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BLD CO
| drkmagicard |
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For Corner Ori. What algorithm would I do if I have 2 clockwise and 1 counter clockwise? thanks
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| drkmagicard |
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well i always have trouble when I have an odd number of corners not oriented. so for example right now I have 5 peices that need to be flipped. clockwise: 3 counter clockwise: 2
Ive only memorized (12) and (13) from macky's site what should I do that will solve this... I can learn the others
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| drkmagicard |
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So I would do a (123 cw): U'A'UA'UA'U' for the three clockwise then a (12) for the last 2
also what about the case were i have 3cw and 1 ccw?
This post has been edited by drkmagicard on Jul 4 2007, 11:58 PM
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| hait2 |
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i think you misunderstand don't think of co as individual pieces, they are pairs or triplets. you can only have a cw-ccw pair, or a ccw triplet or a cw triplet. then of course you can have some combination thereof, but always comes down to cw-ccw pairs or cw*3 or ccw*3 edit: i suggest you figure out for yourself why that is true. it will help you a lot in your understanding of the cube in general. of course it's not necessary to solve bld though knowing this, having 3ccw and 2cw is impossible, because you have a ccw triplet, and then.. not a cw triplet, nor a cw-ccw pair. so you're in trouble!  of course, you can also look at it as having 2 cw-ccw pairs and 1 extra ccw, which once again, spells trouble 3cw and 2ccw is impossible im afraid, similarly to 3cw and 1ccw, for the reasons above This post has been edited by hait2 on Jul 5 2007, 01:51 AM
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intermediate cuber 3x3x3single nonlucky: 37.x 10/12 average: 44.36 BLD: 5:17.x
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| drkmagicard |
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ok yeah i see what you mean because I only memorized how to flip 2 corners, so I only saw solving CO as finding 2 pairs thanks a lot
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| hait2 |
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| QUOTE (AvGalen @ Jul 5 2007, 05:54 AM) | I strongly disagree with this: "don't think of co as individual pieces, they are pairs or triplets."
You SHOULD think of them as individual pieces that need to be in a group that "cancels out (-3, 0 or 3 as I described before).
If you would have 4 corners that are (in order) cw, cw, ccw, ccw this a group that cancels out (+1 +1 -1 -1 = 0) and I would solve it as A' U A' U A U A U. I wouldn't solve it as 2 groups of pairs (A' U2 A U2 and U A' U2 A U) |
yes i agree with you disagreeing with what i said. i tend to oversimplify things to get the point across. eventually they'd figure out on their own the 'true' limitations and why they are there (it's probably more fun to do this and it makes you feel great when you figure out "oh hey, i can do THIS".. i mean the bld epiphany thread is a prime example of this)
i also solve them in whatever way as long as it cancels out =)
edit: on a completely unrelated note, when do you think i can replace beginner cuber with intermediate cuber in my sig? i'm thinking sub30 single and/or sub4 bld, but others may think differently. is it possible to draw a line between beginner/intermediate/advanced?
This post has been edited by hait2 on Jul 6 2007, 12:51 AM
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intermediate cuber 3x3x3single nonlucky: 37.x 10/12 average: 44.36 BLD: 5:17.x
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| hait2 |
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| QUOTE (AvGalen @ Jul 6 2007, 11:21 AM) | hait2: I am glad we agree on this! What about the following characteristics....
+60 = Beginner 30-60 = Intermediate 20-30 = Advanced 15-20 = Expert Sub 15 = World Class
I am talking about averages, not single solves and definatively not lucky single solves! All of the above times are just my definition for the 3x3x3. |
sounds good to me! must work to become advanced.. all that's left is practice now, i probably won't learn any more algs looking forward to steady (hopefully) improvement in your competitions AvG
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intermediate cuber 3x3x3single nonlucky: 37.x 10/12 average: 44.36 BLD: 5:17.x
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