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 Tech Vehicle, idea
Librarian Melechor
Posted: Dec 17 2005, 10:54 PM


C'tan the man


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Now this thing would be for IG, or SM. It is a tech vehicle, or a techmarine repair tank (kind of useless but spare me).

Tech Tank
Points:75
Armor: 12:12:12:12
Weapons:Servo-arm (repair), melta gun, twin-linked heavy bolter
Crew:Servitors

Rules: Repairs damaged tanks on a d5.

Hows it sound?


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Captain Althamus
Posted: Dec 18 2005, 10:41 AM


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Repairs damaged tanks on a D5? 5+ you mean?

12 armour on rear is not good. No tank has anything but 10 or 14 on the rear.

and not sure how well a servo arm on a vehicle could mend a tank...


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QUOTE (MCA @ May 10 2006, 01:57 AM)

and the Thunder Hammer guy needs alot of work.

Understatement of the year... he looks like he has been converted and sprayed laugh.gif

QUOTE (Librarian Melechor @ Dec 19 2005, 05:54 AM)
Your as stubborn as any Dark Angel, Althamus.
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Librarian Melechor
Posted: Dec 18 2005, 03:55 PM


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Well, it has to be protected from all sides when it drives into the heat of the battle. And the servo arm would be detachable I guess, or it would extend off the side of the tank.


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Captain Althamus
Posted: Dec 18 2005, 04:58 PM


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Aye, just so long as you didnt stick a techmarines servo arm on the side :roll: not long enough...

and I really would drop the rear armour to 10. It needs to be protected yes, but EVERY other tank in EVERY army, apart from Landraidr and Monolith has AV 10 on the rear... is it that special?

Could you put in rules for a servo arm hitting people? counts as a small arms fire weapon, range of 3", S8, AP2, Assault 3 or something? (put it in the shooting phase... makes it a lot easier than trying to put rules for it in combat...


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QUOTE (MCA @ May 10 2006, 01:57 AM)

and the Thunder Hammer guy needs alot of work.

Understatement of the year... he looks like he has been converted and sprayed laugh.gif

QUOTE (Librarian Melechor @ Dec 19 2005, 05:54 AM)
Your as stubborn as any Dark Angel, Althamus.
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Librarian Melechor
Posted: Dec 19 2005, 05:54 AM


C'tan the man


Group: Admin
Posts: 850
Member No.: 1
Joined: 18-July 05



Your as stubborn as any Dark Angel, Althamus.
QUOTE
and I really would drop the rear armour to 10. It needs to be protected yes, but EVERY other tank in EVERY army, apart from Landraidr and Monolith has AV 10 on the rear... is it that special?
Think about it, your chapter master's land raider has been crippled, and needs to be repaired. If you drove Straight into the heart of battle wouldn't you want to be protected from ALL angels of attack? And the servo arm is longer and much bulkier/stronger than the techmarine one, it's used to pull off armor plates, lift tanks ect.

So final,
Tech Tank
Points:95
Armor: 12:12:12:12
Weapons:Servo-arm (repair), twin linked- melta gun, twin-linked heavy bolter
Crew:Servitors

Rules: Repairs 1 "weapon destroyed" on a d6 roll of 5+.


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Captain Althamus
Posted: Dec 19 2005, 10:14 AM


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Joined: 7-November 05



QUOTE (Librarian Melechor @ Dec 19 2005, 05:54 AM)
Your as stubborn as any Dark Angel, Althamus.

biggrin.gif I think Ill take that as a compliment...

Re: armour: *shurgs* its your tank. As long as the model has decent armour plating on the back, you can do whatever you want.
I just say this - you would want it nicely protected, but Rhinos have to put up with worse armour all round... and they are combat vehicles (or you know what I mean)

Re: guns: Not sure if it would have a linked MG on it... it actually makes the MG worthwhile having, but even so... I would have thought for the potentially delicate work it would ahve to do, you would want a single burst, as opposed to two jets of heat.

biggrin.gif and I see you didnt like the servo arm rules for hitting people.


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QUOTE (MCA @ May 10 2006, 01:57 AM)

and the Thunder Hammer guy needs alot of work.

Understatement of the year... he looks like he has been converted and sprayed laugh.gif

QUOTE (Librarian Melechor @ Dec 19 2005, 05:54 AM)
Your as stubborn as any Dark Angel, Althamus.
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Librarian Melechor
Posted: Dec 19 2005, 09:39 PM


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DOH! I forgot that, thanks, and the melta guns for cutting damaged armor/protection if need be.


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brinjolfur
Posted: Dec 26 2005, 04:43 AM


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Joined: 26-December 05



im just wondering if your using the 2005 chapter approved for the vehicle making, it would be more accurate to create a vehicle and even game legal, althought the repair rules/equipment would have to be opponet approved.


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Librarian Melechor
Posted: Dec 26 2005, 04:58 AM


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Nope, But I have bought them and should look at them...


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brinjolfur
Posted: Dec 26 2005, 05:15 AM


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ive looked at my freinds and have thought about it but im not that good on converting although i have come up with some good ideas at least


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Librarian Melechor
Posted: Dec 26 2005, 05:23 AM


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Oh I didn't make this bad-boy yet, maybe I will though...


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brinjolfur
Posted: Dec 26 2005, 07:45 AM


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Joined: 26-December 05



have you thought about making a super heavy tank (butt load of pts with good armor and can even fight in close combat!) with lots of weapons? it would seem like for the people that make super heavy tanks usualy put lots of weapons on them.


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