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 What do YOU want for the next version of H2:CE
Dest
Posted: Sep 22 2005, 02:22 AM


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In my mind, there's really not much left. I'd like some concrete opinions on what to put into the next version. I know that there's many ideas for map changes, and I'd like anything completely agreed upon in here. As for weapons changes, I think everything will be fine once the assault rifle change is in place. Some things are just perfect the way they are right now, but of course, things could always use a bit of tweaking. Just tell me what you guys want changed, and I think I could have a new version out fairly soon.
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NaStY
Posted: Sep 22 2005, 04:10 PM


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1. New level spawn changes:
Turf:
Snipers <=> Brute Shots
Powerups -> PP's
Rocket -> Warthog

Sanctuary:
Powerups -> Under arches
Snipers -> Bridge PP's
Shotguns <=> Rock PP's
Rocket -> Sword (Tell me what you think, I believe the level's size should keep it from dominating too much, more of just a control element and a real reason to keep cycling in to the center, which the sword doesn't provide)

Elongation:
Snipers -> Brute Shots
Powerups -> PP's

Gemini:
Needlers -> PP's
Pistols -> Brute Shots
Camo -> Sword

2. Test a Needler shotgun - if it works, add it in in place of the missing BR

3. Non-host knockback of course, but we all know you're doing the best you can, so no pressure on this.

4. Any FOV changes that those who have played can agree on
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Renegade Masta
Posted: Sep 22 2005, 04:44 PM


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Yeah and Grav or Air lifts (which ever type is the best suited) on the top area of the middle base (what ever part of the top you feel is the best spot since you can add spawns). On sanctuary everything else is fine.

Turf is fine with your suggestions.

Please also remove the fog on backwash and spawn with grenades and lets test it and see if it plays good. Also replace the sentinel beam there with a sniper. And the PP with a Carbine. everything else is fine on there.

And everything is good that nasty said except there needs to be more of central spot for powerups on elongation so both teams have an equal chance at it and no 2 power ups in a close enough proximity where you can just grab them both on one strike. Because at PP it is basically giving each team a powerup. Since you can add new spawns I think we should take advantage of this as much as we can. I think maybe put only a camo down below in the middle in the most central location you can make it spawn in.
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jay_em113
Posted: Sep 22 2005, 04:44 PM


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QUOTE (NaStY @ Sep 22 2005, 04:10 PM)
1. New level spawn changes:
Turf:
Snipers <=> Brute Shots
Powerups -> PP's
Rocket -> Warthog

Sanctuary:
Powerups -> Under arches
Snipers -> Bridge PP's
Shotguns <=> Rock PP's
Rocket -> Sword (Tell me what you think, I believe the level's size should keep it from dominating too much, more of just a control element and a real reason to keep cycling in to the center, which the sword doesn't provide)

Elongation:
Snipers -> Brute Shots
Powerups -> PP's

Gemini:
Needlers -> PP's
Pistols -> Brute Shots
Camo -> Sword

2. Test a Needler shotgun - if it works, add it in in place of the missing BR

3. Non-host knockback of course, but we all know you're doing the best you can, so no pressure on this.

4. Any FOV changes that those who have played can agree on

yes sir....and....

Warlock:
OS under middle platform

Backwash:
Fog removed?
Grenade start?
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jay_em113
Posted: Sep 22 2005, 04:47 PM


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QUOTE (Renegade Masta @ Sep 22 2005, 04:44 PM)
Yeah and Grav or Air lifts (which ever type is the best suited) on the top area of the middle base (what ever part of the top you feel is the best spot since you can add spawns). On sanctuary everything else is fine.

Turf is fine with your suggestions.

Please also remove the fog on backwash and spawn with grenades and lets test it and see if it plays good. Also replace the sentinel beam there with a sniper. And the PP with a Carbine. everything else is fine on there.

And everything is good that nasty said except there needs to be more of central spot for powerups on elongation so both teams have an equal chance at it and no 2 power ups in a close enough proximity where you can just grab them both on one strike. Because at PP it is basically giving each team a powerup. Since you can add new spawns I think we should take advantage of this as much as we can. I think maybe put only a camo down below between each of the belts in the most central location you can make it spawn in.

What are you talking about w/ the Elongation powerup spawns? That is the most balanced place TO put them. The teams really can't grab both powerups at start. There is no way of placing these powerups in any location that is in the middle because it is easy to cross over to the other side from the top level....unlike on the original Longest. The powerups are perfect...end of story.
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Renegade Masta
Posted: Sep 22 2005, 05:07 PM


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I was thinkin all weird with elongation I was thinking the passes below there was a more central one but there is not. Yeah where the PP spawn is the best spot possible the way the map is set up. But if it doesn't work that well in team games then they can always be removed. I think each side should get a CAMO.

By the way is there any way you can change where objects are like boxes and stuff are they on a spawn or are they part of the map.
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jay_em113
Posted: Sep 22 2005, 05:16 PM


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sweet...looks like we are all in agreement then biggrin.gif
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Renegade Masta
Posted: Sep 22 2005, 05:25 PM


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I got some ideas to make turf more fun in certain areas I am going to post some pics of my ideas in a little while hopefully.
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jay_em113
Posted: Sep 22 2005, 05:29 PM


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QUOTE (Renegade Masta @ Sep 22 2005, 05:25 PM)
I got some ideas to make turf more fun in certain areas I am going to post some pics of my ideas in a little while hopefully.

I hope you aren't talking about any of the weapon spawns we all just agreed on unsure.gif

If it's lifts in certain areas then I'm down....
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Renegade Masta
Posted: Sep 22 2005, 05:55 PM


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Yeah it is just lifts they are just hard to explain very well with words and also a couple invisible barriers taken down
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jay_em113
Posted: Sep 22 2005, 06:04 PM


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QUOTE (Renegade Masta @ Sep 22 2005, 05:55 PM)
Yeah it is just lifts they are just hard to explain very well with words and also a couple invisible barriers taken down

sweeeet
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Renegade Masta
Posted: Sep 22 2005, 06:42 PM


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Sorry it took a little while the compy was acting up.

Blue represents possible lift spawns
White represents final powerup spawns?
Red line represents the invisible wall. The other walls closer to the scarab are taken down now you can get up there by lift or good crouch jumps off of those blue boxes

PS-on those lifts only some of those would be put in I just want us to decide on about 3-4(maybe five if you guys think so) lifts and that one next to the warthog where the trashcan is.

user posted image

In a sec I'll have a sanctuary one up
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jay_em113
Posted: Sep 22 2005, 06:56 PM


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Damn, that's a lot of lifts....but it looks like it could be hella fun. I think it would make the level better overall. We'll see what Dest can do.
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Renegade Masta
Posted: Sep 22 2005, 06:58 PM


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K here it is the key is different on this one

user posted image

blue is possible AIR LIFTS
purple is possible GRAVITY LIFTS
Black is sniper spawn
White arrows show where the powerups are going to go

All places the lifts are shown are just ideas for places for them to go. Air lifts would go higher and are bigger so those would be on ground level. Gravity lifts in the middle would be thinner and not go as high but you would still get there. So maybe decide which lift to use and what to places to put it in.
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h2Oded
Posted: Sep 22 2005, 06:59 PM


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QUOTE (Renegade Masta @ Sep 22 2005, 05:25 PM)
I got some ideas to make turf more fun in certain areas I am going to post some pics of my ideas in a little while hopefully.

For a huge MLG pro you sure do have some stupid suggestions. Maybe you meant Matchmaking pro though.
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