The plan failed and all hell broke loose. A battle was raged on this piece of land, leaving it desolate and bloody. Because of the many losses, the Aspasian warriors broke their ranks and scattered, fleeing to the sanctity of Loth.
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Gerth Nan Shrine Here, like the Venorik Taur Shrine, is where many of the firewolves are thought to gain their powers. It, like the Earthen Shrine, is deep within Gerth Nan, and it takes one with expertise to be able to navigate their way through the thick foliage to the shrine. Meetings are also held here by the Alpha.
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The Point At the tip of the land's peninsula lies The Point. Like the tip of the iceberg, The Point jutts out into the sea, its beach not at all sandy, but jagged with broken clam shells from the many gulls everpresent on this land. Many come here to get away, or they simply want to hunt for the little food found here.
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Crystalline Beach Crystalline Beach is named well. Its sand is almost too perfect, the warmth given off by the sun here almost too good to be true. But indeed, it's real. Though only a short walk from here leads into the point, an ugly mark on this beautiful real estate. Unfortunately, the beauty ends a couple yards up and the forest begins, which then empties into Gerth Nan.
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The Seasalt Bushes Bordering Crystalline Beach and The Point are bushes, yew, cranberry, blueberry, and many others can be seen here. They're thick and provide a barrier against anything from here to Gerth Nan. Though, in the heart of this foliage lies a small clearing, where the waterwolves of this clan come for meetings, held by the Alpha of the Sagara Pack.
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The Ocean Shrine The last of the three powerful shrines is very well hidden, and takes only a waterwolf to get to it. For, if you're smart enough, you'll see that the Ocean Shrine is hidden beneath the waves. Now, isn't it good that most waterwolves have fins on their tail? Mostly meetings are held in this sacred place.
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OoC Archives Here is where all of the OoC Archives will be put.
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IC Archives Here is where all of the dead IC topics will be placed.
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