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| master4sword |
Posted: Jan 11 2009, 10:35 PM
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Would love to exist again ![]() Group: Admin Posts: 6,349 Member No.: 26 Joined: 22-July 05 |
The year is 264. Not 264 years since the beginning of time, 264 years since some random person invented a calendar. Most parts of the world know little more than what's nearby, as travel is quite dangerous. Beasts and villains reside in the uncivilized regions between the relative safety of towns. Messengers travel with armed guards to make sure they arrive alive, and few adventurers survive beyond their first or second trip. One thing's for certain: no one expects great heroes to come and solve all of their problems.
Unfortunately, the village of Faelet could use a hero or two. It's town guard may be enough to keep goblins from invading, but it has become too dangerous for merchants to send goods through the goblin-infested plains. Faelet has supplies enough to survive for a while, though the lack of trade from nearby towns will eventually lead to the village's destruction. You play as a human from Faelet, one who might just have what it takes to be a hero... Stats: HP: Hitpoints. If these hit 0 you die, losing half your unspent EXP and half your gold. (If you were part of a team and at least 1 player survives, no one loses gold.) AP: Ability points. Use these to activate abilities. Att: Attack power. Def: Defense. If your defense > enemy's attack, you take no damage! Mag: Magic power; the attack stat of magic. Res: Magic resistance; defense against magic. Equipment can be used to boost your stats. Weapons and (to a lesser extent) armor are more common than they were in TCP! SIGNUPS: Name: Character name. HP: 15/15 AP: 5/5 Att: See below Def: See below Mag: See below Res: See below EXP: 0 Gold: 20 Decide which stat to put each starting number in: 1, 2, 4, 6 Note that you start with no items or abilities. STATUS CONDITIONS: -Poison: Damages the poisoned character after they take a turn. Damage increases each time, beginning at the amount of damage inflicted by the poisonous attack. It does not wear off naturally. -Burn: Deals 15% damage after the burned character takes a turn. Does not wear off naturally. -Curse: The cursed character cannot use spells or abilities. Wears off after three turns. KEYWORDS: Flying: Immune to all non-magic or non-range attacks. Range: Allows a free attack at the start of battle. Two-Handed: Takes two hands to wield. (duh...) Slayer: Triples weapon or spell power against the specified target. |
| master4sword |
Posted: Jan 11 2009, 10:45 PM
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Would love to exist again ![]() Group: Admin Posts: 6,349 Member No.: 26 Joined: 22-July 05 |
~CHARACTERS~
I'm keeping track of character stats myself. Letting players do it themselves in TCP didn't make updating any easier... Bradanuva: Bradanuva HP: 42/42 AP: 30/30 Att: 12 -> 17 (Heals half) Def: 11 -> 13 Mag: 33 Res: 8 EXP: 1043 Gold: 570 Abilities: -First Aid (4): A basic healing spell. Heals HP equal to Mag. -Ray (2): The most basic light spell. Power 4. -Holy Beam (6): A ray of light that smites undead. Power 5. -Fireball (2): The most basic fire spell. Power 4. -Heat Wave (10): A fire spell that strikes all enemies. Power 6. -Firestream (5): A fire spell with decent strength. Power 8. -Meditate: Restores 1 HP and 2 AP. Can only be used in battle. -Blast of Flame (6): A fire spell that burns the target. Power 5. -Watershot (2): The most basic water spell. Power 4. -Aquaburst (5): A water spell with decent strength. Power 8. -Healing Spring (6): A water-based healing spell, healing Mag+5 HP to a target and curing Burn. Inventory: -Vampire Knife: +1 Att, heals equal to half of damage done (E) -Cutlass: +4 Att (E) -Glass Shield 0/30: This needs repaired. -Iron Chainmail Armor: +2 Def (E) -Goblin Wand: A supposedly magical stick. +1 Mag -Lantern: Lights up dark places Robtcee13: Lath HP: 20/20 AP: 15/15 Att: 26 -> 32 (heals half) Def: 18 -> 20 Mag: 24 Res: 8 EXP: 1561 Gold: 726 Abilities: -Study: Reveals hidden stats and weaknesses of an enemy. -Fireball (2): The most basic fire spell. Power 4. -Heat Wave (10): A fire spell that strikes all enemies. Power 6. -War Cry (2): Boosts all allies attack by 1. -Flurry Strike (5): Strikes two times. Can be split among multiple targets. -Meditate: Restores 1 HP and 2 AP. Can only be used in battle. Inventory: -Iron Shortsword: +1 Att -Iron Battleaxe: +3 Att -Iron Flail: +5 Att (E) -Iron Two-handed Sword: +7 Att, two-handed -Cutlass: +4 Att -Iron Shield: +1 Def -Iron Chainmail Armor: +2 Def (E) -Goblin Sword: +1 Att -Goblin Battleaxe: +2 Att -Goblin Warhammer: +3 Att -Goblin Shortbow: +2 Att, ranged weapon, two-handed -Goreliar's Club: +3 Att, Goblin Slayer -Skull Staff: +2 Att, +2 Mag -Lantern: Lights up dark places -Vampire Knife: +1 Att, heals equal to half of damage done (E) -Leech Knife: +1 Att, restores AP equal to 1/4th damage done -Basic Healing Potion: Restores 10 HP -Basic Healing Potion: Restores 10 HP -Basic Healing Potion: Restores 10 HP -Cannonball: Ammo for a cannon... -Cutlass: +4 Att -Cutlass: +4 Att -Cannonball: Ammo for a cannon... -Cutlass: +4 Att -Rapier: +3 Att, +1 Def -Cannonball: Ammo for a cannon... -Cutlass: +4 Att -Rapier: +3 Att, +1 Def The Ultramind12: Ark'thugal HP: 25/25 AP: 40/40 (+10% per turn) Att: 25 -> 36 Def: 28 -> 32 Mag: 31 Res: 20 -> 21 EXP: 1237 Gold: 2164 Abilities: -First Aid (4): A basic healing spell. Heals HP equal to Mag. -Cure (6): A spell for curing status conditions. -Flurry Strike (5): Strikes two times. Can be split among multiple targets. -War Cry (2): Boosts all allies attack by 1. -Meditate: Restores 1 HP and 2 AP. Can only be used in battle. -Study: Reveals hidden stats and weaknesses of an enemy. -Fireball (2): The most basic fire spell. Power 4. -Heat Wave (10): A fire spell that strikes all enemies. Power 6. -Firestream (5): A fire spell with decent strength. Power 8. -Blast of Flame (6): A fire spell that burns the target. Power 5. -Watershot (2): The most basic water spell. Power 4. -Aquaburst (5): A water spell with decent strength. Power 8. -Healing Spring (6): A water-based healing spell, healing Mag+5 HP to a target and curing Burn. -Boulder (2): The most basic earth spell. Power 4. -Wind Slice (2): The most basic air spell. Power 4. -Tidal Wave (10): A water spell that strikes all enemies. Power 6. -Avalanche (10): An earth spell that strikes all enemies. Power 6. -Gust (10): An air spell that strikes all enemies. Power 6. -Ray (2): The most basic light spell. Power 4. -Holy Beam (6): A ray of light that smites undead. Power 5, Undead Slayer. Inventory: -Iron Flail: +5 Att (E) -Iron Flail: +5 Att (E) -Iron Chainmail Armor: +2 Def (E) -Iron Warhelmet: +2 Def, +1 Res, +1 Att (E) -Chaos Petal Pendant: Restores 10% AP per turn. (E) -Magic Wand: +1 Mag -Glass Sword 34/40: +6 Att, breaks after dealing 40 damage -Glass Shield 20/30: +4 Def, breaks after blocking 30 damage -Glass Shield 26/30: +4 Def, breaks after blocking 30 damage -Lantern: Lights up dark places -Magic Wand: +1 Mag thegamer275: Gamer HP: 15/15 AP: 5/5 Att: 6 Def: 4 Mag: 2 Res: 1 EXP: 0 Gold: 20 Ammet: Ammet HP: 15/15 AP: 5/5 Att: 6 -> 9 Def: 4 Mag: 2 Res: 1 EXP: 130 Gold: 0 Inventory: -Lantern: Lights up dark places -Iron Battleaxe: +3 Att (E) Technova: lightnessdemark HP: 15/15 AP: 9/9 Att: 10 Def: 10 Mag: 10 Res: 10 EXP: 27 Gold: 60 Abilities: -Fireball (2): The most basic fire spell. Power 4. -Watershot (2): The most basic water spell. Power 4. -Boulder (2): The most basic earth spell. Power 4. -Wind Slice (2): The most basic air spell. Power 4. ~Kilza~: ~Kilza~ HP: 20/20 AP: 6/6 Att: 10 -> 16 Def: 9 -> 11 Mag: 2 Res: 2 EXP: 26 Gold: 342 Inventory: -Goblin Warhammer: +3 Att (E) -Goblin Warhammer: +3 Att (E) -Iron Helmet: +2 Def (E) -Iron Shortsword: +1 Att -Goblin Battleaxe: +2 Att -Medicinal Herb: Restores 5 HP -Goblin Battleaxe: +2 Att -Goblin Warhammer: +3 Att -Goblin Warhammer: +3 Att -Goblin Warhammer: +3 Att -Goblin Warhammer: +3 Att -Goblin Warhammer: +3 Att -Goblin Warhammer: +3 Att -Goblin Wand: A supposedly magical stick. +1 Mag -Goblin Warhammer: +3 Att -Goblin Warhammer: +3 Att Helldog: Helldog HP: 15/15 AP: 5/5 Att: 2 Def: 6 Mag: 4 Res: 1 EXP: 0 Gold: 20 ~MONSTERS~ Goblin Runt HP: 10/10 AP: 0 Att: 5 Def: 2 Mag: 0 Res: 0 EXP given: 7 Gold: 4 Goblin Raider HP: 14/14 AP: 2/2 Att: 6 Def: 4 Mag: 0 Res: 0 EXP given: 12 Gold: 10 Abilities: -War Cry (2): Boosts all allies attack by 1. Goblin Mage HP: 9/9 AP: 8/8 Att: 2 Def: 1 Mag: 5 Res: 3 EXP given: 7 Gold: 10 Abilities: -Fireball (2): The most basic fire spell. Power 4. Goblin Warrior HP: 20/20 AP: 10/10 Att: 8 Def: 6 Mag: 0 Res: 2 EXP given: 15 Gold: 20 Abilities: -Flurry Strike (5): Strikes two times. Can be split among multiple targets. HP: 0/25 AP: 0/15 Att: 10 Def: 8 Mag: 3 Res: 4 EXP given: 50 Gold: 30 Abilities: -War Cry (2): Boosts all allies attack by 1. -Flurry Strike (5): Strikes two times. Can be split among multiple targets. -Fireball (2): The most basic fire spell. Power 4. -Heat Wave (10): A fire spell that strikes all enemies. Power 6. Larklor Vine HP: 15/15 AP: 16/16 Att: 10 Def: 4 Mag: 0 Res: 8 EXP given: 18 (2 for ones created by RVG) Gold: 8 (0 for ones created by RVG) Abilities: -Rapid Vine Growth (8): Creates another Larklor Vine with the same stats as this one. Skeletal Warrior HP: 22/22 AP: 0 Att: 10 Def: 10 Mag: 0 Res: 7 EXP given: 22 Gold: 18 Infected Zombie HP: 28/28 AP: 0 Att: 11 (PSN) Def: 9 Mag: 0 Res: 8 EXP given: 25 Gold: 30 Green Slime HP: 35/35 AP: 15/15 Att: 5 (PSN) Def: 4 Mag: 0 Res: 0 EXP given: 34 Gold: 25 Abilities: -Ooze Touch (5): This attack negates defense. Giant Bat HP: 6/6 AP: 20/20 Att: 0 Def: 2 Mag: 0 Res: 0 EXP given: 5 Gold: 0 Abilities: -Startling Scream (6): Unequips targets enemy's weapons. Zombie Bat HP: 36/36 AP: 20/20 Att: 12 Def: 6 Mag: 0 Res: 3 EXP given: 20 Gold: 26 Abilities: -Startling Scream (6): Unequips targets enemy's weapons. -Poison Fang (5): This attack poisons. Cave Serpent HP: 24/24 AP: 10/10 Att: 12 Def: 9 Mag: 0 Res: 9 EXP given: 26 Gold: 20 Abilities: -Poison Fang (5): This attack poisons. Skeletal Guard HP: 27/27 AP: 10/10 Att: 10 Def: 12 Mag: 0 Res: 8 EXP given: 30 Gold: 24 Abilities: -Flurry Strike (5): Strikes two times. Can be split among multiple targets. Skeletal Mage HP: 20/20 AP: 26/26 Att: 2 Def: 8 Mag: 10 Res: 10 EXP given: 30 Gold: 28 Abilities: -Shadowbeam (2): The most basic dark spell. Power 4. -Lifedrain (15): A dark spell that restores HP equal to damage dealt. Power 5. Fake Chest HP: 40/40 AP: 13/13 Att: 10 Def: 8 Mag: 7 Res: 0 EXP given: 30 Gold: 10 Abilities: -Dark Pulse (10): A dark spell that strikes all enemies. Power 6. -Soulpierce (12): A dark spell that negates Res. Power 0. -Mystic Absorption (Auto): Damage taken restores AP equal to half damage taken. Elemental Effectiveness: -Weak against Fire HP: 0/50 AP: 0/80 Att: 7 -> 9 Def: 8 Mag: 10 -> 12 Res: 9 EXP given: 60 Gold: 45 Abilities: -Necromancy (12): Raises a skeletal minion. -Shadowbeam (2): The most basic dark spell. Power 4. -Dark Pulse (10): A dark spell that strikes all enemies. Power 6. -Lifedrain (15): A dark spell that restores HP equal to damage dealt. Power 5. -Soulpierce (12): A dark spell that negates Res. Power 0. Elemental Effectiveness: -Resists Dark Xander Reborn HP: 0/75 AP: 0/80 Att: 7 -> 9 Def: 9 Mag: 10 -> 12 Res: 10 EXP given: 70 Gold: 60 Abilities: -Necromancy (12): Raises a skeletal minion. -Dark Pulse (10): A dark spell that strikes all enemies. Power 6. -Lifedrain (15): Restores HP equal to damage dealt. Power 5. -Soulpierce (12): A dark spell that negates Res. Power 0. -Unstable Magics (Auto): Every spell cast by this character costs the same HP as AP. Elemental Effectiveness: -Weak against Light -Absorbs Dark Chaos Vine HP: 30/30 AP: 0/0 Att: 0 Def: 15 Mag: 0 Res: 0 Abilities: -Vine Wrap: Deals one damage, takes one damage. Chaos Plant HP: 150/150 Att: 15 Def: 10 Mag: 0 Res: 10 EXP given: 50 Abilities: -Vine Dependency (Auto): Fully restores the Chaos Plant on it's turn if any Chaos Vines are alive. -Chaos Petal Strike: Magic attack that deals 1 damage per living Vine. Negates Res. Coal Golem HP: 45/45 AP: 20/20 Att: 15 Def: 14 Mag: 8 Res: 4 EXP given: 43 Gold: 43 Abilities: -Boulder (2): The most basic earth spell. Power 4. -Avalanche (10): An earth spell that strikes all enemies. Power 6. -Self-Pressure (8): +2 Def, +1 Att, restores 10% HP Elemental Effectiveness: -Weak against Fire Rabid Ostrich HP: 31/31 AP: 26/26 Att: 14 Def: 7 Mag: 0 Res: 4 EXP given: 40 Gold: 34 Abilities: -Head In Sand (8): A defensive technique that makes it immune to physical damage. Attacking or being hit cancels the effect. -Super Kick (5): Attacks with 1.5x the power of a normal, unequipped attack. Impatient Vulture HP: 40/40 AP: 35/35 Att: 17 Def: 10 (Flying) Mag: 0 Res: 8 EXP given: 45 Gold: 47 Abilities: -Dive Bomb (5): A powerful attack that leaves the user no longer flying. Power 8. -Take Flight (2): The user begins flying. Pirate Lackey HP: 33/33 AP: 27/27 Att: 12 Def: 14 Mag: 10 Res: 10 EXP given: 42 Gold: 38 Abilities: -Flurry Strike (5): Strikes two times. Can be split among multiple targets. -Steal (10): Steals an unequipped item from an enemy. -Watershot (2): The most basic water spell. Power 4. EXPERIENCE EXCHANGE: Spend exp to improve stats. For Att/Def/Mag/Res, use this chart: 1->2: 3 exp 2->3: 5 exp 3->4: 7 exp 4->5: 9 exp 5->6: 11 exp 6->7: 13 exp 7->8: 15 exp 8->9: 17 exp 9->10: 19 exp 10->11: 21 exp 11->12: 23 exp 12->13: 25 exp 13->14: 27 exp 14->15: 29 exp 15->16: 31 exp Etc... For HP/AP, use this chart: 5->6: 6 exp 6->7: 7 exp 7->8: 8 exp 8->9: 9 exp 9->10: 10 exp And so on... |
| master4sword |
Posted: Jan 11 2009, 10:45 PM
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Would love to exist again ![]() Group: Admin Posts: 6,349 Member No.: 26 Joined: 22-July 05 |
~THE WORLD~
Click on the link above to see a map of the starting continent. The southern plains of the Soulend continent is home to the towns of Faelet and Sael, as well as a number of goblins plotting the destruction of Faelet. The east has the village of Necrator and Necrator Swamp, which share more than just a name. They also share an undead population, though the ones in the swamp are much less friendly than the ones residing in the town. West of the mountains spans a desert, though an oasis town provides supplies to travelers who survive the trip. The capital, Tralis, is known for it's arena, where champions from around the land travel to test their skills. -Village of Faelet- The starting town; it contains an armory, a general store, a magic shop, and an Inn (10 G per night for full HP/AP/status restore). Armory: -Iron Shortsword: +1 Att (Costs 10 G) -Iron Longsword: +2 Att (Costs 25 G) -Iron Battleaxe: +3 Att (Costs 40 G) -Iron Spear: +2 Att, +1 Def, two-handed (Costs 35 G) General Store: -Medicinal Herb: Restores 5 HP (Costs 10 G) -Basic Healing Potion: Restores 10 HP (Costs 15 G) -Basic Restoration Potion: Restores 10 HP and 5 AP (Costs 25 G) Magic Shop: -Fireball (2): The most basic fire spell. Power 4. (Costs 15 G) -Watershot (2): The most basic water spell. Power 4. (Costs 15 G) -Boulder (2): The most basic earth spell. Power 4. (Costs 15 G) -Wind Slice (2): The most basic air spell. Power 4. (Costs 15 G) -Abandoned Farm- West of Faelet, an abandoned farm was claimed by a band of goblins. After a trio of heroes killed thier leader, the goblins abandoned it, leaving only Larklor vines to inhabit the farm. The only building that remains standing is the barn. -Port City of Sael- This city has struggled recently, as pirates have made life difficult for ships in the area. Because of the pirates, ships have stopped leaving port altogether. Other businesses have remained open; of note, an inn (10 G per night), an armory, a magic shop, and a general store. Armory: -Cutlass: +4 Att (Costs 55 G) -Rapier: +3 Att, +1 Def (Costs 60 G) -Iron Chainmail Armor: +2 Def (Costs 35 G) Magic Shop: -First Aid (4): A basic healing spell. Heals HP equal to Mag. (Costs 20 G) -Cure (6): A spell for curing status conditions. (Costs 30 G, requires First Aid) General Store: -Antidote: Cures Poison (Costs 15 G) -Life Gel: Restores 25% of HP (Costs 12 G) -Phoenix Down: Revives a fallen ally, restoring 10% HP (Costs 50 G) -Shrine of Chaos- At the southern end of the continent is a strange temple. Outside, five statues of unusual beasts welcome visitors: a plant (Ark'thugal's name is carved in the statue), a dragon, a squid, a whale, and a skeleton. Inside is a large room with a pedestal with an inscription and five indentations, one containing a glowing, green orb. A door on the back wall allows access to a dangerous battle. The pedestal's inscription reads: "Be warned, these doors allow access to other worlds for the purpose of fighting great beasts. Stepping through the door creates a copy of the destination, and it is in this temporary 'copy dimension' that you will do battle without harming the other world's ecosystem. Be warned, this means that each time the door is stepped through, it will be a new copy, so if you and a friend step through, you'll be in seperate fights." Bosses here must be soloed and can be fought more than once. Only the first to kill a boss here gets its item drop. Death has no penalty here. -City of Tralis- The capital of the Soulend Continent. Many facilities are available here, including an inn (10 G per night), a magic shop, and a training room. The arena has opened, so any challengers should inquire below. There's a castle, but it's not open to the public. Magic Shop: -Heat Wave (10): A fire spell that strikes all enemies. Power 6. (Costs 30 G, requires Fireball) -Tidal Wave (10): A water spell that strikes all enemies. Power 6. (Costs 30 G, requires Watershot) -Avalanche (10): An earth spell that strikes all enemies. Power 6. (Costs 30 G, requires Boulder) -Gust (10): An air spell that strikes all enemies. Power 6. (Costs 30 G, requires Wind Slice) Training Room: -War Cry (2): Boosts all allies attack by 1. (Costs 25 G) -Flurry Strike (5): Strikes two times. Can be split among multiple targets. (Costs 30 G) -Meditate: Restores 1 HP and 2 AP. Can only be used in battle. (Costs 20 G) -Study: Reveals hidden stats and weaknesses of an enemy. (Costs 15 G) Arena: -Champion's League: Entry fee is 30 G. Challengers take on four battles in a row, with the opponents getting tougher each fight. EXP is awarded each fight, with 100 Gold and and an Iron Warhelmet for those who win all four battles. No penalty for loss here, and challengers get a free trip to the Inn afterwards. Goblin Champion HP: 25/25 AP: 15/15 Att: 10 -> 16 Def: 8 Mag: 3 Res: 4 EXP given: 30 Abilities: -Flurry Strike (5): Strikes two times. Can be split among multiple targets. -Fireball (2): The most basic fire spell. Power 4. Inventory: -Gladiator's Gauntlet: Min. damage dealt per attack is 1 (E) -Goblin Two-handed Sword: +6 Att, two-handed (E) Skeletal Champion HP: 27/27 AP: 18/18 Att: 10 -> 18 (heals half) Def: 12 Mag: 8 Res: 8 EXP given: 35 Abilities: -Flurry Strike (5): Strikes two times. Can be split among multiple targets. -Shadowbeam (2): The most basic dark spell. Power 4. Inventory: -Gladiator's Gauntlet: Min. damage dealt per attack is 1 (E) -Vampire Knife: +1 Att, heals equal to half of damage done (E) -Steel Shortsword: +7 Att (E) Pirate Champion HP: 35/35 AP: 20/20 Att: 13 -> 21 Def: 15 Mag: 10 Res: 12 EXP given: 40 Abilities: -Flurry Strike (5): Strikes two times. Can be split among multiple targets. -Disarm (8): An attack that damages and unequip's target item from the enemy. -Watershot (2): The most basic water spell. Power 4. -Aquaburst (5): A water spell with decent strength. Power 8. Inventory: -Gladiator's Gauntlet: Min. damage dealt per attack is 1 (E) -Cutlass: +4 Att (E) -Cutlass: +4 Att (E) Champion of the Arena HP: 80/80 AP: 35/35 Att: 16 -> 28 Def: 18 -> 22 Mag: 13 Res: 15 EXP given: 100 Abilities: -Flurry Strike (5): Strikes two times. Can be split among multiple targets. -Rage Attack (8): Deals extra damage equal to 10% of damage taken -Icicle (2): The most basic ice spell. Power 4. -Frostblast (5): An ice spell with decent strength. Power 8. -Magic/Melee Combo (10): Allows a regular attack and a spell to be used in the same turn. Inventory: -Gladiator's Gauntlet: Min. damage dealt per attack is 1 (E) -Iron Platemail: +4 Def (E) -Steel Shortsword: +7 Att (E) -Steel Shortsword: +7 Att (E) -Simple Healing Potion: Restores 20 HP -Simple Healing Potion: Restores 20 HP -Northern Underpass- A tunnel through the mountain, it allows passage between the scorching western deserts and the city of Tralis. Monsters reside in the darkness, though, and it's unlikely that travelers will be able to make the trip without a fight. An Inn (20 G) exists outside near the northwestern end, allowing weary travelers to rest either before or after the trip through the underpass. -Necrator Village- Necrator is a place where both the living and dead reside. A necromancer tried to use this village as a recruiting ground, but the dead he raised here were uncooperative, wanting to stay and return to what they did in life. The living run the magic shop, and a general store; the undead run the inn (10 G lolwut) and the armory. If Xander's parting words are to be taken seriously, evil may lurk within the village... Armory: -Iron Shield: +1 Def (Costs 20 G) -Iron Two-handed Sword: +7 Att, two-handed (Costs 80 G) -Vampire Knife: +1 Att, heals equal to half of damage done (Costs 45 G) General Store: -Lantern: Lights up dark places (Costs 15 G) -Weak Attack Potion: +1 Att til end of battle (Costs 15 G) -Weak Defense Potion: +1 Def til end of battle (Costs 25 G) Magic Shop: -Ray (2): The most basic light spell. Power 4. (Costs 15 G) -Holy Beam (6): A ray of light that smites undead. Power 5, Undead Slayer. (Costs 20 G, requires Ray) -Necrator Swamp Caverns- South of Necrator Village is a swamp. One of the caves was used as a hideout for a necromancer named Xander before he was killed by a group of heroes. Death didn't stop him, however; he and his army have (mostly) vacated the caverns. The soil has absorbed his necromatic magics, so things that die here begin their undeath here. -Oasis Town of Soltrie- West of the mountains, a single town stands against the desert's heat. Here, travelers will find the usual facilities: an Inn (20 G per night), an armory, a magic shop, and a general store. They will also find a Glass Store, a shop that makes special gear from glass! Armory: -Iron Flail: +5 Att (Costs 75 G) -Leech Knife: +1 Att, restores AP equal to 1/4th damage done (Costs 40 G) -Vampire Knife: +1 Att, heals equal to half of damage done (Costs 45 G) -Iron Helmet: +2 Def (Costs 35 G) -Iron Chainmail Armor: +2 Def (Costs 35 G) -Magic Wand: +1 Mag (Costs 20 G) General Store: -Basic Healing Potion: Restores 10 HP (Costs 15 G) -Simple Healing Potion: Restores 20 HP (Costs 25 G) -Phoenix Down: Revives a fallen ally, restoring 10% HP (Costs 50 G) -Ice Pack: Cures Burn (Costs 15 G) Magic Shop: -Fireball (2): The most basic fire spell. Power 4. (Costs 15 G) -Heat Wave (10): A fire spell that strikes all enemies. Power 6. (Costs 30 G, requires Fireball) -Firestream (5): A fire spell with decent strength. Power 8. (Costs 25 G, requires Fireball) -Blast of Flame (6): A fire spell that burns the target. Power 5. (Costs 30 G, requires Firestream) -Watershot (2): The most basic water spell. Power 4. (Costs 15 G) -Aquaburst (5): A water spell with decent strength. Power 8. (Costs 25 G, requires Watershot) -Healing Spring (6): A water-based healing spell, healing Mag+5 HP to a target and curing Burn. (Costs 30 G, requires First Aid) Glass Store: -Glass Sword 40/40: +6 Att, breaks after dealing 40 damage (Costs 45 G) -Glass Shield 30/30: +4 Def, breaks after blocking 30 damage (Costs 40 G) -We also repair glass gear! 1 G per point! Pirate's Hideout South of Soltrie, a band of pirates has set up camp in an ocean-side cave. A crude map of the hideout has been obtained. |
| Bradanuva |
Posted: Jan 12 2009, 06:20 PM
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http://www.youtube.com/watch?v=Yu_moia-oVI ![]() Group: Dedicated Members Posts: 1,559 Member No.: 149 Joined: 31-March 06 |
Name: Bradanuva
HP: 15/15 AP: 5/5 Att: 2 Def: 6 Mag: 4 Res: 1 EXP: 0 Gold: 20 |
| master4sword |
Posted: Jan 12 2009, 07:31 PM
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Would love to exist again ![]() Group: Admin Posts: 6,349 Member No.: 26 Joined: 22-July 05 |
You're in the village of Faelet. It's facilities are discribed in the ~THE WORLD~ post. You can visit a store, or try heading out of the village and into the plains, where goblins will probably pick a fight.
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| Bradanuva |
Posted: Jan 12 2009, 08:32 PM
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http://www.youtube.com/watch?v=Yu_moia-oVI ![]() Group: Dedicated Members Posts: 1,559 Member No.: 149 Joined: 31-March 06 |
Buy Iron Shortsword and Medicinal herbs
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| Robtcee13 |
Posted: Jan 12 2009, 08:48 PM
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I am a fish. ![]() Group: Dedicated Members Posts: 6,968 Member No.: 86 Joined: 21-November 05 |
Name: Lath
HP: 15/15 AP: 5/5 Att: 6 Def: 4 Mag: 1 Res: 2 EXP: 0 Gold: 20 Edit: I'd also like to buy and equip an Iron Shortsword, as well as leave and tackle a Goblin. |
| master4sword |
Posted: Jan 12 2009, 08:51 PM
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Would love to exist again ![]() Group: Admin Posts: 6,349 Member No.: 26 Joined: 22-July 05 |
Brada: Purchased.
Rob: Lath is in. You are in the village of Faelet; pretty much see my previous post as to your current options. |
| Robtcee13 |
Posted: Jan 12 2009, 08:52 PM
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I am a fish. ![]() Group: Dedicated Members Posts: 6,968 Member No.: 86 Joined: 21-November 05 |
You missed this. I just edited it in. |
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| Bradanuva |
Posted: Jan 12 2009, 09:05 PM
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http://www.youtube.com/watch?v=Yu_moia-oVI ![]() Group: Dedicated Members Posts: 1,559 Member No.: 149 Joined: 31-March 06 |
equip shortsword... pwn a goblin!
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| The Ultramind12 |
Posted: Jan 12 2009, 09:21 PM
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Making the world happier, one laugh at a time! ![]() Group: Dedicated Members Posts: 6,476 Member No.: 99 Joined: 5-January 06 |
Name: Ark'thugal (For some reason I'm fond of this name...)
HP: 15/15 AP: 5/5 Att: 6 Def: 4 Mag: 2 Res: 1 EXP: 0 Gold: 20 Buy Iron Shortsword and medicinal herbs, equip shortsword, off to kill something. |
| master4sword |
Posted: Jan 12 2009, 09:25 PM
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Would love to exist again ![]() Group: Admin Posts: 6,349 Member No.: 26 Joined: 22-July 05 |
Turn Order: Bradanuva <-- Goblin Runt 1 Goblin Runt 2 Bradanuva HP: 15/15 AP: 5/5 Att: 2 -> 3 Def: 6 Mag: 4 Res: 1 EXP: 0 Gold: 0 Inventory: -Iron Shortsword: +1 Att (E) -Medicinal Herb: Restores 5 HP Goblin Runt 1 HP: 10/10 Att: 5 -> 7 Def: 2 Inventory: -Goblin battleaxe: +2 Att (E) Goblin Runt 2 HP: 10/10 Att: 5 -> 7 Def: 2 Inventory: -Goblin battleaxe: +2 Att (E) Turn Order: Lath <-- Goblin Runt 1 Goblin Runt 2 Lath HP: 15/15 AP: 5/5 Att: 6 -> 7 Def: 4 Mag: 1 Res: 2 EXP: 0 Gold: 10 Inventory: -Iron Shortsword: +1 Att (E) Goblin Runt 1 HP: 10/10 Att: 5 -> 6 Def: 2 Inventory: -Goblin Sword: +1 Att (E) Goblin Runt 2 HP: 10/10 Att: 5 Def: 2 Turn Order: Ark'thugal <-- Goblin Runt 1 Goblin Runt 2 Ark'thugal HP: 15/15 AP: 5/5 Att: 6 -> 7 Def: 4 Mag: 2 Res: 1 EXP: 0 Gold: 0 Inventory: -Iron Shortsword: +1 Att (E) -Medicinal Herb: Restores 5 HP Goblin Runt 1 HP: 10/10 Att: 5 -> 6 Def: 2 Inventory: -Goblin Sword: +1 Att (E) Goblin Runt 2 HP: 10/10 Att: 5 Def: 2 |
| Bradanuva |
Posted: Jan 12 2009, 09:29 PM
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http://www.youtube.com/watch?v=Yu_moia-oVI ![]() Group: Dedicated Members Posts: 1,559 Member No.: 149 Joined: 31-March 06 |
goblin runt 2 is going to die! He slept with my girl!
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| Robtcee13 |
Posted: Jan 12 2009, 09:29 PM
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I am a fish. ![]() Group: Dedicated Members Posts: 6,968 Member No.: 86 Joined: 21-November 05 |
I'll nail the first one with an attack.
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| master4sword |
Posted: Jan 12 2009, 09:33 PM
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Would love to exist again ![]() Group: Admin Posts: 6,349 Member No.: 26 Joined: 22-July 05 |
Turn Order: Bradanuva <-- Goblin Runt 1 Goblin Runt 2 Bradanuva HP: 13/15 AP: 5/5 Att: 2 -> 3 Def: 6 Mag: 4 Res: 1 EXP: 0 Gold: 0 Inventory: -Iron Shortsword: +1 Att (E) -Medicinal Herb: Restores 5 HP Goblin Runt 1 HP: 10/10 Att: 5 -> 7 Def: 2 Inventory: -Goblin battleaxe: +2 Att (E) Goblin Runt 2 HP: 9/10 Att: 5 -> 7 Def: 2 Inventory: -Goblin battleaxe: +2 Att (E) Turn Order: Lath <-- Goblin Runt 1 Goblin Runt 2 Lath HP: 12/15 AP: 5/5 Att: 6 -> 7 Def: 4 Mag: 1 Res: 2 EXP: 0 Gold: 10 Inventory: -Iron Shortsword: +1 Att (E) Goblin Runt 1 HP: 5/10 Att: 5 -> 6 Def: 2 Inventory: -Goblin Sword: +1 Att (E) Goblin Runt 2 HP: 10/10 Att: 5 Def: 2 |
| Robtcee13 |
Posted: Jan 12 2009, 09:34 PM
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I am a fish. ![]() Group: Dedicated Members Posts: 6,968 Member No.: 86 Joined: 21-November 05 |
I'll kill the first one.
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| Bradanuva |
Posted: Jan 12 2009, 09:35 PM
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http://www.youtube.com/watch?v=Yu_moia-oVI ![]() Group: Dedicated Members Posts: 1,559 Member No.: 149 Joined: 31-March 06 |
Continue attacking #2 until he is dead... then kill #1 (He stole my car)
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| master4sword |
Posted: Jan 12 2009, 09:47 PM
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Would love to exist again ![]() Group: Admin Posts: 6,349 Member No.: 26 Joined: 22-July 05 |
Turn Order: Lath <-- Goblin Runt 2 Lath HP: 11/15 AP: 5/5 Att: 6 -> 7 Def: 4 Mag: 1 Res: 2 EXP: 7 Gold: 14 Inventory: -Iron Shortsword: +1 Att (E) -Goblin Sword: +1 Att Goblin Runt 2 HP: 10/10 Att: 5 Def: 2 |
| Robtcee13 |
Posted: Jan 12 2009, 09:50 PM
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I am a fish. ![]() Group: Dedicated Members Posts: 6,968 Member No.: 86 Joined: 21-November 05 |
I'll finish the other one off.
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| Bradanuva |
Posted: Jan 12 2009, 09:56 PM
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http://www.youtube.com/watch?v=Yu_moia-oVI ![]() Group: Dedicated Members Posts: 1,559 Member No.: 149 Joined: 31-March 06 |
dual wield my weapon +goblin Battleaxe, use herb
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| master4sword |
Posted: Jan 12 2009, 10:06 PM
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Would love to exist again ![]() Group: Admin Posts: 6,349 Member No.: 26 Joined: 22-July 05 |
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| Bradanuva |
Posted: Jan 12 2009, 10:08 PM
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http://www.youtube.com/watch?v=Yu_moia-oVI ![]() Group: Dedicated Members Posts: 1,559 Member No.: 149 Joined: 31-March 06 |
really? dual wield is go!?
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| The Ultramind12 |
Posted: Jan 12 2009, 10:26 PM
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Making the world happier, one laugh at a time! ![]() Group: Dedicated Members Posts: 6,476 Member No.: 99 Joined: 5-January 06 |
Layeth a smackdown on Goblin Runt 1 until it dies.
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| Robtcee13 |
Posted: Jan 12 2009, 11:04 PM
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I am a fish. ![]() Group: Dedicated Members Posts: 6,968 Member No.: 86 Joined: 21-November 05 |
If duel wield can happen, I'm doing it right now. And fighting more Goblin Runts.
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| Bradanuva |
Posted: Jan 12 2009, 11:30 PM
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http://www.youtube.com/watch?v=Yu_moia-oVI ![]() Group: Dedicated Members Posts: 1,559 Member No.: 149 Joined: 31-March 06 |
fight mo' goblin runts... maybe I can find the son of a bitch that stole my sketchbook
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| master4sword |
Posted: Jan 12 2009, 11:30 PM
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Would love to exist again ![]() Group: Admin Posts: 6,349 Member No.: 26 Joined: 22-July 05 |
Brada: Battle edited in.Bradanuva HP: 10/15 AP: 5/5 Att: 2 -> 5 Def: 6 Mag: 4 Res: 1 EXP: 7 Gold: 4 Inventory: -Iron Shortsword: +1 Att (E) -Goblin battleaxe: +2 Att (E) Goblin Runt HP: 10/10 Att: 5 Def: 2 TUM: 4 Gold/7 EXP for the kill, plus you take his sword. Turn Order: Ark'thugal <-- Goblin Runt 2 Ark'thugal HP: 11/15 AP: 5/5 Att: 6 -> 7 Def: 4 Mag: 2 Res: 1 EXP: 7 Gold: 4 Inventory: -Iron Shortsword: +1 Att (E) -Medicinal Herb: Restores 5 HP -Goblin Sword: +1 Att Goblin Runt 2 HP: 10/10 Att: 5 Def: 2 Rob:Lath <-- Goblin Runt 1 Goblin Runt 2 Lath HP: 10/15 AP: 5/5 Att: 6 -> 8 Def: 4 Mag: 1 Res: 2 EXP: 14 Gold: 18 Inventory: -Iron Shortsword: +1 Att (E) -Goblin Sword: +1 Att (E) Goblin Runt 1 HP: 10/10 Att: 5 Def: 2 Goblin Runt 2 HP: 9/10 Att: 5 -> 7 Def: 2 Inventory: -Goblin battleaxe: +2 Att (E) Just a note: If you team up with another player, EXP isn't split; all players get the full amount. However, Gold is split evenly among combatants and items are given to whoever lands the kill, unless the team agrees otherwise.EDIT: Brada posted as I was updating. His update's in this post. |
| Bradanuva |
Posted: Jan 12 2009, 11:37 PM
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http://www.youtube.com/watch?v=Yu_moia-oVI ![]() Group: Dedicated Members Posts: 1,559 Member No.: 149 Joined: 31-March 06 |
DIE RUNT!!!
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| Robtcee13 |
Posted: Jan 13 2009, 10:55 AM
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I am a fish. ![]() Group: Dedicated Members Posts: 6,968 Member No.: 86 Joined: 21-November 05 |
I'll go for the second runt first. He's more dangerous m i rite?
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| master4sword |
Posted: Jan 13 2009, 12:26 PM
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Would love to exist again ![]() Group: Admin Posts: 6,349 Member No.: 26 Joined: 22-July 05 |
Rob: You kill it in 2 hits, gaining 4G/7EXP/Golbin Battleaxe.Lath <-- Goblin Runt 1 Goblin Runt 2 Lath HP: 5/15 AP: 5/5 Att: 6 -> 8 Def: 4 Mag: 1 Res: 2 EXP: 21 Gold: 22 Inventory: -Iron Shortsword: +1 Att (E) -Goblin Sword: +1 Att (E) -Goblin Battleaxe: +2 Att Goblin Runt 1 HP: 10/10 Att: 5 Def: 2 |
| Robtcee13 |
Posted: Jan 13 2009, 12:39 PM
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I am a fish. ![]() Group: Dedicated Members Posts: 6,968 Member No.: 86 Joined: 21-November 05 |
Can I equip that Battleaxe during the fight? I will if I can, then I'll end this fight by killing off the last Goblin Runt, then I'll run into the acadamy and demand more defense. Then I will... Yeah, I can. Rest at the inn. >_>
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| master4sword |
Posted: Jan 13 2009, 01:22 PM
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Would love to exist again ![]() Group: Admin Posts: 6,349 Member No.: 26 Joined: 22-July 05 |
Rob: Changing equipment mid-fight would take a turn. So I'll assume you don't prior to the slaughter of the goblin, which nets you another 4 gold and 7 exp. You spend 9 EXP to gain 1 Def. The stay at the Inn restores you.
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| The Ultramind12 |
Posted: Jan 13 2009, 02:20 PM
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Making the world happier, one laugh at a time! ![]() Group: Dedicated Members Posts: 6,476 Member No.: 99 Joined: 5-January 06 |
Killzors the other goblin
And then equip the sword I took from the first one. Then spend 9 exp to increase def by one, then find more things to kill. This post has been edited by The Ultramind12 on Jan 13 2009, 02:22 PM |
| thegamer275 |
Posted: Jan 13 2009, 03:33 PM
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THE GAME ![]() Group: Dedicated Members Posts: 2,772 Member No.: 156 Joined: 26-April 06 |
Name: Gamer
HP: 15/15 AP: 5/5 Att: 6 Def: 4 Mag: 2 Res: 1 EXP: 0 Gold: 20 This post has been edited by thegamer275 on Jan 13 2009, 03:33 PM |
| Robtcee13 |
Posted: Jan 13 2009, 03:39 PM
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I am a fish. ![]() Group: Dedicated Members Posts: 6,968 Member No.: 86 Joined: 21-November 05 |
I'll equip the axe and fight more.
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| master4sword |
Posted: Jan 13 2009, 04:39 PM
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Would love to exist again ![]() Group: Admin Posts: 6,349 Member No.: 26 Joined: 22-July 05 |
Everyone: It seems that the goblins are coming from the west. While training on them in the plains near Faelet is fine, once you feel strong enough perhaps you should investigate... TUM: Ark <-- Goblin Runt Goblin Raider Ark'thugal HP: 10/15 AP: 5/5 Att: 6 -> 8 Def: 5 Mag: 2 Res: 1 EXP: 5 Gold: 8 Inventory: -Iron Shortsword: +1 Att (E) -Medicinal Herb: Restores 5 HP -Goblin Sword: +1 Att (E) Goblin Runt HP: 10/10 Att: 5 -> 6 Def: 2 Inventory: -Goblin Sword: +1 Att (E) Goblin Raider HP: 14/14 AP: 2/2 Att: 6 Def: 4 Abilities: -War Cry (2): Boosts all allies attack by 1. TG: Gamer is in. You are in Faelet; see the second post of the topic to see what's in the town. Outside the town you will find goblins to kill. Rob:Lath <-- Goblin Runt 1 Goblin Raider Goblin Runt 2 Lath HP: 15/15 AP: 5/5 Att: 6 -> 9 Def: 5 Mag: 1 Res: 2 EXP: 19 Gold: 6 Inventory: -Iron Shortsword: +1 Att -Goblin Sword: +1 Att (E) -Goblin Battleaxe: +2 Att (E) Goblin Runt 1 HP: 10/10 Att: 5 Def: 2 Goblin Raider HP: 14/14 AP: 2/2 Att: 6 Def: 4 Abilities: -War Cry (2): Boosts all allies attack by 1. Goblin Runt 2 HP: 10/10 Att: 5 Def: 2 |
| Robtcee13 |
Posted: Jan 13 2009, 04:58 PM
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I am a fish. ![]() Group: Dedicated Members Posts: 6,968 Member No.: 86 Joined: 21-November 05 |
I'll kill the runts first, then the raider. If I'll survive.
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| master4sword |
Posted: Jan 13 2009, 06:20 PM
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Would love to exist again ![]() Group: Admin Posts: 6,349 Member No.: 26 Joined: 22-July 05 |
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| Bradanuva |
Posted: Jan 13 2009, 07:56 PM
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http://www.youtube.com/watch?v=Yu_moia-oVI ![]() Group: Dedicated Members Posts: 1,559 Member No.: 149 Joined: 31-March 06 |
go back to town and do stuff
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| Robtcee13 |
Posted: Jan 13 2009, 08:02 PM
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I am a fish. ![]() Group: Dedicated Members Posts: 6,968 Member No.: 86 Joined: 21-November 05 |
Do you expect me to ever buy things, if I keep spending all my money to rest at the inn?
My action is in bold. |
| master4sword |
Posted: Jan 13 2009, 08:13 PM
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Would love to exist again ![]() Group: Admin Posts: 6,349 Member No.: 26 Joined: 22-July 05 |
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| Robtcee13 |
Posted: Jan 13 2009, 08:52 PM
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I am a fish. ![]() Group: Dedicated Members Posts: 6,968 Member No.: 86 Joined: 21-November 05 |
I want a single point boost to attack and defense, then I want another fight.
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| Bradanuva |
Posted: Jan 13 2009, 08:57 PM
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http://www.youtube.com/watch?v=Yu_moia-oVI ![]() Group: Dedicated Members Posts: 1,559 Member No.: 149 Joined: 31-March 06 |
spend exp to get to lvl 3
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| Robtcee13 |
Posted: Jan 13 2009, 09:03 PM
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I am a fish. ![]() Group: Dedicated Members Posts: 6,968 Member No.: 86 Joined: 21-November 05 |
As I see it, you spend exp on STATS, not your level itself.
Although I'd like to suggest a level system be kinda added in somehow... To more distinguish different players. Like, say, if your total stats add up to a certain amount... Or how much exp you've spend reaches a set point... |
| thegamer275 |
Posted: Jan 13 2009, 09:10 PM
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THE GAME ![]() Group: Dedicated Members Posts: 2,772 Member No.: 156 Joined: 26-April 06 |
Look for stuff to battle.
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| master4sword |
Posted: Jan 13 2009, 09:43 PM
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Would love to exist again ![]() Group: Admin Posts: 6,349 Member No.: 26 Joined: 22-July 05 |
Rob: Stats improved, battle below. I decided not to use a level system in this RPG. Oh, speaking of your fight, Runt #2's bow let him shoot you as the fight began.Lath <-- Goblin Mage Goblin Runt 1 Goblin Runt 2 Lath HP: 14/15 AP: 5/5 Att: 7 -> 10 Def: 6 Mag: 1 Res: 2 EXP: 21 Gold: 9 Inventory: -Iron Shortsword: +1 Att -Goblin Sword: +1 Att (E) -Goblin Battleaxe: +2 Att (E) Goblin Mage HP: 9/9 AP: 8/8 Att: 2 Def: 1 Mag: 5 Res: 3 Abilities: -Fireball (2): The most basic fire spell. Power 4. Goblin Runt HP: 10/10 Att: 5 ->7 Def: 2 Inventory: -Goblin Battleaxe: +2 Att (E) Goblin Runt HP: 10/10 Att: 5 -> 7 Def: 2 Inventory: -Goblin Shortbow: +2 Att, chance of getting a free attack at beginning of battle, two-handed (E) Brada: Refer to Rob's post; you spend EXP on the individual stats rather than any "level-up" system. TG: Turn order: Gamer <-- Goblin Runt 1 Goblin Runt 2 Gamer HP: 15/15 AP: 5/5 Att: 6 Def: 4 Mag: 2 Res: 1 EXP: 0 Gold: 20 Goblin Runt 1 HP: 10/10 Att: 5 Def: 2 Goblin Runt 2 HP: 10/10 Att: 5 Def: 2 |
| Bradanuva |
Posted: Jan 13 2009, 09:47 PM
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http://www.youtube.com/watch?v=Yu_moia-oVI ![]() Group: Dedicated Members Posts: 1,559 Member No.: 149 Joined: 31-March 06 |
I do not understand any more
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| Robtcee13 |
Posted: Jan 13 2009, 09:51 PM
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I am a fish. ![]() Group: Dedicated Members Posts: 6,968 Member No.: 86 Joined: 21-November 05 |
I'm killing that mage first. The rest don't matter, but if I can't survive it, I'll get that archer second.
Brada: Stats cost the amount of the stat x2 +1 to raise. So if you had 6 Def, you'd spend 13 exp to raise it by 1. Though HP/AP worries me. |
| Bradanuva |
Posted: Jan 13 2009, 10:03 PM
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http://www.youtube.com/watch?v=Yu_moia-oVI ![]() Group: Dedicated Members Posts: 1,559 Member No.: 149 Joined: 31-March 06 |
Go out and fight
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| The Ultramind12 |
Posted: Jan 14 2009, 03:41 AM
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Making the world happier, one laugh at a time! ![]() Group: Dedicated Members Posts: 6,476 Member No.: 99 Joined: 5-January 06 |
Attack the Raider until it stops living.
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| master4sword |
Posted: Jan 14 2009, 04:50 PM
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Would love to exist again ![]() Group: Admin Posts: 6,349 Member No.: 26 Joined: 22-July 05 |
Rob: *points at stats post* Brada:Brada <-- Runt 1 Runt 2 Bradanuva HP: 10/15 AP: 5/5 Att: 2 -> 5 Def: 6 Mag: 4 Res: 1 EXP: 14 Gold: 8 Inventory: -Iron Shortsword: +1 Att (E) -Goblin battleaxe: +2 Att (E) Goblin Runt 1 HP: 10/10 Att: 5 -> 7 Def: 2 Inventory: -Goblin battleaxe: +2 Att (E) Goblin Runt 2 HP: 10/10 Att: 5 -> 7 Def: 2 -> 3 Inventory: -Goblin Spear: +2 Att, +1 Def, two-handed (E) TUM: Turn 1, you stab Raider, both stab you. Second turn, you stab Raider, runt attacks and Raider warcries. Turn 3, everyone fights. Turn 4, you slay the Raider, gaining 12 Exp/10 Gold, while the Runt attacks.Ark <-- Goblin Runt Ark'thugal HP: 1/15 AP: 5/5 Att: 6 -> 8 Def: 5 Mag: 2 Res: 1 EXP: 17 Gold: 18 Inventory: -Iron Shortsword: +1 Att (E) -Medicinal Herb: Restores 5 HP -Goblin Sword: +1 Att (E) Goblin Runt HP: 10/10 Att: 5 -> 7 Def: 2 Inventory: -Goblin Sword: +1 Att (E) |
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