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| Dest |
Posted: Sep 22 2005, 02:22 AM
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Administrator Group: Admin Posts: 217 Member No.: 1 Joined: 20-July 05 |
In my mind, there's really not much left. I'd like some concrete opinions on what to put into the next version. I know that there's many ideas for map changes, and I'd like anything completely agreed upon in here. As for weapons changes, I think everything will be fine once the assault rifle change is in place. Some things are just perfect the way they are right now, but of course, things could always use a bit of tweaking. Just tell me what you guys want changed, and I think I could have a new version out fairly soon.
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| NaStY |
Posted: Sep 22 2005, 04:10 PM
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Advanced Member Group: Members Posts: 89 Member No.: 4 Joined: 22-July 05 |
1. New level spawn changes:
Turf: Snipers <=> Brute Shots Powerups -> PP's Rocket -> Warthog Sanctuary: Powerups -> Under arches Snipers -> Bridge PP's Shotguns <=> Rock PP's Rocket -> Sword (Tell me what you think, I believe the level's size should keep it from dominating too much, more of just a control element and a real reason to keep cycling in to the center, which the sword doesn't provide) Elongation: Snipers -> Brute Shots Powerups -> PP's Gemini: Needlers -> PP's Pistols -> Brute Shots Camo -> Sword 2. Test a Needler shotgun - if it works, add it in in place of the missing BR 3. Non-host knockback of course, but we all know you're doing the best you can, so no pressure on this. 4. Any FOV changes that those who have played can agree on |
| Renegade Masta |
Posted: Sep 22 2005, 04:44 PM
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Advanced Member Group: Members Posts: 160 Member No.: 57 Joined: 6-September 05 |
Yeah and Grav or Air lifts (which ever type is the best suited) on the top area of the middle base (what ever part of the top you feel is the best spot since you can add spawns). On sanctuary everything else is fine.
Turf is fine with your suggestions. Please also remove the fog on backwash and spawn with grenades and lets test it and see if it plays good. Also replace the sentinel beam there with a sniper. And the PP with a Carbine. everything else is fine on there. And everything is good that nasty said except there needs to be more of central spot for powerups on elongation so both teams have an equal chance at it and no 2 power ups in a close enough proximity where you can just grab them both on one strike. Because at PP it is basically giving each team a powerup. Since you can add new spawns I think we should take advantage of this as much as we can. I think maybe put only a camo down below in the middle in the most central location you can make it spawn in. |
| jay_em113 |
Posted: Sep 22 2005, 04:44 PM
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Advanced Member Group: Members Posts: 50 Member No.: 73 Joined: 14-September 05 |
yes sir....and.... Warlock: OS under middle platform Backwash: Fog removed? Grenade start? |
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| jay_em113 |
Posted: Sep 22 2005, 04:47 PM
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Advanced Member Group: Members Posts: 50 Member No.: 73 Joined: 14-September 05 |
What are you talking about w/ the Elongation powerup spawns? That is the most balanced place TO put them. The teams really can't grab both powerups at start. There is no way of placing these powerups in any location that is in the middle because it is easy to cross over to the other side from the top level....unlike on the original Longest. The powerups are perfect...end of story. |
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| Renegade Masta |
Posted: Sep 22 2005, 05:07 PM
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Advanced Member Group: Members Posts: 160 Member No.: 57 Joined: 6-September 05 |
I was thinkin all weird with elongation I was thinking the passes below there was a more central one but there is not. Yeah where the PP spawn is the best spot possible the way the map is set up. But if it doesn't work that well in team games then they can always be removed. I think each side should get a CAMO.
By the way is there any way you can change where objects are like boxes and stuff are they on a spawn or are they part of the map. |
| jay_em113 |
Posted: Sep 22 2005, 05:16 PM
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Advanced Member Group: Members Posts: 50 Member No.: 73 Joined: 14-September 05 |
sweet...looks like we are all in agreement then
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| Renegade Masta |
Posted: Sep 22 2005, 05:25 PM
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Advanced Member Group: Members Posts: 160 Member No.: 57 Joined: 6-September 05 |
I got some ideas to make turf more fun in certain areas I am going to post some pics of my ideas in a little while hopefully.
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| jay_em113 |
Posted: Sep 22 2005, 05:29 PM
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Advanced Member Group: Members Posts: 50 Member No.: 73 Joined: 14-September 05 |
I hope you aren't talking about any of the weapon spawns we all just agreed on If it's lifts in certain areas then I'm down.... |
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| Renegade Masta |
Posted: Sep 22 2005, 05:55 PM
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Advanced Member Group: Members Posts: 160 Member No.: 57 Joined: 6-September 05 |
Yeah it is just lifts they are just hard to explain very well with words and also a couple invisible barriers taken down
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| jay_em113 |
Posted: Sep 22 2005, 06:04 PM
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Advanced Member Group: Members Posts: 50 Member No.: 73 Joined: 14-September 05 |
sweeeet |
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| Renegade Masta |
Posted: Sep 22 2005, 06:42 PM
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Advanced Member Group: Members Posts: 160 Member No.: 57 Joined: 6-September 05 |
Sorry it took a little while the compy was acting up.
Blue represents possible lift spawns White represents final powerup spawns? Red line represents the invisible wall. The other walls closer to the scarab are taken down now you can get up there by lift or good crouch jumps off of those blue boxes PS-on those lifts only some of those would be put in I just want us to decide on about 3-4(maybe five if you guys think so) lifts and that one next to the warthog where the trashcan is. ![]() In a sec I'll have a sanctuary one up |
| jay_em113 |
Posted: Sep 22 2005, 06:56 PM
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Advanced Member Group: Members Posts: 50 Member No.: 73 Joined: 14-September 05 |
Damn, that's a lot of lifts....but it looks like it could be hella fun. I think it would make the level better overall. We'll see what Dest can do.
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| Renegade Masta |
Posted: Sep 22 2005, 06:58 PM
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Advanced Member Group: Members Posts: 160 Member No.: 57 Joined: 6-September 05 |
K here it is the key is different on this one
![]() blue is possible AIR LIFTS purple is possible GRAVITY LIFTS Black is sniper spawn White arrows show where the powerups are going to go All places the lifts are shown are just ideas for places for them to go. Air lifts would go higher and are bigger so those would be on ground level. Gravity lifts in the middle would be thinner and not go as high but you would still get there. So maybe decide which lift to use and what to places to put it in. |
| h2Oded |
Posted: Sep 22 2005, 06:59 PM
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Advanced Member Group: Members Posts: 98 Member No.: 56 Joined: 6-September 05 |
For a huge MLG pro you sure do have some stupid suggestions. Maybe you meant Matchmaking pro though. |
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