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| Da' Vane |
Posted: May 11 2009, 03:31 PM
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![]() Godqueen of the Legend of Zelda Roleplaying Game Team ![]() Group: Admin Posts: 6,178 Member No.: 2 Joined: 11-July 05 |
Encounter OoT #1 B: Finding the Kokiri Village
Upon reaching the Kokiri Forest, the party's first task is to find the Kokiri Village. If the party have Navi with them, this is fairly easy as Navi can guide them easily enough, and the journey is largely uneventful and takes roughly one day on foot through the dense forest. If the PCs are trying to find the Kokiri Village without Navi's aid, they face a much more tougher task, and must make a DC 15 Survival or Knowledge (Kokiri Forest) skill check every hour to avoid getting lost in the trees. Effects of Being Lost: If a party becomes lost, it is no longer certain of moving in the direction it intended to travel. Randomly determine the direction in which the party actually travels during each hour of local or overland movement. The characters’ movement continues to be random until they leave the Kokiri Forest, or until they recognize that they are lost and make an effort to regain their bearings. The magic of the Great Deku Tree prevents the party from randomly blundering into any landmarks within the Kokiri Forest. Recognizing that You’re Lost: Once per hour of random travel, each character in the party may attempt a Survival or Knowledge (Kokiri Forest) skill check (DC 20, –1 per hour of random travel) to recognize that they are no longer certain of their direction of travel. Some circumstances may make it obvious that the characters are lost; if they expected to reach a certain spot within an hour but three or four hours pass by with no sign of their destination, that’s a bad sign. Setting a New Course: A lost party is also uncertain of determining in which direction it should travel in order to reach a desired objective—even an objective such as “the point where we left the road and went off into these dratted woods.” Determining the correct direction of travel once a party has become lost requires a Survival or Knowledge (Kokiri Forest) skill check (DC 15, +2 per hour of random travel). If a character fails this check, he chooses a random direction as the “correct” direction for resuming travel. (Tip: Again, this is a check you should make in secret. The lost characters may think they know the way to travel after regaining their bearings, but could be entirely wrong again.) Once the characters are traveling along their new course, correct or incorrect, they may get lost again. Check once per hour of travel as described above, to see if the party maintains its new course or begins to move at random again. Conflicting Directions: It’s possible that several characters may attempt to determine the right direction to proceed after becoming lost. That’s just fine. You make a Survival or Knowledge (Kokiri Forest) skill check for each character in secret, then tell the players whose characters succeeded the correct direction in which to travel, and tell the players whose characters failed a random direction they think is right. (Tip: A few extraneous die rolls behind your screen might make it less apparent which characters are right and which characters are wrong.) Regaining Your Bearings: There are several ways to become un-lost. First, if the characters successfully set a new course and follow it to the destination they’re trying to reach, they’re not lost anymore. Also, magic such as find the path may make their course clear. The magic of the Great Deku Tree prevents the party from blundering into an unmistakeable landmark, and this condition never improves. As the party travel through the Kokiri Forest, you may want to liven things up by including a random wilderness encounter. If the party is hopelessly lost, you may wish to have the party encounter a fairy or kokiri that can guide the PCs to the Kokiri Village. If Navi is still alive, you may wish to have the PCs encounter her for added amusement, for she will not miss such as suitable "I told you so" moment. Reward: Once the party successfull reach the Kokiri Village, you may wish to award them experience equal to an EL 1 encounter, particularly if they have a wilderness encounter during their journey. Development: Generally, the party either makes it to the Kokiri Village, or they do not. If the PCs are lost, they may opt to try and seek out Navi, if they haven't killed her, and try to get her to guide them. Remember to apply the modifiers under Development from OoT #1 Encounter A: A Fairy Guide if the party choose to do this. -------------------- Lead of the Legend of Zelda Roleplaying Game.
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