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The three packs all have powers over something, right? Well, here's what makes it easy to understand, and something that you can set a goal for.
For each fight your wolf goes through, or goes through a training session, they will advance in magic points. Magic points act like someone would expect, the more you have, the more powerful your character is, as well as the more forms your character's power can take hold of.
So:
Earth:
1 point - Basic Earth Control (Your character has the ability to move small things from the earth, such as moss, or pebbles.)
10 points - Basic Teleportation (Your character can teleport things that are a few yards away to their paws, that is, if they concentrate on the object, and where the object is to land.)
15 points - Earth's Shield (This power allows your character to make a shield made of rock around itself, or something else, for a period of time. This period of time becomes longer until about 20-30 minutes, once your character has mastered Medium Earth Powers.)
20 points - Medium Earth Control (Makes all of your powers more powerful, and lets your character's shield withstand more and last longer.)
30 points - It Lives! (This power gives your character the ability to grow trees and other plants, or lets them grow faster.)
Peace:
5 points (gotten through earth powers) - Calm the Mind (Your character can calm their opponents mind for a few moments.)
15 points - Air Shield (Allows your character to use the air to form a shield around them for only a few minutes.)
25 points - Telepathy (Allows your character to use telepathy to negotiate with an opponent or ally without the nuisance of eavesdroppers.)
Fire:
1 point - Basic Fire Control (Your character has the ability to shape flames, and almost 'possess them', though only for a couple of minutes.)
5 points - Kindle the Flame (Your character can now make flame, instead of just shaping it into something.)
10 points - Medium Fire Control (Your character has the ability to make flames, and shape them, but they can make bigger flames, and shape them with specific attributes for about 15 - 20 minutes.)
15 points - Fire Ball (Your character has mastered Medium Fire Powers, and can now make fire balls.)
30 - Lightning (Using incredible concentration and balance, your character can now form their fire into lightning. Which is faster, and even more powerful then regular fire.)
Darkness:
5 points (gotten through Fire powers) - Veil of Black (Your character can make a shroud of black around itself. Though this is only for a few minutes.
10 points - Enrage the Mind (Your character can enrage their opponent, making them mindless with anger, and not able to think clearly for a few minutes.)
25 points - Cloud of Darkness (Gives your character the ability to envelope someone such as an opponent or prey, in darkness, temporarily blinding them for a few seconds.)
55 points - Summon the Beast (Your character can summon a beast from within it's soul. This beast can unleash terrible havoc on others. This beast wields supreme power and titanic strength, it can come in any form. Though your character must learn to subdue the beast to come under their control.)
Water:
1 point - Basic Water Control (Your character has the ability to shape water into specific attributes, but for only a few minutes.)
5 points - Water Whip (This power allows your character to create a 'whip' with the water. Though, this drains your character's energy, for much concentration is needed.)
15 points - Medium Water Control (This power gives your character stronger Water Whips, and gives them the energy to hold water in any shape for a longer period of time, 25-30 minutes.)
45 points - Difficult Water Control (This is the most expert Water Control level, giving your character the capacity to hold water in any shape for an hour or more.)
50 points - Tsunami (This gives your character the ability to form Tsunamis.)
Healing:
5 points (Achieved at 5 points from Water training) - Basic Medicine (This gives your character the ability to heal minor cuts and bruising.
25 points - Medium Medicine (This allows your character to heal major wounds.)
60 points - Ressurection (This power allows your character to ressurect someone, but it leaves your character terribly weak, and open for sickness, or attack.)
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